ActionScript 3.0 :: AIR Handling Large Numbers - Convert A String Having Numbers To An Integer
Feb 18, 2010
I am trying to convert a string having numbers to an integer.
//15 9's are there
var str:String="999999999999999"
var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
Do I am able from some numbers like 132145 to make them look like that "13:21:45 Today" or "13:21:45 Tomorrow" !? I see that in AS2 this is able to do but don't know how to do it in AS3
I'm doing a calculator and making space between every third number, ie make 1000000 look like 1 000 000. It has to work dynamically, so if the result is 10000 it should show 10 000.
I'm doing a calculator and need help with making space between every third number, ie make 1000000 look like 1 000 000. It has to work dynamically, so if the result is 10000 it should show 10 000. I'm doing a flash 5 movie. I guess it's classic programming, but I'm not so good at that.
I am trying to write a short AS3 script in CS4 that allows me to step backwards and forwards through an animation. I have a stop button a play button, rewind button and a forward button. The buttons work ok apart from when I hit the rewind button sometimes it jumps to the start of the timeline rather than just step back a frame at a time. When I use the stop button and the timeline stops where it is, the rewind button steps back as required.
But, if the rewind button is clicked first it jumps to the start of the timeline, I know the theory as to why I cant get this to work. I need to know how to increment an integer variable (counter) to increment as the animation players. i.e. the counter variable to match the frame number. Below is the code I have, how to match an integer variable to the current frame and tell me where to insert the line of code on the listing.
var counter = 1; gotoAndStop(counter); function setupevents(){ buttonplay.addEventListener(MouseEvent.CLICK, playbutton); buttonstop.addEventListener(MouseEvent.CLICK, stopbutton); [Code] .....
I am working on a maths game which involves generating some large numbers in AS3. When I pass these numbers into a textbox they appear as e.g. 300000, I would like them to appear as 300,000.Is it possible to format a text box to do this?
I'm trying to get the 255 smallest numbers from an array made up of all the alpha values in a given BitmapData, and storing these numbers in the Alpha array for paletteMap().We all know how to get the smallest/highest number from an array, or to delete repeating numbers or even to average numbers inside an array. I've been tweaking for 2 days with these possibilities but unfortunately I can't find anything satisfactory.
I am using a Dictionary where the keys are Number objects, but I run into unexpected problems if the keys are large integers.
Here is some example code that inserts two key-value pairs in a Dictionary, one with a small key and one with a large one:
var dictionary:Dictionary = new Dictionary(); var smallNumberKey:Number = 1; dictionary[smallNumberKey] = "some value";
[Code].....
None of the keys seems to be stored as a Number. Why is that? The first one is stored as an int, which can be converted to a Number. The second one however seems to be stored as a String, which makes no sense to me. What is going on here?
What to use when 32 bit ints or even 53 bit Numbers arent large enough by far? Im thinking of just using a 256 bit array but theres prolly a better way.
I have plans to make an RPG that is similar to those on the SNES as far as movement goes- you walk one tile in a direction at a time and if the tile that you are trying to move to has been marked as one that can't be walked on, it stops the character from going there. That means that conventional collision wouldn't quite cut it.
So I decided that I would make it to where every tile will have a specific value (one to say that there is no collision, another to say there is, etc.), and every object will have an X and Y value that changes in relation to the character (because there is scrolling in this project).
The thing is, there will be a lot of objects, and there will be a lot of tiles; this will quickly become an unimaginably huge project if I just go ahead and throw objects in.
So, what would be the most efficient way of storing these values? I was thinking of storing it in an XML file or a class, but I haven't really done it before, so I want to get a second opinion before I try and do so.
How do I find the digit sum of a floating point number?* (Eg Math.pow(10,100)). The correct answer would be 1. I have tried writing two functions, function A does not work for floating point numbers due to it converting numbers to strings, function B does not work for Math.pow(10,100) and other floating point numbers).
Specially: (1 with X zeros) % 10 = not 0, according to flash.
*Alternatively, what method can I use that gives me the last digit of a floating point number, and works for 1 with some number of zeros?
My functions:
private function getDSum(input:Number):Number { var res:Number = 0; for(var i = 0; i < input.toString().length+1; i++){
How do I convert an integer to a string value? This must be easy. "Ya guys in SO are da best at explaining." I'm still working on these dumb counters.
NEED TO JOIN THIS TOGETHER
//My counter project "sends to dynamic text field" var timer:Timer = new Timer(10); var count:int = 0; //start at -1 if you want the first decimal to be 0
I was wondering if anyone here had any advice on rendering large numbers of identicalanimated instances. The first step we undertook was to separate out the parts of the instance which are static and render flag them cache as bitmap. However I was wondering if there was a way of rendering the same object multiple times without the player having to recalculate the animations separately for each etc?
I've got a .txt file hosted on a freewebs, which my actionscript gets some variables for (for easy updating of statistics).
I want to do be able to do math in actionscript with these numbers I'm calling up from the .txt file, but the problem is that when I call up the variables, they are recognized as a string, instead of integers.
How would I convert the string to an integer in actionscript, or write the number in the .txt so that it's recognized as an integer.
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.
In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.
I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.
EDIT: The title was supposed to be "Strip trailing numbers from string" I have a few strings that I'm looping through to make sure they all are the same format. Example date
Box Box Box2001 Circle Circle3001 Box2002 Box Circle
I want to loop though them and strip any trailing numbers from them if thats possible. So it will end up being,
I'm trying to find a way to parse out some numbers from a potential string. Basically, I'm making a financial-based calculator, and the user could input something like
$45,509.30
and I'm trying to figure out how to extract everything but the period so I'm left with
45509.30
I found this help from Senocular: [URL]
But unfortunately, it's AS1 and I can't get it to work with my code...t
I'm wanting to make a small program that when people paste in some long text like below:
05/01/2009 02:14:59 Ad Package Bonus in amount of 4. 05/01/2009 02:14:59 Ad Package acquired in amount of 16. 04/30/2009 11:05:37 Ad Package Bonus in amount of 2. 04/30/2009 11:05:37 Ad Package acquired in amount of 11.
That I can have a button that will ad up the numbers on the right side
I have an issue with some Arabic text where I need to flip numbers inside a string. So this: "Some text written in 1982 by someone with m0123456 or 12-to-13".Should become:"Some text written in 2891 by someone with m6543210 or 21-to-31"
i have some strings with numbers "txt_r1" or "txt_ty67" and i want to remove the numbers. numbers always at the end but can be different lengths.have tried using substring which can get me the end numbers, but I'm looking for a method to remove any numbers in a string.