ActionScript 2.0 :: Specify The Range Of Numbers In Math.random()?
May 5, 2003how do you specify the range of numbers in in math.random()?
View 9 Replieshow do you specify the range of numbers in in math.random()?
View 9 Replies[code], but I need to eliminate a 0 outcome from that formula. Is there a way to make sure I never get '0' as the result or should I do this another way?My goal is to multiply a Number with +/- 1, but it needs to be random of which one i multiply with.
View 9 Repliesso what i understand from this im learning flash from [URL] tutorials and no matter how many times i listen to each word the guy says, i dont understand this part in the vid, we are making a die to roll from 1-6 although the code below is not the finali
[Code]...
How to get say from 1 to 10, three randomly chosen numbers but simultaneously exclude the possibility of a repeated return (ie two 2s or three 6s)?
View 8 RepliesWhat's a simple way to generate random numbers with a range?
View 2 RepliesIm trying to create a list random numbers from 1-30 but only 10 will appear. but i also need to make sure that the list of random numbers will not have duplicates (eg 1,1,20,14,3,28,4,1,18,21). I had the thought of using an array to store the list of numbers but im stuck with how to properly use an if..then to check if the same number has already appeared.
_scriptRookie
Code:
function randRange(min:Number, max:Number):Number {
var randomNum:Number = Math.floor(Math.random()*(max-min+1))+min;
return randomNum;
[Code].....
I'm generating a random number between min and max with this code:return min + (max - min) * Math.random();And it works. However, the random numbers are very little usually between "1 or 3" even if the max is 80.
View 3 RepliesI have a function that creates a Movieclip every two seconds. I want each Movieclip to go to a random frame. But if there is already a Movieclip on the stage that is currently on frame 4 (for example), then no other Movieclips can be on frame 4 until the other Movieclip on frame 4 is removed.
View 11 Replieshow you can make Math.random() generated numbers not repeat?
For example; this is only generating numbers from 1 to 2,but what happen if i have more, like 20?
ActionScript Code:
function PickAnEasyQuestion()
{
//RANDOMPICK
[Code]....
I am generating random numbers between 1 and 90 how do I do it so I don't get any repeats. Here is the code I am using.
ActionScript Code:
var num:Number = Math.ceil(Math.random()*90);
for (i=1; i<8; i++) {
}
this will give me from 1 to 7 ...but if I need to exclude numbers from 3 to 5, how should I do?
i<3 and i>5 and i<8
well i am trying to create this simulation where in lot of numbers keep changing based on the time line. I find it really had to manually animate the numbers frame by frame. Is there a way that i can specify a dynamic text and specify a range of 50-100 and then its starts generating the numbers automatically from 50,51,52... etc, and it should reach the end range at a specified frame.
If i follow this method, animating a number from 10-50 and 1-6 will happen in the timeline of 80 frames.
for (i=1; i<8; i++) {
}
this will give me from 1 to 7...but if I need to exclude numbers from 3 to 5, how should I do?i<3 and i>5 and i<8
why is this code NOT loading a random image, despite tracing random number?
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.*;
import flash.net.URLRequest;
import flash.display.MovieClip;
[Code]...
What I want is for my mc to slide to a new random x position when it is less than 5 pixels away from its target, it keeps doing this. the problem is for some bloody &*�$(()** reason my random numbers only keep going up!! why is this?? i want to produce random numbers between 1 and 770 - this is my code..
[Code]...
1) what value is seeded to Math.random() to generate the random number?
View 2 RepliesI am now using the code for my background image which will rotate when you enter a new gallery.I can't get it to randomize.[code]I have tried adding: Math.floor(Math.random() * total); and it almost works. It seems everytime the last node is called it stops working (also at other random times, haven't found a pattern).
View 1 RepliesI need to get a loop to display all the numbers in a certain range. This range is input by the user with a starting number and an end number. For some reason when i put the code in all its giving me is the end number and not the numbers between the start and end. I was wondering if someone could show me what to tweak to fix it. This is the code so far...
[Code]...
I am almost finished with my project and I am once again stumped on how to tackle a search feature. I have one more section to do that will be a printing function.
Having an XML file, I need to search this file based on a range for criteria.
My XML data will have many sets of data separated by a gamenumber tag. The gamenumber is unique in value but the sub data will not be. There will be same values in that range.
So what I am looking to do is search anywhere from 2 to 10 gamenumbers at a time with 2-10 numbers. These numbers are in an input box and get called from a click event listener.
I have the routine working to search 1 data set but I can for the life of me think of how to do multiple data sets in one shot.
Here is an example,
Search games 2-5 for numbers 2 7 13 19 43 80 etc... Each number is in it's own input box.
The results could be an array or 4 different strings. It should be dynamic because the searches will changes from 2-10 games.
I am using an if else if statement to separate the searches and run it's own routine. So when the start number is not null and the second search number is null, it only searches a single record. The search parses only the data based on the start number search input box.
But if the end number is not null, it will go to the routine and search the scope of the the number range. I am thinking that the routine starts with the start number and then use each gamenumber in a loop to parse the data for that game only and store the results. Append each result into an array or strings.
I looked at for each and for in loops but I am not seeing who to put it together yet.
Here is what the XML Data looks like
Code:
<?xml version="1.0"?>
<Container>
<Game>
[Code]....
I'm looking to create an AS3 driven animation that animates starting from 0 to 365. I would like to have 0 appear at the start and then randomly and slowly start spinning through numbers really fast ranging from 1-365 for about 5 seconds and slowly end on 365. How complex would something like this be?
View 2 RepliesHow can i create a random number without using Math.random() I think this can be done with a array... i just don't know how.
i need it for a google banner. they don't allow Math.random() of random() in the sript
I need the switch case to recognize a reage of numbers e.g. 153 - 155. Is there a way of doing this?
View 3 RepliesI have a standard array with some text items and some numbers.
Here is an array item
ge: 65, (no quotes around this number)
Here is the DataProvider line (the section that applies to my example)
DataProvider([{label:"over 60", data: 65}]);
Here is the search line
for (var n; int = 0; n<arrayname.length; n++
arrayname[n]. Age == search_age.selectedItem.data
This works fine because the array number MATCHES the selectedItem data number (65) exactly and I get all records where age is 65
BUT I want to find records whose age is any number "greater than 60"
I have tried many ways to use the > sign and keep getting an error, example:
DataProvider([{label:"over 60", data: >60}]);
or
DataProvider([{label:"over 60", data: (>60)}]);
or
DataProvider([{label:"over 60", data: >(60}]);
None of these work.
Maybe these aren't numbers? I've tried putting 'int' in various positions with no results. I'm using a DataGrid which works fine for text items and will find numbers without quotes around them (if those numbers match whats in the array!).
What's the way to write this so I can get records greater than, or less than, etc.?
I want to restrict a text box to to use a specific range of numbers, say from 35 to 40.[code]...
How do I restrict it to only allow the 6 numbers between 35 and 40?
Is my only option to use a control like a combo box and fill it with the numbers I want to appear?
how to do this and not found much, so here goes:
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
Generate four random numbers with the total of the four numbers equal to100?[code]...
View 8 RepliesLike the title sugges¦ Is it possible to srand Flash's Math.random?I'm asking because I'd like to generate psudo-random numbers in a repeatable way.
View 2 Repliesbasically I want my engine to display one out of three objects at random. I thought I had figured it out but apparently not. A familiar error message appears, "A term is undefined and has no properties". I'm sure it refers to the object I'm trying to spawn, however it rejects every object I refer to. Is my approach reasonable or should I scarp what I've got?
Code:
var spawnObject:Array = new Array("Object1", "Object2", "Object3");
var randomNumber:Number = Math.round(Math.random() * (spawnObject.length - 1));
if(spawnObject[randomNumber] == "Object1")
[Code].....
I m doing a project and had an idea of doing a math game thing where numbers are randomly generated in two slots. For example one is between 1 and 100 and the other the same, and then adding them together. The player would have to add them together then type them into the the answer box and it would tell if it was correct or not. I need help with the coding as I am new to CS5.I have worked with an older, outdated version of flash a little over a year ago. So I somewhat know general things and some of the things that need to be done. Actionscript though is pretty new and I was trying to use math.Random because thats what it seems like everyone is using in their tutorials. Yet, I couldn't get it to work when playing around with it.
View 8 Replieswhat is the syntax to pick how can i pick 6 random numbers from 49 numbers
View 9 Replies