Random :: Possible To Srand Flash's Math.random?
Sep 17, 2010Like the title sugges¦ Is it possible to srand Flash's Math.random?I'm asking because I'd like to generate psudo-random numbers in a repeatable way.
View 2 RepliesLike the title sugges¦ Is it possible to srand Flash's Math.random?I'm asking because I'd like to generate psudo-random numbers in a repeatable way.
View 2 Replieswhy is this code NOT loading a random image, despite tracing random number?
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.*;
import flash.net.URLRequest;
import flash.display.MovieClip;
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What I want is for my mc to slide to a new random x position when it is less than 5 pixels away from its target, it keeps doing this. the problem is for some bloody &*�$(()** reason my random numbers only keep going up!! why is this?? i want to produce random numbers between 1 and 770 - this is my code..
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1) what value is seeded to Math.random() to generate the random number?
View 2 RepliesI am now using the code for my background image which will rotate when you enter a new gallery.I can't get it to randomize.[code]I have tried adding: Math.floor(Math.random() * total); and it almost works. It seems everytime the last node is called it stops working (also at other random times, haven't found a pattern).
View 1 RepliesHow can i create a random number without using Math.random() I think this can be done with a array... i just don't know how.
i need it for a google banner. they don't allow Math.random() of random() in the sript
basically I want my engine to display one out of three objects at random. I thought I had figured it out but apparently not. A familiar error message appears, "A term is undefined and has no properties". I'm sure it refers to the object I'm trying to spawn, however it rejects every object I refer to. Is my approach reasonable or should I scarp what I've got?
Code:
var spawnObject:Array = new Array("Object1", "Object2", "Object3");
var randomNumber:Number = Math.round(Math.random() * (spawnObject.length - 1));
if(spawnObject[randomNumber] == "Object1")
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@ 1) I have a big problem with Math.random logic in the animation on the top of this website ( danceacademy.cz ). If you leave it for lets say 3 minutes it'll start breaking (see for yourself please).
@ 2) Also animation shows mostly the Yemi guy which is undesirable behavior . That's because he is on the end of the code ( else { // In case the random number is 1 myMainMovieClip = new yemimain(); )
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in a previous discussion i got some help with randomizing the position of the "appeaance" of an mc on the stage [URL], with the code being only in the Flash Pro file. Here, i am asking for help in randomizing positioning using Math.random but using a document class, to avoid rewriting the code for numerous movie clips that i have in the library. The movie clips in the library begin and end with approximately 15 blank key frames: they have 2 layers, one for action script and one for graphics (which are also movie clips,) while the AS layer in movie clip is longer than the layer containing the art, on both ends, beginning and end, so the effect is of bubbles popping up and appearing on the stage in random positions.
The movie clip symbols in the library have a base class popBubble.as, which works to removeChild(this). However, using RandomPosBubble.as in the document class for the flash file, i am getting a script error -
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I have made a functional to use a number of objects on the stage which should not load overlap with other object of the stage. But, Some time it goes stuck in infinite loops or overlap others.
Note:- I am attaching the files and screenshot also.
How do I get a random number between 0.8 and 1.2 using Math.random(); ? It would be nice if you explain.
View 1 RepliesI'm generating a random number between min and max with this code:return min + (max - min) * Math.random();And it works. However, the random numbers are very little usually between "1 or 3" even if the max is 80.
View 3 RepliesI don't get it. I know it's Math.random(), but how do U use it. Let's say I want a number between 10 and 70.
View 4 RepliesI have a function that creates a Movieclip every two seconds. I want each Movieclip to go to a random frame. But if there is already a Movieclip on the stage that is currently on frame 4 (for example), then no other Movieclips can be on frame 4 until the other Movieclip on frame 4 is removed.
View 11 RepliesHow to use math.floor(math.random) on a movieclip. Basically I have 2 movieclip called apple and orange. Apple and orange will move out from the right of the stage to the left of stage. the ending part of the stage is at the 3/4 mark and it will disappear. The disappearing part I have already solved it but not the appearing at different speed part. How do you like use the above method <Math.floor(math.random)> to make the apple and orange appear at different timing? I went to research on how to make random objects move at random and found math.floor(math.random).. but I do not know how to do it..to make them move at random.
This is what I have come up with using logic.
apple.x -= math.floor(math.random(something something));
Minus sign before equal sign to make it move from right to left on the x-axis but the rest of the method of math.floor and math.random i have no idea how to use it. [URL]
I am making a script so I can have a dynamic menu, this menu loads external buttons at random 8 at a time, and unloads and reloads every 25 seconds.[code]...
View 5 Repliesmy current little project requires text to be displayed for random time intervals. The timer code is as follows:
Code:
var timer:Timer = new Timer(Math.random() * 10000);
timer.addEventListener(TimerEvent.TIMER, changeQuotes);
timer.start();
HOWEVER the random intervals are not random at all. In actuality the interval is *always* about 5 seconds between each text change for the current code. I've tried *A LOT* of different things to try and get it to be random but no matter what I do, the interval between is always the same. I want the intervals between to be random e.g. text appears for 2 seconds then goes and the next text appears for 5 seconds, then the next for 1 second, then the next for 8 seconds etc etc.
quick question, i have a loop playing where two MC holers have math.random script applied to them, allowing random images to be generated as it plays from a folder of images. i've gotten everything to work,initially i had about 60 images, i then added an additional 40, changed the coe to reflect this and had no problems.
today i added an additional 196 images, but when i test my movie the numbers generated never surpass #101
is there a limit to the ammount of numbers output by math.random script?
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I am trying to create an effect where my movieclip appears to float in space-like a particle suspended in liquid. Actually, that's exactly what it is I've managed to make it randomly move around, but this code just makes it seem to jump around jerkily. I'd like to smooth out the transitions with a tween but am having a heck of a time figuring out how to do it.
Here's the code (mc is the movieclip):
var timer:Timer=new Timer(1000,100000000);
timer.addEventListener(TimerEvent.TIMER, floatMC);
timer.start();
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I am designing a game in which the player can travel through doors when they are the same color.There are three doors on stage: "door1","door2" and "door3". Each door is an instance of the same symbol. The symbol contains six frames, 3 copies of the door in a different color and 3 copies of the door in different colors with an icon of the player.. The frames are labeled "color1", "color2" "color3" and also "player1","player2" and "player3".
I am attempting to write code that tells Flash to a)select a door at random and then select a random frame for the randomly selected door to set the game for play. For instance, at startup, Flash randomly selects "door2"and then randomly selects "player2". So, the player's starting position will be on "door2" and the door will be red. After this, Flash will select the other door colors randomly from the frames labelled "color1","color2" or "color3".I am attempting to do this with this code:
var min:Number =1;
var max:Number =3;
("door"+String(Math.floor(Math.random()* (max - min) + min) ));
This randomly selects the door.I would like this to randomly select the color of the randomly selected door.
(e.currentTarget).gotoAndStop("color"+String(Math.floor(Math.random() * (max - min) + min); ));
I wonder how to make a Math.random() function, or something similar where it chooses a number from 0-9. But as the program progresses, another random variable will appear. That random value is what I want removed from the 0-9 scale. (The other random variable is also from 0-9)
View 4 Replieshow you can make Math.random() generated numbers not repeat?
For example; this is only generating numbers from 1 to 2,but what happen if i have more, like 20?
ActionScript Code:
function PickAnEasyQuestion()
{
//RANDOMPICK
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I have created a tween with actionscript that moves a movie clip of a cityscape along the x axis whenever the mouse is clicked.
This is my code
var skylineTween:Tween=new Tween(skyline_mc,"x", Regular.easeInOut, skyline_mc.x,Math.floor(Math.random() * (-1022 - -16) ) + -3,2,true);
Right now it generates a random number from between -1022 and -16 (positions along the x axis).
However, sometimes the skyline movie clip only moves a few pixels and looks boring.
I added 200 pixels to the movement (Math.random() * (-1022 - -16) +200 ) and it looks better. However, sometimes this slides the movie clip past -1022 or -16 and off the stage.
How can I set the value to +200 without passing -1022 or -16?
Im building an activity whereby I want random math questions to appear and for them to be addition, subtraction, division and multiplication with just two integers where the answer is never more than 50
so far I have
ActionScript Code:
genQuestion.addEventListener(MouseEvent.CLICK, onGenerate);
function onGenerate(e:Event = null):void
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which randomly generate addition questions whereby each integer couldn't be more than 25. But this isn't right because I could also have 40 +5 and it still be under 50.
[code], but I need to eliminate a 0 outcome from that formula. Is there a way to make sure I never get '0' as the result or should I do this another way?My goal is to multiply a Number with +/- 1, but it needs to be random of which one i multiply with.
View 9 Replieshow do you specify the range of numbers in in math.random()?
View 9 Repliesi have a problem with Math.random().here is part of the code:
PHP Code:
//FIRST PLATFORM
if (P1.vy > 0 && d1 <= 0)
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as you can see i have Math.random twice, and 99% of the time they return the same value...
I am creating a 'word map' brainstorming chart. Basically you type an idea into a bubble, then click a button that will add a sub-bubble of that brainstormed idea. Example,I'll need to generate a random X/Y within a set of boundaries (the stage) that is determined by the parent bubble's X/Y and a maximum buffer X/Y so the bubbles are grouped nicely together.
Code:
var bnd_Left = 10;
var bnd_Top = 10;
var bnd_Right = 290;[code]....
I have my stage boundaries 300x300 stage with a 10 pixel buffer. The original bubble is at 150x150. The example above works, it will give me a random X/Y, but there is no limit of the number generated there is then no organization to it, so I need to limit the X/Y by adding the restrictions of the parentBubble X/Y as the starting point so that the bubbles will radiate out in 50 pixel increments
i just want to learn the correct process of random math. in AS3.creating a star field. that loops no extra's just continues to loop.the ones i found where used by wasd, or arrow keys, dont want none of that.
View 14 Repliesanyway to do a Math.random on selecting a certain number of XML items?
View 8 Replies