ActionScript 3.0 :: Adding Up Odd Numbers From An Array Of Numbers?

Mar 7, 2012

I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.

I want to generate a variable number of random numbers less than 16 with no duplicate numbers

Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.

if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.

I am trying to convert a string having numbers to an integer.

//15 9's are there var str:String="999999999999999" var res:Number = new Number(str);

But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?

create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.

In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.

I have to input text fields and third - dynamic. Also I have a button. I want that on button press in the dynamic field would be displayed the sum of two numbers entered in those input fields. First field: var1 Second: var2 and dynamic text: answer.

I wrote scipt but look what happens. For example I input to numbers: 5 and 6 I need to get answer 11 but the sum is shown: 56 .

I am trying to add two numbers (num1 and num2) in Flash Pro 8. Every time that I try to add them I get a result of NaN in my answer box (ans instance, sum var)

I'm building a calculator of sorts and have about 7 input text boxes (input text chosen) that users can enter numbers. At the bottom I have a calculate button that adds all of the numbers users have input into the boxes. The answer goes into a dynamic text box. It all works fine expect if a user does not enter in a number in one or more of the boxes. In other words, users would have to input a number in each box for it to work, I don't want that.Here is the code on the calculate button:

I have a game I'm trying to create over a number of key frames.I want to be able to contiuously add a users score.Each question is worth different points from 100 - 500 and ther is about 5 different categories.Is there a simple way to add numbers in flash?

I using Flash CS5 for the first time, and I'm hitting a snag. I have an input box on Scene 1 for age (variable called old). On scene 3, I have a dynamic test box (variable called display), where I want to display the age (old) + 10.

My Code looks like this: PHP Code: var Real_age = Number(old) + 10; display = Real_age; It's returning NaN.

A trace of the output of Real_age gives: PHP Code: <TEXTFORMAT LEADING="2"><P ALIGN="LEFT"> <FONT FACE="Times New Roman" SIZE="12" COLOR="#009900" LETTERSPACING="0" KERNING="0">2</FONT></P></TEXTFORMAT> <p align="left"></p> <p align="left"></p> NaN <p align="left"></p> <p align="left"></p>

The code works OK in Flash 8, but I figure I must have some some setting that is spitting out the unwanted HTML.

i want to create a calculater that can add scores from a scale of 1 to 10.for example, if the player gets between 0-3, he gets a point

-between 4-7, he gets 2 points -between 8-12, he gets 3 points

when this is complete, the points are added up, depending on what the player gets, for example he scores between 4-7 and between 8-12, he gets gets 5 pionts. i can get them to add the points, but not when its between a certain value

Say I have 4 values (level_reached1, level_reached2, level_reached3, level_reached4) I want to add up to a total, and another 4 values (goal1, goal2, goal3, goal4) I want to add up to a total. How do I add these up and compare them to each other, and if the "level_reached" is equal to OR greater than "goal" I want a movie to gotoAndStop(2);

Here is what I have, which does not work, I probably have things really mixed up:

Basically, I have an input box on a widget that sends information via PHP.

One of the input boxes is phone number. Everyone inputs number as normal, but without the country code.

Is there a way of me taking their normal number from the input box, removing the '0' and adding the country code before sending it (i.e. within a calculation/function/formula).

let's say you had a dynamic text field with a number (for example '30'). Everytime you click on a certain button / movie clip, that triggers an animation (so far no problem) AND adds '20' to the number in that textfield.

==> first click, the number displays 50 (30+20), second click 70 (50+20) ...

When you enter a certain keyframe and that number is higher than let's say 290, the movie jumps to frame x. If that number equals 290 or is lower than 290, the movie jumps to frame y.

I dont know why, but I am having the hardest time! All I want is for there to be a movieclip, and when I click it my textfield adds a number! I swear I have looked everywhere but nothing.

Adding 2 numbers having 3 textfields and a button, I can do. The first textfield for input one, the second one for input two and the third one for output (result). The button triggering the operation. [URL]. How can I add 2 numbers only with one textfield( result) and 4 buttons. One button for number 1, another one for number 2, another one for the operator +, and finally another one for the sign =.

I have the code, how to put everything to work: import flash.events.Event; var txt_inp:TextField = new TextField(); txt_inp.type = "input"; txt_inp.x = 168.95; txt_inp.y = 51.10; [Code] .....

I'm stumped on this problem and can't seem to figure it out. Any suggestions would be welcomed. Basically I'm building a large calculator that adds over 100 input boxes. I've got it working except for the fact that if a user misses inputing a number into one of the input boxes it does not work anymore. I've tired lots of things to no avail. I just want to add the input boxes and skip those where the user did not enter any information (does not apply to them)

each input box has a variable name assigned to it as indicated above. I've tired setting the variables to 0, tried if statements don't know how to skip one of the above variables when no number is entered.

So I have a project where the user puts in a number, that number is * by a certain number and then spits that number back out to another dynamic textField. All of that is working out great so far. Now I need to figure out a way to add commas to those numbers that I am displaying.

Here is the code I have thus far:

var num1:Number; var inputFont:Gotham = new Gotham(); var tf:TextFormat = new TextFormat();

I am trying to create a quote estimator on my website. I want to create forms in flash that can take inputs (numbers) from the user and then automatically calculate the values by mutliping certain forms and and then totaling them up.

The total value does not need to be saved. No database is required.

var myNumber:Number = 1.8; trace(myNumber); The above gives "1.7999999999999998" conversion of String(myNumber) also gives "1.7999999999999998"

This only happens with certain numbers. If (myNumber == 1.4) it doesn't give me this problem.

I've checked with the debugger and the values are correct both before and after the trace or String conversion. However, the string itself is incorrect.

Is it possible to add kerning (letterspacing) in-between the numbers in a date counter? For example lets say I have a date counter that counts the dates of a month (1,2,3,etc...) and I have two circles sitting side by side not overlapping. How would i go about adding a space in-between the numbers to have the number on the left in the left circle and the number on the right in the right circle? Someone mentioned using strings but how would I go about doing that? Here is the current code that I am using:

Everything seems to be a string right now & that kinda ruins the whole xml as an internal data structure thing, I don't need a big tree of string I need typed data :-/ Are there any changes I can make to either my XML files or my AS3 code that will force it to cast ints as ints and Numbers as Numbers? Or maybe some kind of type schema I can impose? Not really worked with XML til recently so chances are I'm just ignorant of the canonical way to deal with this...

The Setup: For each movieclip the hittests a set of "target" movieclips an array is given a value. If mcIcon1 is dropped onto mcTarget1 the first number in the vacant array is given the value of one. The Issue: If I remove mcIcon1, for example, from the mcTarget1 movieclip I can't find a way of just removing the 1 from that array without the rest of the array numbers being reset.

I'm curious and I know there are many ways, but anyone have a good solution towards adding up the numbers in an array minus it's current node?If I am at myNumbers[3] for example, how do I add everything to the left of my current node such as myNumbers[2], myNumbers[1], myNumbers[0]?var myNumbers:Number = ["123", "45", "111", "54"];