I am now using the code for my background image which will rotate when you enter a new gallery.I can't get it to randomize.[code]I have tried adding: Math.floor(Math.random() * total); and it almost works. It seems everytime the last node is called it stops working (also at other random times, haven't found a pattern).
What I want is for my mc to slide to a new random x position when it is less than 5 pixels away from its target, it keeps doing this. the problem is for some bloody &*�$(()** reason my random numbers only keep going up!! why is this?? i want to produce random numbers between 1 and 770 - this is my code..
basically I want my engine to display one out of three objects at random. I thought I had figured it out but apparently not. A familiar error message appears, "A term is undefined and has no properties". I'm sure it refers to the object I'm trying to spawn, however it rejects every object I refer to. Is my approach reasonable or should I scarp what I've got?
Code: var spawnObject:Array = new Array("Object1", "Object2", "Object3"); var randomNumber:Number = Math.round(Math.random() * (spawnObject.length - 1)); if(spawnObject[randomNumber] == "Object1")
i am using a slideshow template that I purchased and I wanted to get the images to load randomly, I contacted the author but he wants me to pay him extra for this and I have no money left for this project.basically, I'm looking to add a line to this as2 file that would make the images load randomly without repeating and then start over when the cycle completes. I tried putting in an array but it caused all kinds of errors.
im playing with the load random movie (but loading a random xml file instead) based on the wonderful tutorial from front page and was wondering whether anyone can show me the work around/upgrade to AS2 for this bit of script since im publishing to Flash 8 /AS2 and it doesnt work:
I am trying to implement a random slideshow type thing which would be fine if all of the images were in the one folder, but i want to randomly display them from multiple folders... if I define each path as a variable, is that the easiest way?
ActionScript Code: var pathaURL:String = "folder1/slideshow/"; var pathbURL:String = "folder2/slideshow/"; var pathcURL:String = "folder3/slideshow/";
and then somehow implement the randomness with the image variable...?
I'd like the tutorial on randomly loading images to go one step further...Anyone know how to have the images load randomly and have a button that ALSO draws from the images randomly...?
I have a .fla with 5 pics on my timeline and using tween function to roll them from bottom to top, what I need to get those images random from o folder or something.
I've recently inherited a project which needs to load random images from a dir on the server. the previous developer has this code on every swf (there are over 40):
I need to update this as the number of random images is set to increase to about 1000 and I don't fancy hand coding the above to include "images/randoms/999" , "images/randoms/1000" !!! Where I can keep a single .as file on the server which handles this and then a line of code in each swf which imports it? The site is built in php with a Flash fornt end so easy to use php to count the contents of the "images/randoms" dir and pass that number as a flashVar.
I have a little Flash header and each time it loads I want it to load one of six images randomly, onto the stage as a background... The images will be sitting in a folder in the same directory as the Flash file so they can easily be updated, anyone ever done this?
I am developing an advertising site and the site has three seperate flash areas. on the top of the page i have created a movie clip and successfully managed to get the images to load randomly. GReat...Here is my dillema in the other three areas that consist of seperate movie clips i want to load images that have been numbered sequentially like p1.jpg etc... what i want to do is to have the images load randomly, and be positioned in the movie clip where i want them to appear dynamically... then if the user clicks onto the next set of images, i need to be able to tell whether one of the previous images has been displayed, if it has, not to show it again.
I'm trying to load random images every time the website is refreshed. I currently have some actionscript that makes my random image appear but it appears at the top left of the screen. and the movie continues to load the very first image in the layer. So I have 2 images loading and the random image is off center.
Here is the actionscirpt: //imports import caurina.transitions.Tweener; //var var _loader:Loader = new Loader; var _pictureArray:Array = ["1.jpg", "2.jpg", "3.jpg", "4.jpg", "5.jpg", "6.jpg", "7.jpg", "8.jpg"]; [Code] ..... The foreground portrait is random and fades in but is in the wrong spot. All of my random images are centered in the layer. And the image in the background loads since it is the first image in the layer. but it shouldn't.
I have 2 different pieces of AS for my full flash homepage but i can't get them to work at the same time properly. This first piece is to load random images onto an array on my homepage.
Code: var myImages = ["IMG_1318.jpg", "IMG_1316.jpg", "IMG_1317.jpg"]; var rand = random(myImages.length); loadMovie(this.myImages[rand], container); //trace("image loaded is "+this.myImages[rand]); stop();
That part is currently working as intended. The problem is since the stop bit was added at the end my random image array works as intended but at the same time it also stops my clock. Here is the AS for my clock.
Code: mytime = new Date(); s = mytime.getUTCSeconds(); m = mytime.getUTCMinutes(); h = mytime.getUTCHours(); [Code] .....
Is there something else simple I'm missing that will keep my clock working but not mess up my picture array?
I'm generating a random number between min and max with this code:return min + (max - min) * Math.random();And it works. However, the random numbers are very little usually between "1 or 3" even if the max is 80.
I have a function that creates a Movieclip every two seconds. I want each Movieclip to go to a random frame. But if there is already a Movieclip on the stage that is currently on frame 4 (for example), then no other Movieclips can be on frame 4 until the other Movieclip on frame 4 is removed.
How to use math.floor(math.random) on a movieclip. Basically I have 2 movieclip called apple and orange. Apple and orange will move out from the right of the stage to the left of stage. the ending part of the stage is at the 3/4 mark and it will disappear. The disappearing part I have already solved it but not the appearing at different speed part. How do you like use the above method <Math.floor(math.random)> to make the apple and orange appear at different timing? I went to research on how to make random objects move at random and found math.floor(math.random).. but I do not know how to do it..to make them move at random.
This is what I have come up with using logic. apple.x -= math.floor(math.random(something something)); Minus sign before equal sign to make it move from right to left on the x-axis but the rest of the method of math.floor and math.random i have no idea how to use it. [URL]
I am making a script so I can have a dynamic menu, this menu loads external buttons at random 8 at a time, and unloads and reloads every 25 seconds.[code]...
my current little project requires text to be displayed for random time intervals. The timer code is as follows:
Code: var timer:Timer = new Timer(Math.random() * 10000); timer.addEventListener(TimerEvent.TIMER, changeQuotes); timer.start();
HOWEVER the random intervals are not random at all. In actuality the interval is *always* about 5 seconds between each text change for the current code. I've tried *A LOT* of different things to try and get it to be random but no matter what I do, the interval between is always the same. I want the intervals between to be random e.g. text appears for 2 seconds then goes and the next text appears for 5 seconds, then the next for 1 second, then the next for 8 seconds etc etc.
quick question, i have a loop playing where two MC holers have math.random script applied to them, allowing random images to be generated as it plays from a folder of images. i've gotten everything to work,initially i had about 60 images, i then added an additional 40, changed the coe to reflect this and had no problems. today i added an additional 196 images, but when i test my movie the numbers generated never surpass #101
is there a limit to the ammount of numbers output by math.random script?
I am trying to create an effect where my movieclip appears to float in space-like a particle suspended in liquid. Actually, that's exactly what it is I've managed to make it randomly move around, but this code just makes it seem to jump around jerkily. I'd like to smooth out the transitions with a tween but am having a heck of a time figuring out how to do it.
Here's the code (mc is the movieclip):
var timer:Timer=new Timer(1000,100000000); timer.addEventListener(TimerEvent.TIMER, floatMC); timer.start();
I am designing a game in which the player can travel through doors when they are the same color.There are three doors on stage: "door1","door2" and "door3". Each door is an instance of the same symbol. The symbol contains six frames, 3 copies of the door in a different color and 3 copies of the door in different colors with an icon of the player.. The frames are labeled "color1", "color2" "color3" and also "player1","player2" and "player3".
I am attempting to write code that tells Flash to a)select a door at random and then select a random frame for the randomly selected door to set the game for play. For instance, at startup, Flash randomly selects "door2"and then randomly selects "player2". So, the player's starting position will be on "door2" and the door will be red. After this, Flash will select the other door colors randomly from the frames labelled "color1","color2" or "color3".I am attempting to do this with this code:
var min:Number =1; var max:Number =3; ("door"+String(Math.floor(Math.random()* (max - min) + min) ));
This randomly selects the door.I would like this to randomly select the color of the randomly selected door.
I wonder how to make a Math.random() function, or something similar where it chooses a number from 0-9. But as the program progresses, another random variable will appear. That random value is what I want removed from the 0-9 scale. (The other random variable is also from 0-9)