ActionScript 3.0 :: Store Large Numbers Of Values (For RPG)?

May 17, 2011

I have plans to make an RPG that is similar to those on the SNES as far as movement goes- you walk one tile in a direction at a time and if the tile that you are trying to move to has been marked as one that can't be walked on, it stops the character from going there. That means that conventional collision wouldn't quite cut it.

So I decided that I would make it to where every tile will have a specific value (one to say that there is no collision, another to say there is, etc.), and every object will have an X and Y value that changes in relation to the character (because there is scrolling in this project).

The thing is, there will be a lot of objects, and there will be a lot of tiles; this will quickly become an unimaginably huge project if I just go ahead and throw objects in.

So, what would be the most efficient way of storing these values? I was thinking of storing it in an XML file or a class, but I haven't really done it before, so I want to get a second opinion before I try and do so.

View 2 Replies


Similar Posts:


ActionScript 3.0 :: AIR Handling Large Numbers - Convert A String Having Numbers To An Integer

Feb 18, 2010

I am trying to convert a string having numbers to an integer.

//15 9's are there
var str:String="999999999999999"
var res:Number = new Number(str);

But it is not able to convert correctly as the the var res now has the value 100000000000000000. I know that the number has 52 bits of memory, then why is it not able to do the conversion?

View 6 Replies

Actionscript 3 :: Store A Large String In Flash?

Nov 22, 2011

My game stores levels in large strings. Not very long, the length is about half my desktop on a 1080p screen.[code]...

Flash IDE tells me that I will need to end the string literal before a new line. I can't, since it's too long. (For the IDE, not flash enviroment)

View 4 Replies

Flash8 :: Store And Recall Frame Numbers?

Nov 11, 2009

Is there a way to store the number of the frame currently playing in actionscript, and then recall that frame number later?

View 1 Replies

CS3 Formatting A Text Box To Display Large Numbers?

Mar 12, 2009

I am working on a maths game which involves generating some large numbers in AS3. When I pass these numbers into a textbox they appear as e.g. 300000, I would like them to appear as 300,000.Is it possible to format a text box to do this?

View 1 Replies

ActionScript 3.0 :: Get The 255 Smallest Numbers From Large Array?

Oct 8, 2009

I'm trying to get the 255 smallest numbers from an array made up of all the alpha values in a given BitmapData, and storing these numbers in the Alpha array for paletteMap().We all know how to get the smallest/highest number from an array, or to delete repeating numbers or even to average numbers inside an array. I've been tweaking for 2 days with these possibilities but unfortunately I can't find anything satisfactory.

View 1 Replies

Actionscript 3 :: Large Numbers As Keys In Dictionaries?

Feb 25, 2012

I am using a Dictionary where the keys are Number objects, but I run into unexpected problems if the keys are large integers.

Here is some example code that inserts two key-value pairs in a Dictionary, one with a small key and one with a large one:

var dictionary:Dictionary = new Dictionary();
var smallNumberKey:Number = 1;
dictionary[smallNumberKey] = "some value";

[Code].....

None of the keys seems to be stored as a Number. Why is that? The first one is stored as an int, which can be converted to a Number. The second one however seems to be stored as a String, which makes no sense to me. What is going on here?

View 2 Replies

ActionScript 3.0 :: What To Use When 32 Bit Ints Or Even 53 Bit Numbers Aren't Large Enough By Far

Jul 30, 2009

What to use when 32 bit ints or even 53 bit Numbers arent large enough by far? Im thinking of just using a 256 bit array but theres prolly a better way.

View 1 Replies

ActionScript 3.0 :: Finding The Digit Sum Of Large Numbers?

Dec 7, 2011

How do I find the digit sum of a floating point number?* (Eg Math.pow(10,100)). The correct answer would be 1. I have tried writing two functions, function A does not work for floating point numbers due to it converting numbers to strings, function B does not work for Math.pow(10,100) and other floating point numbers).

Specially: (1 with X zeros) % 10 = not 0, according to flash.

*Alternatively, what method can I use that gives me the last digit of a floating point number, and works for 1 with some number of zeros?

My functions:

private function getDSum(input:Number):Number {
var res:Number = 0;
for(var i = 0; i < input.toString().length+1; i++){

[Code]....

View 3 Replies

Professional :: Rendering Large Numbers Of Animated Instances?

Jul 5, 2010

I was wondering if anyone here had any advice on rendering large numbers of identicalanimated instances. The first step we undertook was to separate out the parts of the instance which are static and render flag them cache as bitmap. However I was wondering if there was a way of rendering the same object multiple times without the player having to recalculate the animations separately for each etc?

View 1 Replies

ActionScript 2.0 :: How Large Can An Array Storing Only Single Numbers Be

May 9, 2004

How large can an array storing only single numbers be? Is the limit in the hundreds, thousands, or what?

View 2 Replies

ActionScript 2.0 :: How Large Can Array Storing Only Single Numbers Be

May 9, 2004

How large can an array storing only single numbers be? Is the limit in the hundreds, thousands, or what?

View 2 Replies

Flex :: Store Some Values In Browser Using Cookies?

Dec 10, 2009

I want to store some values in browser using cookies

but i don't do i do ?

View 2 Replies

ActionScript 2.0 :: How To Store Values In Duplicated Clips

Oct 2, 2003

I duplicate a MC 6 times,

for(i=1;i<=6;i++){
this.MovieClip.square.duplicateMovieClip( "square"+i,i*1000);
//

[code]......

View 5 Replies

ActionScript 2.0 :: Store Values In Duplicated Clips?

Oct 2, 2003

I duplicate a MC 6 times,

for(i=1;i<=6;i++){
this.MovieClip.square.duplicateMovieClip( "square"+i,i*1000);
//

[Code]....

View 5 Replies

ActionScript 2.0 :: Store Some Values Into An Array From A External Txt File?

Sep 17, 2006

Now i have one more doubt in Array.. i want to store some values into an Array from a external txt file.. I want to draw a line graph between two variable(X) and (Y) but i want to read that variable values from a external file.. I try use loadVars() class, but in that i have to assign a varable name to each and every value.. but i want to create a generalised class that will store any number of data into an array..

View 9 Replies

Actionscript 3 :: Store And Compare Multiple Movieclips Array Values?

Jul 9, 2011

I am creating a card game application in that dynamic movieclips created on stage and inside those movieclips different cards can drop, which have some values.

If one movieclip contains one card and another movieclip contained two cards and all the other movieclips 3rd,4th,5th.. etc contains some cards then, if i want to go back and want to drop another card at the top of the old one, than how i can do this, because when i go back and drop a new card inside movieclip than it replaces the old one. i don't want to create a new array for each movieclip.

View 1 Replies

ActionScript 2.0 :: Associative Arrays - Store Variables And Change Values

Dec 18, 2007

I'm trying to use associative arrays to store my variables but am looking for a solution to change the value of array1[i] to array2[i]. Since it's an associative array, the only way I know how to loop through these kinds of arrays is by the following:
Code:
for(var i in array1) {
trace(array1[i];
}

What I would do when using indexed arrays to change the value of array1[i] to array2[i] would be something like this:
Code:
for(i=0; i<array1.length; i++) {
array1[i] = array2[i];
}

However, I can't see any way you can do this with associative arrays because they do not have a numbered index such that in a loop you could
say array1[i] = array2[i] .
So I'm looking for a way to do this with associative arrays.

View 14 Replies

Actionscript 3 :: Why Is The Dynamic Type Of Large Int Values Number

Feb 25, 2012

I have noticed that if I create an int with a large value, the dynamic type of the object seems to be Number. Example:

[Code]...

View 1 Replies

ActionScript 3.0 :: Number Arrays - Cannot Do Calculations For Large Values

Jun 12, 2011

I've been making arrays from numbers produced by the Collatz conjecture. But when the number where we start calculating exceeds over 1x10^16 program can't do any more calculations. It loses it's capability to handle odd numbers. Heres a part of my code that makes calculations:

ActionScript Code:
var a:Number;
var result:Array = new Array();
var count:int = 0;
function calculate(e:TimerEvent):void{
[Code] .....

View 6 Replies

ActionScript 2.0 :: Index Values Between Numbers?

Feb 19, 2009

I need to load anywhere from 100 - 100,000 lines of data. Currently I am reading the data letter by letter which is taking Flash a god awful long time to load it.

Code:
///looop length of file
for (h=0; h<GWords.length; h++) {
///Slice each part of the Gcode
curr_word = GWords.slice(h, Number(h+1));

[Code]....

Example of how I bring it into the datagrid:

Code:
file_parsed.addItem({G:G_Value, F:F_Value, Y:Y_Value, X:X_Value, C:Comment_value});
The file is vector values that I take and draw it out after it is loaded.

Is there a better way to grab the a value between Letters to make things happen quicker?

View 9 Replies

ActionScript 2.0 :: Add Array Values That Are Numbers?

Mar 31, 2007

How do I add array values that are numbers when loaded dynamically via sql?Example script doesn't calculate. Instead it just adds as though the elements of ycor array are string based. So ycor[0] = 2 and ycor[1] = 3 added equals 23 not 5. Of course these elements are being dynamically set via mysql db that generates a xml table. I've left out file locations and passwords for obvious reasons. Why are the elements being treated as strings?

Code:
var theXML:XML = new XML();
theXML.ignoreWhite = true;[code].....

View 3 Replies

ActionScript :: Recommended Initialization Values For Numbers

Jul 12, 2009

Assume you have a variety of number or int based variables that you want to be initialized to some default value. But using 0 could be problematic because 0 is meaningful and could have side affects. I have been working in Actionscript lately and have a variety of value objects with optional parameters so for most variables I set null but for numbers or ints I can't use null. An example:

package com.website.app.model.vo {
public class MyValueObject {
public function MyValueObject (
_id:String=null,
_amount:Number=0,
[Code] .....

The difficulty is that using 0 in the above code might be problematic if the value is not ever changed from its initial value. It is easy to detect if a variable has a null value. But detecting 0 may not be so easy because 0 might be a legitimate value. I want to set a default value to make the parameter optional but I also want to later detect in my code if the value was changed from its default without hard to debug side affects. I suppose I could use something like -1 for a value. I suppose it depends on the nature of the variable and the data.

View 7 Replies

Adjust Flash So It Values Can Only Be Whole Numbers For Dimensions And Positions?

Nov 4, 2011

How can I adjust flash so it values can only be whole numbers for dimensions and positions? For some reason flash likes to adjust the numbers I enter in the properties flash changes the number slightly. i.e i set the width to 500 and it'll adjust it to 500.05 or 499.05.

View 1 Replies

ActionScript 3.0 :: Restrict The Values Inputted Into TextInput Control In Mxml Page To Only Numbers?

Jun 11, 2010

how can i restrict the values inputted into my TextInput control in my mxml page to only numbers.

View 1 Replies

Flash :: Professional - Store The Variable Values In An .txt File Where The File Is Saved

Jul 22, 2011

I have a problem with SharedObject. I created SharedObject using AS2.0 it's working fine.... my question is can it possible to store the variable values in an .txt file where the flash file is saved... basically the SharedObject will store the vallues in localdrive with file extention. not only using SharedObject if any other way to store the vaules in .txt file will be helpfull for me... my requirement is to store the the position of the swf file and when the time it reopen, it should start from previous position.

View 2 Replies

ActionScript 2.0 :: Generate A Variable Number Of Random Numbers Less Than 16 With No Duplicate Numbers

Nov 2, 2004

how to do this and not found much, so here goes:

I want to generate a variable number of random numbers less than 16 with no duplicate numbers

Ive posted the fla, and what i'm doing is generating a random number and putting it into an array then using a for loop to cycle through the array for each new random number to check if its already there. if it is, then i want to regenerate that number.

if you test the fla you'll see that all i get in my array is some lovely zero's and i sort of know why this is, but don't know how to stop it.

View 3 Replies

ActionScript 3.0 :: Generate Four Random Numbers With Total Of 4 Numbers Equal To 100?

Feb 19, 2011

Generate four random numbers with the total of the four numbers equal to100?[code]...

View 8 Replies

ActionScript 3.0 :: Creating Function To Pick Out Numbers From A Set Of Numbers?

Nov 18, 2009

create a function that picks out X amount of numbers from a set of numbers? So if X=3, then i need this function to pick out 3 different numbers from say a set of numbers (1, 2, 3, 4, 5, 6, 7, 8) and then stored it into X number of variables.

In saying that, X will only =2, and =5. So in the first instance, i'll need 2 random numbers from the set above that are not the same numbers, and second instance 5 random numbers from the set above (also no repeats of numbers). Then i need to be able to store those 2 or 5 different random numbers from the set into variables to call them with other functions.

View 2 Replies

ActionScript 2.0 :: Pick 6 Random Numbers From 49 Numbers?

Aug 18, 2010

what is the syntax to pick how can i pick 6 random numbers from 49 numbers

View 9 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved