Flash :: Get Actionscript3 To Type Cast Numbers And Ints In XML Files As Numbers And Ints?
Aug 28, 2009
Everything seems to be a string right now & that kinda ruins the whole xml as an internal data structure thing, I don't need a big tree of string I need typed data :-/ Are there any changes I can make to either my XML files or my AS3 code that will force it to cast ints as ints and Numbers as Numbers? Or maybe some kind of type schema I can impose? Not really worked with XML til recently so chances are I'm just ignorant of the canonical way to deal with this...
Or... how do you XOR doubles without getting integer results? I am using Actionscript 3.0 and found the following:
var a:Number = 3.000000004; var b:Number = 29.999999999; trace ("a: " + a); //3.000000004[code]..........
Clearly, the XOR operation is converting my Numbers into ints. I am a bit surprised by this and don't exactly understand the reason behind it. But I do know that other bitwise operations will also change Number into int, so I am not that surprised.Be that as it may, is there a way to XOR doubles (aka Numbers) without having them get truncated to integers?I used the above XOR originally for performance optimization (these number switches are executed millions of times in an array).I assumed if I skipped the temporary variable, I would see a speed increase.Alas, if the Number data gets changed to int, it is all for naught.
public static function reversePairs(values:Vector.<Number>):void { //1, 2, 3, 4, 5, 6 -> 5, 6, 3, 4, 1, 2 var l:int = values.length;[code].........
Flash is known to behave in very unpredictable ways ways when it comes to manipulating data. I'm curious that if there is any performance/memory benefit to using Numbers instead of ints aside from values that need precision. I have heard that some basic operations in Flash may convert multiple times between the two type to resolve the expression. I've also heard that Flash runtime, under the hood, actually maps ints to non-precision Numbers/Floats during runtime. Is any of this true?
What to use when 32 bit ints or even 53 bit Numbers arent large enough by far? Im thinking of just using a 256 bit array but theres prolly a better way.
when cacheAsBitmap is true, do x and y suddenly become ints? im ok with them being drawn this way, but my calculations require x and y to be numbers, because else strange behaviour occurs, which is happening now.
I have a project made in flex, using php data services to access a sql server database, and I need to convert it to mysql, I have changed all my php services from sqlsrv to mysqli. Something like this:
It worked fine on sqlsrv but with mysqli it returns to flex the INT, BIT or DATE values as string the main Datatypes on mysql are INT,VARCHAR,BIT(1),DATETIME,DATE (same as sqlsrv) and on the flex the return types are mainly as object[]
We're making a simple input text comparisons vs. some constant floating point numbers (e.g. 4.35). Using Actionscript 2 to Flash 9 export. Getting totally contradictory traces on two different computers compiling identical code...Here's some simple code we're using to figure out what's going on.
Also, what behavior do any PC users have? I'm expecting the latter since they're generally intel chipsets too?Note: once i compile the code on my PPC mac, intel macs that run the SWF (but don't recompile the FLA) do return the correct booleans that match the PPC output.
I cannot type numbers in flash in the text field. I can type letters, however.
I have flash 8 / windows 7 / firefox 3.6.3 / and i have tried the numberslock button on my keyboard, but i still cannot type numbers in the text field.
I want to design a calculator by Flash cs5 , I use appendText Method to write the data in the textfield by the Keyboard . My problem is when I start the application I have to Click on the TextField first then type the numbers. How i can solve it .
I want to generate a variable number of random numbers less than 16 with no duplicate numbers
Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.
if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.
I am trying to convert a string having numbers to an integer.
//15 9's are there var str:String="999999999999999" var res:Number = new Number(str);
But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?
create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.
In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.
I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.
I would like the client to be able and type only numbers, and the minus (-) sign into an input textfield. The reason I need them able to type a minus (-) sign is in the case they need the number to be negative. However,
Here's the example: var cartesian:CartesianChart = new CartesianChart(); cartesian.width = 100; var column:ColumnChart = new ColumnChart(); column = cartesian as ColumnChart; Why does this not work? "column" ends up null. ColumnChart is a derived class of CartesianChart, so I would have thought I'd end up with a ColumnChart with a width of 100.
Is it possible to cast a variable as a type dynamically, where the type would be a variable of type Class? Consider the following (invalid):
var myClass:Class = MyClass; var myInstance:myClass = new myClass();
For context: I'm working in Flex (4) to create a modal manager that will control various aspects of creating modals (via PopUpManager) and I'd like to keep it as minimal as possible. Components would be passed through the same functions, and rather than allowing any type of variable to be cast, eg:
I have this problem getting the numbers from a xml to flash because I only getting two-digit and hay need to get like 8 digit numbers and I dont know what happen.
Here is a example of the code:
var mybook:Number = 0; var mymagazine:Number = 0; var mycolor:Color = new Color(mccolor);
I have a game I'm trying to create over a number of key frames.I want to be able to contiuously add a users score.Each question is worth different points from 100 - 500 and ther is about 5 different categories.Is there a simple way to add numbers in flash?
I want to use numbers I've drawn myself to represent a number, but don't know how to implement this. How would I display the equivalent of an integer with these numbers? If it's necessary to have them in a tile pattern, which makes sense to me considering how older games worked, then what code would I use to switch between each? Or is there another, better way? Also, I need the number to be able to adjust to the number of digits in the number and read from left to right (so the 1 in 10 would be in the same place as the 1 in 1).
I need to generate random numbers between 1 and 20 with a heavy emphasis on the one between 1 and 5, a light emphasis on 5-10, and a low emphasis on 10-20. I don't understand all the fancy probability words and all the stuff they say in the articles I've come across.