ActionScript 3.0 :: Generate Four Random Numbers With Total Of 4 Numbers Equal To 100?

Feb 19, 2011

Generate four random numbers with the total of the four numbers equal to100?[code]...

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ActionScript 2.0 :: Generate A Variable Number Of Random Numbers Less Than 16 With No Duplicate Numbers

Nov 2, 2004

how to do this and not found much, so here goes:

I want to generate a variable number of random numbers less than 16 with no duplicate numbers

Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.

if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.

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Flash :: Generate Random Numbers Between 1 And 20?

Feb 20, 2012

I need to generate random numbers between 1 and 20 with a heavy emphasis on the one between 1 and 5, a light emphasis on 5-10, and a low emphasis on 10-20. I don't understand all the fancy probability words and all the stuff they say in the articles I've come across.

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ActionScript 2.0 :: Generate Some Random Numbers

Jul 10, 2005

I'm traying to generate some random numbers: All numbers must be even and they cant be the same twice.Here is my code:

var number = new Array();
function numbers() {
var num = Math.ceil(Math.random()*10);
if ((num%2) != 0) {

[code]....

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ActionScript 3.0 :: Any Way To Generate Random Numbers?

Feb 8, 2009

Is it possible to generate random number like:
gotoAndPlay(Math.ceil(Math.random() *4));
But instead of a range have them like .. 40 OR 55 OR 78. Not 0-10 (range)
I've got movie clips on certain frames on my main time line, what I would like is to randomly play these.

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Actionscript 3.0 :: Generate Random Numbers Not Repeating

Feb 26, 2009

I want to generate random numbers between 1 and 15 and place them in a datagrid contain one column and five rows in it, i want to populate this entire column with random numbers that are generated but not repeating in that column..
every time app runs the column is populated with random numbers b/w 1 and 15.

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ActionScript 3.0 :: Generate An Array Of Unique Random Numbers

Oct 12, 2009

Looking to generate random numbers b/w 0 and 19 with no duplicates to be put in Array.

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ActionScript 3.0 :: Generate Random Numbers To Indicate Characters To Pick?

Oct 27, 2009

What I'm trying to do now is have 6 characters on stage (these characters are stored in an array) and 2 characters from this 6 will hold a number each and the other 4 will hold an alphabet each. What I want to do is to run this file many times and each time the each alphabets and numbers will be randomly displayed within these 6 characters there will always be 2 numbers and 4 alphabets but I shouldn't know which character will be holding an alphabet and which will be holding a number. I have only two functions now one function is to generate two random numbers to indicate which index of characters to pick to hold a number and then another for loop that run 6 times to addChild on stage.

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Flash :: Generate A Collection Of Badges With Random Numbers?

Jan 25, 2010

So I a few badges (MovieClips)!

The main idea is to generate a collection of badges with random numbers associated to them.

This is what I did up to now:

I created two different MovieClip badges, and exported them for ActionScript as Badge and BadgeHover

Within the BadgeHover the label has been transformed into a class with instance name "score".

How do I access this label and change the displayed score?

Do I need to remove and add a new label every time?

What is the best way to add "hover effects"?

What I have is kind of inefficient, I am destroying and recreating the BadgeHover whenever the mouse hovers the Badge class.

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ActionScript 3.0 :: Generate Random Negative And Positive Numbers?

Mar 11, 2009

How can I generate random negative and positive numbers?

math.random generates only positive ones.

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ActionScript 3.0 :: Random Numbers / Characters Generate On The Edges

Apr 23, 2009

Does anyone know how to make a random character (preferably easily defined as alpha or numeric or both) "code" effect in AS3? Here's some examples of what I'm looking for. roughly... [URL] (both of these examples are AS 1.0) I'm making a sort of "futuristic terminal interface" and want some random numbers / characters generated on the edges. I used to know how to do this before I switched to AS3.

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ActionScript 2.0 :: Generate A Variable Number Of Random Numbers?

Nov 2, 2004

how to do this and not found much, so here goes:

I want to generate a variable number of random numbers less than 16 with no duplicate numbers

Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.

if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.

View 6 Replies

ActionScript 2.0 :: Creating A Random Equation - Randomly Generate Two Individual Numbers

Aug 28, 2009

how would you go about creating a random equation? i would like to randomly generate two individual numbers, a random operator (out of +, -, *, /) between these numbers and then the user would input a number to answer the equation... any thoughts on this?

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ActionScript 2.0 :: Pick 6 Random Numbers From 49 Numbers?

Aug 18, 2010

what is the syntax to pick how can i pick 6 random numbers from 49 numbers

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ActionScript 3.0 :: Generating Random Numbers Between Two Numbers?

Apr 1, 2011

I am generating random numbers between two numbers by the code bellow:

ActionScript Code:
public function randomRange(max:Number, min:Number = 0):Number
{
return Math.round(Math.random() * (1+max - min) + min);
}
trace(randomRange(3,-31));

But I need a code which will return some times '3' and some times '-31'. Not the number between them.

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ActionScript 2.0 :: Adding Numbers To A Total

Mar 4, 2009

Say I have 4 values (level_reached1, level_reached2, level_reached3, level_reached4) I want to add up to a total, and another 4 values (goal1, goal2, goal3, goal4) I want to add up to a total. How do I add these up and compare them to each other, and if the "level_reached" is equal to OR greater than "goal" I want a movie to gotoAndStop(2);

Here is what I have, which does not work, I probably have things really mixed up:

Code:
leveltotal = level1 + level2 + level3 + level4;
goaltotal = goal1 + goal2 + goal3 + goal4;
if (leveltotal >= goaltotal) {

[Code]....

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Actionscript 3 :: Flash: Randomly Generate Numbers 0-9 Repetitively

Jan 31, 2011

Basically I need the "image" of fast changing numbers. I am planning on having a series of these in a line, sort of like the matrix (how the numbers change repeatedly). I want them to basically generate the numbers 0-9 over and over pretty fast (sort of like milliseconds on a stopwatch), until I have them fade out.

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ActionScript 3.0 :: AIR Handling Large Numbers - Convert A String Having Numbers To An Integer

Feb 18, 2010

I am trying to convert a string having numbers to an integer.

//15 9's are there
var str:String="999999999999999"
var res:Number = new Number(str);

But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?

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IDE :: Create 100 Unique Random Numbers From Between 0 And 99 Where No Random Number Is Repeated?

Feb 28, 2009

Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?

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ActionScript 3.0 :: Creating Function To Pick Out Numbers From A Set Of Numbers?

Nov 18, 2009

create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.

In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.

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ActionScript 3.0 :: Adding Up Odd Numbers From An Array Of Numbers?

Mar 7, 2012

I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.

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Get Unique Random Numbers?

Dec 7, 2010

How to get unique random numbers every time in AS3

I have searched but not able to get satisfactory results

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ActionScript 2.0 :: Random Numbers Between 10 And 20?

May 20, 2002

How do I get random number between a range?Meaning: I want to pick a random number between 10 and 20, for example.Later, I may want a random number between 50 and 100, obviously excluding all numbers <50.

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Random Numbers On Enter Frame?

Nov 5, 2009

i'm just trying to do something really basic and I'm stumped.all i want to do is create a radom number onEnterFrameits to go at the end of a game i've made and the score will be radom at the end screenso far I have this below but it will not stop it just keeps going and going i've put stop(); in but that does not seem to work. I know its simple but I just can't see it.

this.onEnterFrame = function() {
display = Math.round (Math.random (10)*9)+1;
}

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ActionScript 3.0 :: Using A Range Of Random Numbers

Oct 22, 2009

so what i understand from this im learning flash from [URL] tutorials and no matter how many times i listen to each word the guy says, i dont understand this part in the vid, we are making a die to roll from 1-6 although the code below is not the finali

[Code]...

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ActionScript 3.0 :: Random Numbers In A Textfield?

Nov 2, 2011

I am creating a game for kids, which shows them how to tell the timeI need to put two random numbers into a textfield one for hours and one for minutesso that I can get the app to say show me 13:45 for examplehowever I do not want to include the time of 12:00 as this is where the clock will start and defeats the purposethe clock is 24 hour, going from 1-24 in hoursand 00-60 in minutesive looked everywhere on how to do this but cannot find an answerat the moment i have a textfield which displays the time as the user adds hours etc which i plan to hideso that i can say if this random number textfield is equal to the time textfield then display correct and so on

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Actionscript 3 :: Math - Random Numbers Between Max And Min?

Apr 18, 2010

I'm generating a random number between min and max with this code:return min + (max - min) * Math.random();And it works. However, the random numbers are very little usually between "1 or 3" even if the max is 80.

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ActionScript 3.0 :: Some Unique Random Numbers?

Sep 4, 2010

I have made a short script to generate some random numbers that must be unique. But it doesn't work as I thought it would have done! What is wrong in my code? Preciate some help to change my code so that generate unique random numbers.

[Code]...

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ActionScript 3.0 :: Array With 9 Different Random Numbers

Jan 8, 2011

I have an assignment where I need to create an array with 9 numbers between 1 and 34, also none of the numbers need to appear twice.This is what I have so far, so as you can see I'm stuck on the part where I have to check if the number already exists in the array.[code]

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ActionScript 2.0 :: Repeat Random Numbers?

Jul 23, 2004

Is there any way of preventing repeat numbers in random number generation?ve tried using the pop function and the delete function on elements in an array which are randomly selected, but cant get the effect I want. Ive even tried making two variable values equivalent to each other to try and constrict repetition

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