ActionScript 3.0 :: What To Use When 32 Bit Ints Or Even 53 Bit Numbers Aren't Large Enough By Far

Jul 30, 2009

What to use when 32 bit ints or even 53 bit Numbers arent large enough by far? Im thinking of just using a 256 bit array but theres prolly a better way.

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Everything seems to be a string right now & that kinda ruins the whole xml as an internal data structure thing, I don't need a big tree of string I need typed data :-/ Are there any changes I can make to either my XML files or my AS3 code that will force it to cast ints as ints and Numbers as Numbers? Or maybe some kind of type schema I can impose? Not really worked with XML til recently so chances are I'm just ignorant of the canonical way to deal with this...

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Actionscript 3 :: XOR Operation Is Converting Numbers Into Ints?

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Or... how do you XOR doubles without getting integer results? I am using Actionscript 3.0 and found the following:

var a:Number = 3.000000004;
var b:Number = 29.999999999;
trace ("a: " + a); //3.000000004[code]..........

Clearly, the XOR operation is converting my Numbers into ints. I am a bit surprised by this and don't exactly understand the reason behind it. But I do know that other bitwise operations will also change Number into int, so I am not that surprised.Be that as it may, is there a way to XOR doubles (aka Numbers) without having them get truncated to integers?I used the above XOR originally for performance optimization (these number switches are executed millions of times in an array).I assumed if I skipped the temporary variable, I would see a speed increase.Alas, if the Number data gets changed to int, it is all for naught.

public static function reversePairs(values:Vector.<Number>):void {
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ActionScript 3 :: Ints Always Faster Than Numbers / Floats?

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Flash is known to behave in very unpredictable ways ways when it comes to manipulating data. I'm curious that if there is any performance/memory benefit to using Numbers instead of ints aside from values that need precision. I have heard that some basic operations in Flash may convert multiple times between the two type to resolve the expression. I've also heard that Flash runtime, under the hood, actually maps ints to non-precision Numbers/Floats during runtime. Is any of this true?

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I am trying to convert a string having numbers to an integer.

//15 9's are there
var str:String="999999999999999"
var res:Number = new Number(str);

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CS3 Formatting A Text Box To Display Large Numbers?

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I'm trying to get the 255 smallest numbers from an array made up of all the alpha values in a given BitmapData, and storing these numbers in the Alpha array for paletteMap().We all know how to get the smallest/highest number from an array, or to delete repeating numbers or even to average numbers inside an array. I've been tweaking for 2 days with these possibilities but unfortunately I can't find anything satisfactory.

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Actionscript 3 :: Large Numbers As Keys In Dictionaries?

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I am using a Dictionary where the keys are Number objects, but I run into unexpected problems if the keys are large integers.

Here is some example code that inserts two key-value pairs in a Dictionary, one with a small key and one with a large one:

var dictionary:Dictionary = new Dictionary();
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[Code].....

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ActionScript 3.0 :: Store Large Numbers Of Values (For RPG)?

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I have plans to make an RPG that is similar to those on the SNES as far as movement goes- you walk one tile in a direction at a time and if the tile that you are trying to move to has been marked as one that can't be walked on, it stops the character from going there. That means that conventional collision wouldn't quite cut it.

So I decided that I would make it to where every tile will have a specific value (one to say that there is no collision, another to say there is, etc.), and every object will have an X and Y value that changes in relation to the character (because there is scrolling in this project).

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How do I find the digit sum of a floating point number?* (Eg Math.pow(10,100)). The correct answer would be 1. I have tried writing two functions, function A does not work for floating point numbers due to it converting numbers to strings, function B does not work for Math.pow(10,100) and other floating point numbers).

Specially: (1 with X zeros) % 10 = not 0, according to flash.

*Alternatively, what method can I use that gives me the last digit of a floating point number, and works for 1 with some number of zeros?

My functions:

private function getDSum(input:Number):Number {
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[Code]....

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Professional :: Rendering Large Numbers Of Animated Instances?

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I was wondering if anyone here had any advice on rendering large numbers of identicalanimated instances. The first step we undertook was to separate out the parts of the instance which are static and render flag them cache as bitmap. However I was wondering if there was a way of rendering the same object multiple times without the player having to recalculate the animations separately for each etc?

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ActionScript 2.0 :: How Large Can An Array Storing Only Single Numbers Be

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How large can an array storing only single numbers be? Is the limit in the hundreds, thousands, or what?

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ActionScript 2.0 :: How Large Can Array Storing Only Single Numbers Be

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How large can an array storing only single numbers be? Is the limit in the hundreds, thousands, or what?

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I have a project made in flex, using php data services to access a sql server database, and I need to convert it to mysql, I have changed all my php services from sqlsrv to mysqli. Something like this:

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how to do this and not found much, so here goes:

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if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.

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Generate four random numbers with the total of the four numbers equal to100?[code]...

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Code:
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[code].....

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ActionScript 2.0 :: Pick 6 Random Numbers From 49 Numbers?

Aug 18, 2010

what is the syntax to pick how can i pick 6 random numbers from 49 numbers

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Apr 1, 2011

I am generating random numbers between two numbers by the code bellow:

ActionScript Code:
public function randomRange(max:Number, min:Number = 0):Number
{
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ActionScript 3.0 :: Adding Up Odd Numbers From An Array Of Numbers?

Mar 7, 2012

I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.

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It seems that my 4 buttons aren't linking correctly or something.I'm linking with labels, like this:

Code:
on (release) {
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The links go like this: Home, Photos, About Us, Contact Us.Here's what's wrong:

1.) If I click on About Us from the homepage, it goes to Photos instead.

2.) If I click on Photos while I'm on the Photos page, it goes to some unknown frame before the photos label, and stops where I don't even have a stop placed.

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Buttons In My Drop Down Menu Aren't Linking

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I made a drop down menu following the tutorial here. My problem is that the drop down buttons don't link to the respective scenes. Their rollover states work.

When I work on the drop down menu movie clip directly from the library, the button links work.[code]...

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I am trying to make a Flash lyrics with music following this tutorial: url...I know nothing about creating Flash animation but I have been following it to the letter. So, I start up Flash CS5, press F9 to get into AS3 command box. Then, I paste the code (lyrics.xml and mp3 is already prepared). However, I am getting compiler errors:[code]What do I have to do to make this work? Is there any easier tutorial for lyrics in Flash?

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stop(); // don't automatically go to frame 2
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(and other code to go to frame 2 obviously)The error i get is "can't find method/property of object that is null" (roughly translated).

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Flex :: The Components Aren't Compiled To The .swc File?

Jun 20, 2011

I'm trying to compile an SWC file and everything works great until the part where it needs to add components, none of them added added to the .swc file at all.

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Description Resource Path Location Type
1084: Syntax error: expecting rightparen before leftbrace. XXX.as /XXX/[source path] src/com/XXX line 1469 Flex Problem

What could the problem be? ask me if you need some future info cause i don't really know what to include in here cause there is no code it's only a project with a library.

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I'm using Flash Pro 8 and I'm attempting to incorporate events into some of my classes and I'm having nothing but problems. After looking at lots of examples, this all seems okay, but doesn't work. First is the class code and secondly is the code on the timeline.

ActionScript Code:
import mx.events.EventDispatcher;
class iaicu.mycampus.ClassSchedule {[code].....

Keep in mind that these classes are more elaborate, so events are intended to be more useful.

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