ActionScript 3.0 :: Math.random() For Certain Numbers?
Apr 17, 2009
I have a function that creates a Movieclip every two seconds. I want each Movieclip to go to a random frame. But if there is already a Movieclip on the stage that is currently on frame 4 (for example), then no other Movieclips can be on frame 4 until the other Movieclip on frame 4 is removed.
View 11 Replies
Similar Posts:
Apr 18, 2010
I'm generating a random number between min and max with this code:return min + (max - min) * Math.random();And it works. However, the random numbers are very little usually between "1 or 3" even if the max is 80.
View 3 Replies
Aug 24, 2009
how you can make Math.random() generated numbers not repeat?
For example; this is only generating numbers from 1 to 2,but what happen if i have more, like 20?
ActionScript Code:
function PickAnEasyQuestion()
{
//RANDOMPICK
[Code]....
View 3 Replies
May 5, 2003
how do you specify the range of numbers in in math.random()?
View 9 Replies
Nov 20, 2009
I am generating random numbers between 1 and 90 how do I do it so I don't get any repeats. Here is the code I am using.
ActionScript Code:
var num:Number = Math.ceil(Math.random()*90);
View 3 Replies
Feb 26, 2012
why is this code NOT loading a random image, despite tracing random number?
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.*;
import flash.net.URLRequest;
import flash.display.MovieClip;
[Code]...
View 3 Replies
Mar 3, 2004
What I want is for my mc to slide to a new random x position when it is less than 5 pixels away from its target, it keeps doing this. the problem is for some bloody &*�$(()** reason my random numbers only keep going up!! why is this?? i want to produce random numbers between 1 and 770 - this is my code..
[Code]...
View 5 Replies
Nov 18, 2010
1) what value is seeded to Math.random() to generate the random number?
View 2 Replies
Sep 27, 2009
I am now using the code for my background image which will rotate when you enter a new gallery.I can't get it to randomize.[code]I have tried adding: Math.floor(Math.random() * total); and it almost works. It seems everytime the last node is called it stops working (also at other random times, haven't found a pattern).
View 1 Replies
Feb 5, 2010
How can i create a random number without using Math.random() I think this can be done with a array... i just don't know how.
i need it for a google banner. they don't allow Math.random() of random() in the sript
View 2 Replies
Nov 2, 2004
how to do this and not found much, so here goes:
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
View 3 Replies
Feb 19, 2011
Generate four random numbers with the total of the four numbers equal to100?[code]...
View 8 Replies
Sep 17, 2010
Like the title sugges¦ Is it possible to srand Flash's Math.random?I'm asking because I'd like to generate psudo-random numbers in a repeatable way.
View 2 Replies
May 4, 2011
basically I want my engine to display one out of three objects at random. I thought I had figured it out but apparently not. A familiar error message appears, "A term is undefined and has no properties". I'm sure it refers to the object I'm trying to spawn, however it rejects every object I refer to. Is my approach reasonable or should I scarp what I've got?
Code:
var spawnObject:Array = new Array("Object1", "Object2", "Object3");
var randomNumber:Number = Math.round(Math.random() * (spawnObject.length - 1));
if(spawnObject[randomNumber] == "Object1")
[Code].....
View 5 Replies
Oct 5, 2011
I m doing a project and had an idea of doing a math game thing where numbers are randomly generated in two slots. For example one is between 1 and 100 and the other the same, and then adding them together. The player would have to add them together then type them into the the answer box and it would tell if it was correct or not. I need help with the coding as I am new to CS5.I have worked with an older, outdated version of flash a little over a year ago. So I somewhat know general things and some of the things that need to be done. Actionscript though is pretty new and I was trying to use math.Random because thats what it seems like everyone is using in their tutorials. Yet, I couldn't get it to work when playing around with it.
View 8 Replies
Aug 18, 2010
what is the syntax to pick how can i pick 6 random numbers from 49 numbers
View 9 Replies
Apr 1, 2011
I am generating random numbers between two numbers by the code bellow:
ActionScript Code:
public function randomRange(max:Number, min:Number = 0):Number
{
return Math.round(Math.random() * (1+max - min) + min);
}
trace(randomRange(3,-31));
But I need a code which will return some times '3' and some times '-31'. Not the number between them.
View 2 Replies
Feb 28, 2009
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
View 2 Replies
Aug 23, 2011
How do I get a random number between 0.8 and 1.2 using Math.random(); ? It would be nice if you explain.
View 1 Replies
Jul 8, 2009
I don't get it. I know it's Math.random(), but how do U use it. Let's say I want a number between 10 and 70.
View 4 Replies
Sep 24, 2010
How to use math.floor(math.random) on a movieclip. Basically I have 2 movieclip called apple and orange. Apple and orange will move out from the right of the stage to the left of stage. the ending part of the stage is at the 3/4 mark and it will disappear. The disappearing part I have already solved it but not the appearing at different speed part. How do you like use the above method <Math.floor(math.random)> to make the apple and orange appear at different timing? I went to research on how to make random objects move at random and found math.floor(math.random).. but I do not know how to do it..to make them move at random.
This is what I have come up with using logic.
apple.x -= math.floor(math.random(something something));
Minus sign before equal sign to make it move from right to left on the x-axis but the rest of the method of math.floor and math.random i have no idea how to use it. [URL]
View 3 Replies
Jul 20, 2009
I am making a script so I can have a dynamic menu, this menu loads external buttons at random 8 at a time, and unloads and reloads every 25 seconds.[code]...
View 5 Replies
Sep 12, 2009
my current little project requires text to be displayed for random time intervals. The timer code is as follows:
Code:
var timer:Timer = new Timer(Math.random() * 10000);
timer.addEventListener(TimerEvent.TIMER, changeQuotes);
timer.start();
HOWEVER the random intervals are not random at all. In actuality the interval is *always* about 5 seconds between each text change for the current code. I've tried *A LOT* of different things to try and get it to be random but no matter what I do, the interval between is always the same. I want the intervals between to be random e.g. text appears for 2 seconds then goes and the next text appears for 5 seconds, then the next for 1 second, then the next for 8 seconds etc etc.
View 13 Replies
Nov 11, 2009
quick question, i have a loop playing where two MC holers have math.random script applied to them, allowing random images to be generated as it plays from a folder of images. i've gotten everything to work,initially i had about 60 images, i then added an additional 40, changed the coe to reflect this and had no problems.
today i added an additional 196 images, but when i test my movie the numbers generated never surpass #101
is there a limit to the ammount of numbers output by math.random script?
[Code]...
View 1 Replies
Jan 27, 2010
I am trying to create an effect where my movieclip appears to float in space-like a particle suspended in liquid. Actually, that's exactly what it is I've managed to make it randomly move around, but this code just makes it seem to jump around jerkily. I'd like to smooth out the transitions with a tween but am having a heck of a time figuring out how to do it.
Here's the code (mc is the movieclip):
var timer:Timer=new Timer(1000,100000000);
timer.addEventListener(TimerEvent.TIMER, floatMC);
timer.start();
[Code].....
View 4 Replies
Apr 1, 2012
I am designing a game in which the player can travel through doors when they are the same color.There are three doors on stage: "door1","door2" and "door3". Each door is an instance of the same symbol. The symbol contains six frames, 3 copies of the door in a different color and 3 copies of the door in different colors with an icon of the player.. The frames are labeled "color1", "color2" "color3" and also "player1","player2" and "player3".
I am attempting to write code that tells Flash to a)select a door at random and then select a random frame for the randomly selected door to set the game for play. For instance, at startup, Flash randomly selects "door2"and then randomly selects "player2". So, the player's starting position will be on "door2" and the door will be red. After this, Flash will select the other door colors randomly from the frames labelled "color1","color2" or "color3".I am attempting to do this with this code:
var min:Number =1;
var max:Number =3;
("door"+String(Math.floor(Math.random()* (max - min) + min) ));
This randomly selects the door.I would like this to randomly select the color of the randomly selected door.
(e.currentTarget).gotoAndStop("color"+String(Math.floor(Math.random() * (max - min) + min); ));
View 9 Replies
Mar 17, 2011
I wonder how to make a Math.random() function, or something similar where it chooses a number from 0-9. But as the program progresses, another random variable will appear. That random value is what I want removed from the 0-9 scale. (The other random variable is also from 0-9)
View 4 Replies
Apr 29, 2010
I have created a tween with actionscript that moves a movie clip of a cityscape along the x axis whenever the mouse is clicked.
This is my code
var skylineTween:Tween=new Tween(skyline_mc,"x", Regular.easeInOut, skyline_mc.x,Math.floor(Math.random() * (-1022 - -16) ) + -3,2,true);
Right now it generates a random number from between -1022 and -16 (positions along the x axis).
However, sometimes the skyline movie clip only moves a few pixels and looks boring.
I added 200 pixels to the movement (Math.random() * (-1022 - -16) +200 ) and it looks better. However, sometimes this slides the movie clip past -1022 or -16 and off the stage.
How can I set the value to +200 without passing -1022 or -16?
View 0 Replies
Apr 6, 2011
Im building an activity whereby I want random math questions to appear and for them to be addition, subtraction, division and multiplication with just two integers where the answer is never more than 50
so far I have
ActionScript Code:
genQuestion.addEventListener(MouseEvent.CLICK, onGenerate);
function onGenerate(e:Event = null):void
[code]....
which randomly generate addition questions whereby each integer couldn't be more than 25. But this isn't right because I could also have 40 +5 and it still be under 50.
View 6 Replies
Oct 27, 2011
[code], but I need to eliminate a 0 outcome from that formula. Is there a way to make sure I never get '0' as the result or should I do this another way?My goal is to multiply a Number with +/- 1, but it needs to be random of which one i multiply with.
View 9 Replies