ActionScript 2.0 :: What Value Is Seeded To Math.random() To Generate The Random Number

Nov 18, 2010

1) what value is seeded to Math.random() to generate the random number?

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ActionScript 2.0 :: Create A Random Number Without Using Math.random()?

Feb 5, 2010

How can i create a random number without using Math.random() I think this can be done with a array... i just don't know how.

i need it for a google banner. they don't allow Math.random() of random() in the sript

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ActionScript 3.0 :: Generate Random Math Questions?

Apr 6, 2011

Im building an activity whereby I want random math questions to appear and for them to be addition, subtraction, division and multiplication with just two integers where the answer is never more than 50

so far I have

ActionScript Code:
genQuestion.addEventListener(MouseEvent.CLICK, onGenerate);
function onGenerate(e:Event = null):void

[code]....

which randomly generate addition questions whereby each integer couldn't be more than 25. But this isn't right because I could also have 40 +5 and it still be under 50.

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ActionScript 3.0 :: Math - Generate A Random X/Y Within A Set Of Boundaries?

Feb 14, 2011

I am creating a 'word map' brainstorming chart. Basically you type an idea into a bubble, then click a button that will add a sub-bubble of that brainstormed idea. Example,I'll need to generate a random X/Y within a set of boundaries (the stage) that is determined by the parent bubble's X/Y and a maximum buffer X/Y so the bubbles are grouped nicely together.

Code:
var bnd_Left = 10;
var bnd_Top = 10;
var bnd_Right = 290;[code]....

I have my stage boundaries 300x300 stage with a 10 pixel buffer. The original bubble is at 150x150. The example above works, it will give me a random X/Y, but there is no limit of the number generated there is then no organization to it, so I need to limit the X/Y by adding the restrictions of the parentBubble X/Y as the starting point so that the bubbles will radiate out in 50 pixel increments

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ActionScript 3.0 :: Math Random - Getting Number Between 10 And 70?

Jul 8, 2009

I don't get it. I know it's Math.random(), but how do U use it. Let's say I want a number between 10 and 70.

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ActionScript 2.0 :: Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number?

Jul 16, 2009

Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution

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ActionScript 3.0 :: Adding To (Math.random() Within A Number Set?

Apr 29, 2010

I have created a tween with actionscript that moves a movie clip of a cityscape along the x axis whenever the mouse is clicked.

This is my code

var skylineTween:Tween=new Tween(skyline_mc,"x", Regular.easeInOut, skyline_mc.x,Math.floor(Math.random() * (-1022 - -16) ) + -3,2,true);

Right now it generates a random number from between -1022 and -16 (positions along the x axis).

However, sometimes the skyline movie clip only moves a few pixels and looks boring.

I added 200 pixels to the movement (Math.random() * (-1022 - -16) +200 ) and it looks better. However, sometimes this slides the movie clip past -1022 or -16 and off the stage.

How can I set the value to +200 without passing -1022 or -16?

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ActionScript 3.0 :: Do A Math.random On Selecting A Certain Number Of XML Items?

Jul 5, 2009

anyway to do a Math.random on selecting a certain number of XML items?

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ActionScript 3.0 :: Avoid Math.random() From Looping The Same Number Twice?

Nov 26, 2011

I'm trying to play a random gallary image by making it stops at different frame every few seconds, and the actions is completely random.

The problem is, since there are only 5 different images(5 frames) I'm displaying, there is a high probability that it stays at the same frame, how do I avoid that? Like avoid staying at the same page twice, if not run the function again.

[Code]...

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Actionscript 3 :: Generate A Random Number?

Mar 27, 2011

How can I generate a random number in Flash CS5 using AS3, I'd prefer it as simple as possible.

[Code]...

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ActionScript 3.0 :: Generate Random Number

Feb 8, 2009

Is it possible to generate random number like: gotoAndPlay(Math.ceil(Math.random() *4)); BUT instead of a range have them like .. 40 OR 55 OR 78. Not 0-10 (range) I've got movie clips on certain frames on my main time line, what I would like is to randomly play these.

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ActionScript 2.0 :: Generate Random Number Once?

Mar 13, 2012

I need to generate a random number once every time an MC 'dies'. The only thing I can manage is doing it literally once or having it update with a new random number every frame. How do I generate a random number just when I need it?

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ActionScript 2.0 :: Generate A Random Number, Either A 1 Or A 2?

May 10, 2006

I am trying to generate a random number, either a 1 or a 2. I need the two to be generated with a 1 in 10 chance.

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ActionScript 2.0 :: CS3 Fucntion To Generate Random Number?

Apr 3, 2009

creating a fucntion in AS 2.0 to generate random number every time get accessed and can be called in front of the XML link from which i am pulling the data from, the purpose is to call the XML always from server to that we never get cached results in swf.

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Java :: Generate A Weighted Random Number?

Dec 8, 2011

I'm trying to devise a (good) way to choose a random number from a range of possible numbers where each number in the range is given a weight. To put it simply: given the range of numbers (0,1,2) choose a number where 0 has an 80% probability of being selected, 1 has a 10% chance and 2 has a 10% chance.

It's been about 8 years since my college stats class, so you can imagine the proper formula for this escapes me at the moment.

Here's the 'cheap and dirty' method that I came up with. This solution uses ColdFusion. Yours may use whatever language you'd like. I'm a programmer, I think I can handle porting it. Ultimately my solution needs to be in Groovy - I wrote this one in ColdFusion because it's easy to quickly write/test in CF.

public function weightedRandom( Struct options ) {
var tempArr = [];
for( var o in arguments.options )

[Code]....

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ActionScript 3.0 :: Generate A Random Number Of Particles?

Jul 1, 2009

I am trying to generate a random number of particles (say between 1 and 4) per second, which would float up the screen from the bottom at a random X value (width is 1280 px). These particles should be a random size (say between 2 and 5 px in diameter) and a random opacity (say between 20 and 50%).

and all of this should be going on in the background while the rest of the flash actions are taking place.

How would I do this, I have been experimenting but have had very little success. It is something that I could easily do in after effects however I would like to keep file size small and allow for continuous uninterupted play.

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ActionScript 2.0 :: Generate Non Repeating Random Number?

Jul 1, 2010

How to create a code to generate non repeating random number?

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ActionScript 3.0 :: Generate Random Number With NO Duplicate?

Jun 2, 2010

My company is holding an event for our clients and I was asked to make an online flash page to help us in keeping track of the tickets.

The file would have a mandatory text field for them to enter their name (name_txt) and another to enter their email address (email_txt).

Next, they would click a generate number button (generate_btn) to generate a random number to a dynamic text field (number_txt). The number set would be 1-500.

I need actionscript to generate a number that will not be duplicated. When they click the generate button, it will submit to a form via mysql / php. The button, generate_btn, will then be replaced by a print button for them to print their number. (The number will also be emailed to them in the event they don't print it).

Now that I'm thinking about it, we would probably need to have them create a user name / login, so that they can't just return to the page and generate another number.

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IDE :: Generate Random Number Between 2 Number BUT Without Generating 2 Same Number?

Jul 16, 2009

I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,

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ActionScript 3.0 :: Loader+Math.random - RandomNumber Not Loading Random Images?

Feb 26, 2012

why is this code NOT loading a random image, despite tracing random number?
 
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.*;
import flash.net.URLRequest;
import flash.display.MovieClip;

[Code]...

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ActionScript 2.0 :: Math.random - Slide To A New Random X Position When Mc Is Less Than 5 Pixels Away From Its Target

Mar 3, 2004

What I want is for my mc to slide to a new random x position when it is less than 5 pixels away from its target, it keeps doing this. the problem is for some bloody &*�$(()** reason my random numbers only keep going up!! why is this?? i want to produce random numbers between 1 and 770 - this is my code..

[Code]...

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ActionScript 2.0 :: Generate Random Number From Log Normal Distribution?

Jan 16, 2011

i would like to generate a random number from range [3,200] by log normal distribution.and i using visual studio 2010....i had tried used the Central Limit theorem to obtain normal distribution, but not the answer i want...

Code:

for (int ttt=1;ttt<10;++ttt)
{
aa+= (rand()%197+3);

[code]....

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Flex :: Generate A Random Number Within A Given Limit Using The ActionScript?

Nov 26, 2010

How do you generate a random number within a given limit using the ActionScript? Suppose the limit is 1-100. Can you Answer me the explanation too

I want to something put in the twitter or facebook, it wil just moves up n down (i.e moving the placing the object).. For that we need to generate the random numbers r8

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Actionscript 3 :: Generate Random Positive / Negative Number?

Feb 7, 2011

How do you generate a Number that is randomly postive or negative?

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ActionScript 2.0 :: Generate A Random Number Of Mc's And Type Of Tween

Mar 26, 2007

I am trying to generate a random number of mc's, generate a random type of tween (_x, _y or _alpha), generate a random tween property (Bounce.easeIn, Elastic.easeInOut, etc.), generate random start and end numbers, and then finally generate a random duration for each motion tween. I have noticed that everything is generating randomly perfectly fine, but when it comes to actually creating the tween for each mc it does not work.

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ActionScript 2.0 :: Generate A Variable Number Of Random Numbers?

Nov 2, 2004

how to do this and not found much, so here goes:

I want to generate a variable number of random numbers less than 16 with no duplicate numbers

Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.

if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.

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ActionScript 2.0 :: Loading Random XML Nodes / Math.random Not Working

Sep 27, 2009

I am now using the code for my background image which will rotate when you enter a new gallery.I can't get it to randomize.[code]I have tried adding: Math.floor(Math.random() * total); and it almost works. It seems everytime the last node is called it stops working (also at other random times, haven't found a pattern).

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ActionScript 1/2 :: Create A Code To Generate Non Repeating Random Number?

Jul 1, 2010

How to create a code to generate non repeating random number?

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ActionScript 1/2 :: Generate Non Duplicating Random Number From A Range Of Values?

Nov 17, 2010

I want to animate an image inside a movieclip with frame label animate1, animate2, animate3 and animate4.I did manage to generate random numbers but my concern is that I want my animation will not animate same image twice, below is my code.

[Code]...

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Actionscript :: IDE - Shooter - Generate A Random Number Each Time A Boat Comes?

Feb 7, 2010

I'm making a shooter where you are a plane and drop bombs on below boats(your flying over the sea) and I have 2 types of boats, a red and blue one. I want the game to make a random boat(either red or blue) to come along every now and then. I have created a var Boat, and made it generate a random number between 0+1, so either 0 or 1. Then in the function on load put "if (Boat > 0)" import the red boat and 1 for blue.

The problem is is that the red boat always comes, and not the blue boat, and if I make it 0 for the blue boat only the blue boat comes. I think its because when the game starts it generates the number that number is the same through out the game. how to make it generate a random number each time a boat comes? Or anything else that might work.

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