Actionscript 3 :: Why Is The Dynamic Type Of Large Int Values Number
Feb 25, 2012I have noticed that if I create an int with a large value, the dynamic type of the object seems to be Number. Example:
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I have noticed that if I create an int with a large value, the dynamic type of the object seems to be Number. Example:
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I've been making arrays from numbers produced by the Collatz conjecture. But when the number where we start calculating exceeds over 1x10^16 program can't do any more calculations. It loses it's capability to handle odd numbers. Heres a part of my code that makes calculations:
ActionScript Code:
var a:Number;
var result:Array = new Array();
var count:int = 0;
function calculate(e:TimerEvent):void{
[Code] .....
I have a dynamic text field on the stage, instance name contentLength. I get this error: 1067: Implicit coercion of a value of type Number to an unrelated type String.
Code:
import flash.display.*;
import flash.events.*;
import flash.text.TextField;
var mcHolder:MovieClip = new MovieClip();
mcHolder.width = 200;
contentLength.text = mcHolder.width;
I've created a textfield which I want to hold the time that is left of a flv being played. I also created a timer which will see to it that it gets updated.[code]However, when i try to compile i get this error message:"1067: Implicit coercion of a value of type Number to an unrelated type String.
View 2 Replies1067 Implicit coercion of a value of type Number to an unrelated type String. Why does this erroror come up in this code:
const PHI:Number = 1.61803;const PHISON:Number = .61803
var n1:Number=Number(a_txt.text)var n2:Number=Number(b_txt.text)
calculat_btn.addEventListener(MouseEvent.CLICK, cbac);
function cbac (evt:MouseEvent):void{b_txt.text = n1 * PHI;}
var time1:Number;
time1 = (rs1 * steppermin) / 1440;
ps1.text = time1.toString();
1067: Implicit coercion of a value of type mx.controls:TextArea to an unrelated type Number.
i have a algorithm from javascript i would like to use in AS3 but get an error:Scene 1, Layer 'Layer 1', Frame 1, Line 81067: Implicit coercion of a value of type Number to an unrelated type String.
Code:
var a = [34, 203, 3, 746, 200, 984, 198, 764, 9];
function mergeSort(arr)
{
[code]....
explain this...
var i:Number = 7059467160524343000;
trace(i);
i = 7059467160524343700;
trace(i);
i = 7059467160524343999;
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I have plans to make an RPG that is similar to those on the SNES as far as movement goes- you walk one tile in a direction at a time and if the tile that you are trying to move to has been marked as one that can't be walked on, it stops the character from going there. That means that conventional collision wouldn't quite cut it.
So I decided that I would make it to where every tile will have a specific value (one to say that there is no collision, another to say there is, etc.), and every object will have an X and Y value that changes in relation to the character (because there is scrolling in this project).
The thing is, there will be a lot of objects, and there will be a lot of tiles; this will quickly become an unimaginably huge project if I just go ahead and throw objects in.
So, what would be the most efficient way of storing these values? I was thinking of storing it in an XML file or a class, but I haven't really done it before, so I want to get a second opinion before I try and do so.
var n:Number = 1;
trace("n is Number:" + (n is Number)); //true
trace("n is int:" + (n is int)); //true
trace("n is uint:" + (n is uint)); //true
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They all true! in actionscript, how to tell whether the type of a number if Number or int or uint?
i'm building a site for a pharmacutical company. it's a resource guide. it's essentially a 300 page document, and turning it into a flash site, with links to external pdfs/ppt/doc files. when dealing with so much copy, what is the best way to manage/display it? in the first round of this project, i was simply putting it in flash type, with thumbnail images scattered throughout. it worked, but seemed a little bit archaic. often, with such heavy copy (3 full page scrolls), the thumbnails wouldn't align where i wanted them, and would end up overlapping with text.
View 3 RepliesWhen getting the rotation of a movie clip I sometimes get a number like this: -1.4033418597069754e-14
And this number seems to break simple math. see my code below:
var thisRot:Number = rotation;
trace("thisRot: " + thisRot);
//outputs - thisRot: -1.4033418597069754e-14
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How can -1.4033418597069754e-14 round down to 0? And Math.round(thisRotAbs) also results in 0. So how can this be? And how can 180 - -1.4033418597069754e-14 = 180?
I have this code which works fine when selecting a small number of images.
public var fileReferenceList:FileReferenceList;
public function browseFiles(event:Event = null):void
{
[Code]....
However, when selecting a large number of images (1000+), the fileList isn't initialized yet when the SELECT event is dispatched. Is there a way to wait for the fileList to be initialized?
I'm building my first Flex custom component, in Flex 3. It is a data table based on the 'Grid' container class, with a simple text Label in each cell. (DataGrid and AdvancedDataGrid were not appropriate starting points for my needs.) The component works quite well using smallish tables, but I tried stress-testing it using a larger table, and have been disappointed by the results.
The component creation process has some slow spots, but those are in my power to optimize and aren't my primary concern. What worry me more are what appear to be limitations in the Flex framework itself.
This 'large' sample table has a bit over 7000 cells in it. This is largish, but still 1-2 orders of magnitude less than the biggest I need to accommodate. In standard Grid structure, the main portion of the component consists of a Grid with 400 GridRows of 16 GridItems each, plus a few other smaller ancillary Grids.
Once the table renders, I find the following:
Mouse-related events are slow to fire. Specifically, I have rollOver/rollOut event handlers registered on each table cell, to let me highlight the cell under the pointer. On a small table, I could move the mouse over the table very quickly, and the highlighting would follow the pointer in real-time. With the larger table, the highlighting is very jerky, changing only about twice per second, skipping over many cells.If I place the mouse cursor over the component and leave it there, my CPU is pegged (one processor core, anyway), and stays that way until I move off of the component, when it drops to idle. My component isn't doing anything at all at this point.
It feels like Flex simply cannot scale to support component trees that are this large. I shudder to imagine how it would behave with 100,000 cells. Perhaps I'm pushing the Grid beyond its intended use, but having an object per table cell doesn't seem like an unreasonable model, and ~14,000 objects in the tree (a GridItem and a Label per cell) seems pretty modest.
I had to manipulate a large number of XML and GIF files. In this case I will need to use a compressed file, like zip. if the flash can access this type of data like the Java do.
View 1 Replieshow or why it is happening??
example:
var myText:TLFTextField = new TLFTextField();
//lots of initialization to myText.
var myFormat:TextFormat = new TextFormat();
[Code]....
The last statement is the one with the trouble
I have a scrollbar function.In the content area i attached movieclips.Those moviclips have dynamic textfield.The scroll bar working for small list of contents.up to 500 or 600 moviclipsWhen i attached 2000 or larger number of movieclip the Entire flash get slows. How to i fasten them with same number of movieclip. why flash player slow when attaching large number of movieclip? it takes near by 58% cpu usage at this time.What is the reason for
View 2 RepliesWe build prototypes and demo applications in Flex 4.5.1 and AIR 2.7 for mobile and desktop use. These tend to involve a large number of full-screen .PNG files. Lately we have been looking at ways to segment our code for flexibility and multi-screen re-use. What suggestions do people have for segmenting the project and libraries such that compile times are minimal and images are easy to replace?
View 1 Replies[code]I want to input a number and find a match for the number, returning the values on the row in to specific fields for each number. For example, if I input the number 10 in an input field, I want the number 1.2276, 0.00100, 106.38 and the rest of that row to output these values I have seen so many options, don't know where to start.
View 2 RepliesI'm trying to break up a square or rectangle into a large number of randomly sized squares or rectangles so that none are overlapping.How to fill a square with smaller squares/rectangles?The solution seems to be either through bin packing or some sort of tree map.But what I'm looking for is the actual algorithm in Java, Javacript , actionscript or even C.
View 3 RepliesIf you have a function that accepts a parameter of Point type, how do you assign a default value?
PHP Code:
setPosition(position:Point =(0,0)){
}
I tried (0,0), (x:0, y:0) {x:0, y:0} and none worked... anyone know the correct way?
I'm trying to set the values of a blur filter attached to a movie clip via an array. I've managed to do this with a color matrix filter but whenever I try to do the same with a Blur filter I get a type mismatch on the var myBlur = new BlurFilter(myMatrix2); line :
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I'm struggling to add my array number values together within my addListener. I'm able to trace all of the numbers.[code]...
View 0 Repliesim trying to get a movieclip to go to a certain frame when its health is at a certain number. Ive coded it so that if the health is 14, it will go to the first frame, and if the health is 13, it will go to the second frame using this code, and if the box touches it, its health will decrease by 1.
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but before the box even touches the movieclip, the movieclip is already on the second frame.
I got a slideshow class, and in here I have a Number variable named "currentImage". This is changing(with the method currentImage += 1 when you click to the next image.
The problem is that when I trace currentImage (Event.ENTER_FRAME), it gives different values on odd and even frame numbers. On frame number 1 trace is 0, on frame number 2 trace is 1 and so on, on frame number 3 it is back to 0 and so on.
The slideshow works, but I got a function that resets the slideshow and this function is also using currentImage, this function doesn't work because of the changeing number.
Loading takes too long time. Maybe there are some workarounds to make it load at least a bit faster. There is a way of creating static XML - it means splitting existing database records in one, and new records - to dynamic XML (so it's not requesting all Mysql rows in every single page request), but I'm not sure if it's going to make it load fasterWhen loading XML some browsers stop at apprx. 70% and does nothing. (can't figure this one out)
View 6 RepliesI want to find a way to only allow certain objects into an array that have a certain word in thier class name. Or at least find the optimal way of doing something like this. Heres the details. I have an Array that stores all the objects dropped into a cart.
function addProductToArray (e:MouseEvent):void{
currMC = (e.target as MovieClip);
myCart.itemsInCart.push(currMC);
trace(myCart.itemsInCart);}
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I want to pack epoch milliseconds into 6 bytes but i have problem. Let me introduce it:
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I am having problems getting information that was calculated to display the results in a dynamic text box. It is pulling information from 3 separate boxes and making two calculations. It is then supposed to display the results in two separate dynamic text boxes.[code]The error message says "Implicit coercion of a value of type String to an unrelated type Number"
View 6 Replieswill i make this project in cs4 ,but this day i install cs5 ,when i open it on cs5 i cant type number on the text input.
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