I'm trying to devise a (good) way to choose a random number from a range of possible numbers where each number in the range is given a weight. To put it simply: given the range of numbers (0,1,2) choose a number where 0 has an 80% probability of being selected, 1 has a 10% chance and 2 has a 10% chance.
It's been about 8 years since my college stats class, so you can imagine the proper formula for this escapes me at the moment.
Here's the 'cheap and dirty' method that I came up with. This solution uses ColdFusion. Yours may use whatever language you'd like. I'm a programmer, I think I can handle porting it. Ultimately my solution needs to be in Groovy - I wrote this one in ColdFusion because it's easy to quickly write/test in CF.
public function weightedRandom( Struct options ) {
var tempArr = [];
for( var o in arguments.options )
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
I was wondering if anyone out there can point me to a forumla for generating random numbers that are weighted within a specific range.I need to generate random numbers between 1 and 100. However, I'd like the most of them to cluster between 1 and 30, with proportionaly less chance of them occuring above 30.
Is it possible to generate random number like: gotoAndPlay(Math.ceil(Math.random() *4)); BUT instead of a range have them like .. 40 OR 55 OR 78. Not 0-10 (range) I've got movie clips on certain frames on my main time line, what I would like is to randomly play these.
I need to generate a random number once every time an MC 'dies'. The only thing I can manage is doing it literally once or having it update with a new random number every frame. How do I generate a random number just when I need it?
creating a fucntion in AS 2.0 to generate random number every time get accessed and can be called in front of the XML link from which i am pulling the data from, the purpose is to call the XML always from server to that we never get cached results in swf.
I am trying to generate a random number of particles (say between 1 and 4) per second, which would float up the screen from the bottom at a random X value (width is 1280 px). These particles should be a random size (say between 2 and 5 px in diameter) and a random opacity (say between 20 and 50%).
and all of this should be going on in the background while the rest of the flash actions are taking place.
How would I do this, I have been experimenting but have had very little success. It is something that I could easily do in after effects however I would like to keep file size small and allow for continuous uninterupted play.
My company is holding an event for our clients and I was asked to make an online flash page to help us in keeping track of the tickets.
The file would have a mandatory text field for them to enter their name (name_txt) and another to enter their email address (email_txt).
Next, they would click a generate number button (generate_btn) to generate a random number to a dynamic text field (number_txt). The number set would be 1-500.
I need actionscript to generate a number that will not be duplicated. When they click the generate button, it will submit to a form via mysql / php. The button, generate_btn, will then be replaced by a print button for them to print their number. (The number will also be emailed to them in the event they don't print it).
Now that I'm thinking about it, we would probably need to have them create a user name / login, so that they can't just return to the page and generate another number.
i would like to generate a random number from range [3,200] by log normal distribution.and i using visual studio 2010....i had tried used the Central Limit theorem to obtain normal distribution, but not the answer i want...
Code:
for (int ttt=1;ttt<10;++ttt) { aa+= (rand()%197+3);
How do you generate a random number within a given limit using the ActionScript? Suppose the limit is 1-100. Can you Answer me the explanation too
I want to something put in the twitter or facebook, it wil just moves up n down (i.e moving the placing the object).. For that we need to generate the random numbers r8
I am trying to generate a random number of mc's, generate a random type of tween (_x, _y or _alpha), generate a random tween property (Bounce.easeIn, Elastic.easeInOut, etc.), generate random start and end numbers, and then finally generate a random duration for each motion tween. I have noticed that everything is generating randomly perfectly fine, but when it comes to actually creating the tween for each mc it does not work.
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I want to animate an image inside a movieclip with frame label animate1, animate2, animate3 and animate4.I did manage to generate random numbers but my concern is that I want my animation will not animate same image twice, below is my code.
I'm making a shooter where you are a plane and drop bombs on below boats(your flying over the sea) and I have 2 types of boats, a red and blue one. I want the game to make a random boat(either red or blue) to come along every now and then. I have created a var Boat, and made it generate a random number between 0+1, so either 0 or 1. Then in the function on load put "if (Boat > 0)" import the red boat and 1 for blue.
The problem is is that the red boat always comes, and not the blue boat, and if I make it 0 for the blue boat only the blue boat comes. I think its because when the game starts it generates the number that number is the same through out the game. how to make it generate a random number each time a boat comes? Or anything else that might work.
really great job done in the forum This is my first thread here, and i would like to ask how can someone produce a random number within a complex range.In my case i want to produce a random number in the range [0,90]OR[270,359] and i can't find the way to do this using Math.random . I looked on the internet but in most cases a simple range is used like (2,40) or [4,50] etc.
I've got two files A and B. A generates a random number in a dynamic text box and loads an image as the background:
[Code]...
I'm trying to avoid useing a button to send the number from A to B, and instead am trying to use an event listener that sends the number when A loads background.jpg; but the number never gets sent (I start with B open already, and then open A). I've gotten this to work with an onRelease event for a button , so i know the LocalConnection coding works, but as I said I want to avoid using a button to send the number. I'm sure it's right in front of me but i've got no clue why it isn't working, so I defer to wiser minds.
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I am using Flex 3 and make a call through a RemoteObject to a Java 1.6 method and exposed with BlazeDS and Spring 2.5.5 Integration over a SecureAMFChannel. The ActionScript is as follows (this code is an example of the real thing which is on a separate dev network);
generate a number(z) from a given number(x)I want z to be higher the closer x is to any 90 degree angle(90, 180,270, 360)example; If x is 90 then z should be 1. If x is 45 then z should be 0(because 45 is the furtherst you can be from a 90degree angle)
I've got a Java/Flex project that I'm building using Maven. After doing some research I'm using the Flexmojos project [URL] for the Flex part, and almost everything seems to work fine so far (after a bit of struggling). I'm using version 4.0-alpha-5 (4.0-SNAPSHOT didn't seem to work for me).The Flex projects isn't recognized by Eclipse as Flex projects though. If I manually change the .project file and add .actionScriptProperties and .flexProperties files, Eclipse seems to recognize the projects as Flex projects.
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?