ActionScript 2.0 :: Generate A Variable Number Of Random Numbers?
Nov 2, 2004
how to do this and not found much, so here goes:
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
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Similar Posts:
Nov 2, 2004
how to do this and not found much, so here goes:
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
View 3 Replies
Feb 19, 2011
Generate four random numbers with the total of the four numbers equal to100?[code]...
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Jul 16, 2009
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
View 5 Replies
Feb 20, 2012
I need to generate random numbers between 1 and 20 with a heavy emphasis on the one between 1 and 5, a light emphasis on 5-10, and a low emphasis on 10-20. I don't understand all the fancy probability words and all the stuff they say in the articles I've come across.
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Jul 10, 2005
I'm traying to generate some random numbers: All numbers must be even and they cant be the same twice.Here is my code:
var number = new Array();
function numbers() {
var num = Math.ceil(Math.random()*10);
if ((num%2) != 0) {
[code]....
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Feb 8, 2009
Is it possible to generate random number like:
gotoAndPlay(Math.ceil(Math.random() *4));
But instead of a range have them like .. 40 OR 55 OR 78. Not 0-10 (range)
I've got movie clips on certain frames on my main time line, what I would like is to randomly play these.
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Nov 18, 2010
1) what value is seeded to Math.random() to generate the random number?
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Feb 26, 2009
I want to generate random numbers between 1 and 15 and place them in a datagrid contain one column and five rows in it, i want to populate this entire column with random numbers that are generated but not repeating in that column..
every time app runs the column is populated with random numbers b/w 1 and 15.
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Jul 16, 2009
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
View 4 Replies
Oct 12, 2009
Looking to generate random numbers b/w 0 and 19 with no duplicates to be put in Array.
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Oct 27, 2009
What I'm trying to do now is have 6 characters on stage (these characters are stored in an array) and 2 characters from this 6 will hold a number each and the other 4 will hold an alphabet each. What I want to do is to run this file many times and each time the each alphabets and numbers will be randomly displayed within these 6 characters there will always be 2 numbers and 4 alphabets but I shouldn't know which character will be holding an alphabet and which will be holding a number. I have only two functions now one function is to generate two random numbers to indicate which index of characters to pick to hold a number and then another for loop that run 6 times to addChild on stage.
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Jan 25, 2010
So I a few badges (MovieClips)!
The main idea is to generate a collection of badges with random numbers associated to them.
This is what I did up to now:
I created two different MovieClip badges, and exported them for ActionScript as Badge and BadgeHover
Within the BadgeHover the label has been transformed into a class with instance name "score".
How do I access this label and change the displayed score?
Do I need to remove and add a new label every time?
What is the best way to add "hover effects"?
What I have is kind of inefficient, I am destroying and recreating the BadgeHover whenever the mouse hovers the Badge class.
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Mar 11, 2009
How can I generate random negative and positive numbers?
math.random generates only positive ones.
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Apr 23, 2009
Does anyone know how to make a random character (preferably easily defined as alpha or numeric or both) "code" effect in AS3? Here's some examples of what I'm looking for. roughly... [URL] (both of these examples are AS 1.0) I'm making a sort of "futuristic terminal interface" and want some random numbers / characters generated on the edges. I used to know how to do this before I switched to AS3.
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Feb 28, 2009
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
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Aug 28, 2009
how would you go about creating a random equation? i would like to randomly generate two individual numbers, a random operator (out of +, -, *, /) between these numbers and then the user would input a number to answer the equation... any thoughts on this?
View 4 Replies
Mar 27, 2011
How can I generate a random number in Flash CS5 using AS3, I'd prefer it as simple as possible.
[Code]...
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Feb 8, 2009
Is it possible to generate random number like: gotoAndPlay(Math.ceil(Math.random() *4)); BUT instead of a range have them like .. 40 OR 55 OR 78. Not 0-10 (range) I've got movie clips on certain frames on my main time line, what I would like is to randomly play these.
View 3 Replies
Mar 13, 2012
I need to generate a random number once every time an MC 'dies'. The only thing I can manage is doing it literally once or having it update with a new random number every frame. How do I generate a random number just when I need it?
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May 10, 2006
I am trying to generate a random number, either a 1 or a 2. I need the two to be generated with a 1 in 10 chance.
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Apr 3, 2009
creating a fucntion in AS 2.0 to generate random number every time get accessed and can be called in front of the XML link from which i am pulling the data from, the purpose is to call the XML always from server to that we never get cached results in swf.
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Dec 8, 2011
I'm trying to devise a (good) way to choose a random number from a range of possible numbers where each number in the range is given a weight. To put it simply: given the range of numbers (0,1,2) choose a number where 0 has an 80% probability of being selected, 1 has a 10% chance and 2 has a 10% chance.
It's been about 8 years since my college stats class, so you can imagine the proper formula for this escapes me at the moment.
Here's the 'cheap and dirty' method that I came up with. This solution uses ColdFusion. Yours may use whatever language you'd like. I'm a programmer, I think I can handle porting it. Ultimately my solution needs to be in Groovy - I wrote this one in ColdFusion because it's easy to quickly write/test in CF.
public function weightedRandom( Struct options ) {
var tempArr = [];
for( var o in arguments.options )
[Code]....
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Jul 1, 2009
I am trying to generate a random number of particles (say between 1 and 4) per second, which would float up the screen from the bottom at a random X value (width is 1280 px). These particles should be a random size (say between 2 and 5 px in diameter) and a random opacity (say between 20 and 50%).
and all of this should be going on in the background while the rest of the flash actions are taking place.
How would I do this, I have been experimenting but have had very little success. It is something that I could easily do in after effects however I would like to keep file size small and allow for continuous uninterupted play.
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Jul 1, 2010
How to create a code to generate non repeating random number?
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Jun 2, 2010
My company is holding an event for our clients and I was asked to make an online flash page to help us in keeping track of the tickets.
The file would have a mandatory text field for them to enter their name (name_txt) and another to enter their email address (email_txt).
Next, they would click a generate number button (generate_btn) to generate a random number to a dynamic text field (number_txt). The number set would be 1-500.
I need actionscript to generate a number that will not be duplicated. When they click the generate button, it will submit to a form via mysql / php. The button, generate_btn, will then be replaced by a print button for them to print their number. (The number will also be emailed to them in the event they don't print it).
Now that I'm thinking about it, we would probably need to have them create a user name / login, so that they can't just return to the page and generate another number.
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Jan 16, 2011
i would like to generate a random number from range [3,200] by log normal distribution.and i using visual studio 2010....i had tried used the Central Limit theorem to obtain normal distribution, but not the answer i want...
Code:
for (int ttt=1;ttt<10;++ttt)
{
aa+= (rand()%197+3);
[code]....
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Nov 26, 2010
How do you generate a random number within a given limit using the ActionScript? Suppose the limit is 1-100. Can you Answer me the explanation too
I want to something put in the twitter or facebook, it wil just moves up n down (i.e moving the placing the object).. For that we need to generate the random numbers r8
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Feb 7, 2011
How do you generate a Number that is randomly postive or negative?
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Mar 26, 2007
I am trying to generate a random number of mc's, generate a random type of tween (_x, _y or _alpha), generate a random tween property (Bounce.easeIn, Elastic.easeInOut, etc.), generate random start and end numbers, and then finally generate a random duration for each motion tween. I have noticed that everything is generating randomly perfectly fine, but when it comes to actually creating the tween for each mc it does not work.
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