ActionScript 2.0 :: Add Array Number Values Together?
May 5, 2010I'm struggling to add my array number values together within my addListener. I'm able to trace all of the numbers.[code]...
View 0 RepliesI'm struggling to add my array number values together within my addListener. I'm able to trace all of the numbers.[code]...
View 0 Replies[code]I want to input a number and find a match for the number, returning the values on the row in to specific fields for each number. For example, if I input the number 10 in an input field, I want the number 1.2276, 0.00100, 106.38 and the rest of that row to output these values I have seen so many options, don't know where to start.
View 2 Replieslets say i do some simple AS3 math and get a Number of 199. How can i use a Array with values of "preferred" numbers, compare the 199 to the array and round up or down to the closest value in the array?
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I want to round the 199 up to 200(closest match) and have the myMatch = the rounded number from the array.
Q. How do I set the width of the array and length and set each of the values in it to the same number.This is for a game im working on. (Tile like you could of guessed.)
Note: I know you use for loops to find the x and y of the values... This doesnt work, but think its how it suppose to work.
Code:
_global.ymap = 4;
_global.xmap = 4;
for (y=0; y<_global.ymap; y++) {[code]......
I just read the tutorial "Finding Values in an Array". Sure, the code works, but that's only because we are searching arrays the contain a small number of elements. Suppose we have n elements in an array. To search that array for a particular element we may have to do n comparisons. If the array we are searching contains 10 million elements, we have a problem; can you imagine doing "if (this == that)" 10 million times? There's got to be a better way to search the array. Or perhaps we shouldn't use arrays to store the information.
View 9 RepliesIs there anyway where I can pass the Array values (not the array collection values) to the Bar charts or column charts using flex 3.5...
here is the thing i want:::
I have array values like this,,
array1 = [23, 49, 40, 239, 20, 80, 39,49,120, 24, 31,41];
and i want to show these values on the Yaxis and months on Xaxis....
I have two Qns,
1) how can I pass this array to Bar chart or column chart.
2) how do I need to show months on Xaxis. beacuse I'm asking this regarding, I have kept a filters that even if we want to see some months or a particular months or perticalar span of months... there on Xaxis it need to change the months dynamically depending on the filters..... (for ex, on Xaxis the values should be (Jan, Apr, Jun,Oct) if i select the 3 months period filter....)
I have written a logic to collect the values of those particular months into an array, but not understading how to pass this array to Bar chart,, beacuse there I don't know what Xfield and Yfield to be given....
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
View 9 RepliesI'm using the .unshift method therefore the newest values go into [0] and the rest are pushed down.
What is a good method to remove a value from an array once it has passed a certain length? For example i only want my array to hold 5 values.
Also, is there a method for clearing the entire array, ie removing all values? Or will i have to manually change all the values with a loop?
anyone knows how to pass an array values from an HTML into flash? Well, to begin I'll discuss what am I doing. I edited a twitter widget javascript which search tweets based on the hashtag I needed then passing it on an array per tweet and then displaying it using a <div> it updates once every 5 minutes. Now I want to display those tweets on a dynamic text on Flash. Let's say I will have 5 dynamic text placed on my flash file then; I want each of those dynamic text to have the tweets I have based on on my HTML arrays to be displayed in random.
View 2 RepliesArray of color id-s represents a 3D Array of values. I've represented each value with a color(Blue is 1, Red is 2 and Green is 3). So for the example the array for the image would be[code]...
Now, I have an array of predefined shapes/objects. I'd like to replace the grouped colors with the shapes that I have. I'd like this to follow the rule of finding the largest shape first and then down to the smallest one. [code]...
I have some variables created on the main timeline and a mc called options which will be where those variables can be manipulated. A way I've tried to this is by creating a first array(array1) and populating it will all the variable names found on the main timeline, and another array(array2) containing the values of the variables the user has changed(which are displayed on some dynamic text fields). To make these changes, an "apply" button is pressed which will set the values found in array2 to the variables in array1.[code]How would you do this so that var1, var2... are updated properly according to the values found in array2?And because array2 contains strings(read from dynamic textfields), how do you deal with that since var1 and var2 are numbers?
View 6 Repliesim trying to get a movieclip to go to a certain frame when its health is at a certain number. Ive coded it so that if the health is 14, it will go to the first frame, and if the health is 13, it will go to the second frame using this code, and if the box touches it, its health will decrease by 1.
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but before the box even touches the movieclip, the movieclip is already on the second frame.
I got a slideshow class, and in here I have a Number variable named "currentImage". This is changing(with the method currentImage += 1 when you click to the next image.
The problem is that when I trace currentImage (Event.ENTER_FRAME), it gives different values on odd and even frame numbers. On frame number 1 trace is 0, on frame number 2 trace is 1 and so on, on frame number 3 it is back to 0 and so on.
The slideshow works, but I got a function that resets the slideshow and this function is also using currentImage, this function doesn't work because of the changeing number.
I think it would be simplest to explain it like this:
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instantiate a Vector.<Number> with two values of 1.0 You might think I would do Vector.<Number>(1.0, 1.0); but that only traces 0 Is what I'm trying to do possible? If so, how? Or am I stapled to the routine of using .push ?
View 1 RepliesI want to get a random number between two numbers. And i found this codes on google.And i use this code to create some balls
var balls:int = 30;
for (var i:int = 0; i < balls; i++) {
var ballmovieclip:MovieClip = new MovieClip();
[code].....
I have two arrays. One contains numbers and the other contains strings. I want to do a sortOn(DECENDING) for the number array and then have the string array sort to match. if my string array is
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So I have an input text and let's say the user inputs "Hello" in it.Then I want to calculate the total value of what is entered in a fashion like H=4, e=2, l=3, o=6. Meaning the total value of the entered characters would be 18 in this case.
View 6 RepliesI have noticed that if I create an int with a large value, the dynamic type of the object seems to be Number. Example:
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How could I count the number of times that the values are found, i.e. yes=2, no=1 .. in AS3?
View 3 RepliesI've been making arrays from numbers produced by the Collatz conjecture. But when the number where we start calculating exceeds over 1x10^16 program can't do any more calculations. It loses it's capability to handle odd numbers. Heres a part of my code that makes calculations:
ActionScript Code:
var a:Number;
var result:Array = new Array();
var count:int = 0;
function calculate(e:TimerEvent):void{
[Code] .....
What is the best way to find a random number that is not equal to two specific values?
1) find random number (let's say from 0 to 5)
2) check if the result is not 4 or 5
3) If it is, run the random function again and again until the condition is met.
Or maybe there's a way to set up that at once (find random number that is not equal to 4 or 5).
I want to animate an image inside a movieclip with frame label animate1, animate2, animate3 and animate4.I did manage to generate random numbers but my concern is that I want my animation will not animate same image twice, below is my code.
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This ActionScript is creating reading an XML file, and laying out thumbnail images. I'm stuck though! Each thumbnail is given a value of thumbnail[x], going from 0-5. I wrote some mouse actions and need to access each thumbnail's number, not entire name (where I have it in red below).
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find a random number that is not equal to two specific values? ex:
1) find random number (let's say from 0 to 5)
2) check if the result is not 4 or 5
3) If it is, run the random function again and again until the condition is met.
Or maybe there's a way to set up that at once (find random number that is not equal to 4 or 5).
I'm doing some calculation with numbers and would like to only print an integer (the number without the decimals).I thought that the toFixed() method of the Number class would do the trick, and it does most of the time. But quite frequently strange values are returned. Here are 2 examples:
Number(0.002).toFixed(0) returns
"0." while
Number(1.002).toFixed(0) returns
"1" (without the period)
Once in a while, Number(0.002).toFixed(0) returns "1"
Needless to say that's not the expected behaviour. Am I not using this method correctly?
*edit: I know I just have to do int(0.002) to get 0 but I'd like to understand that strange behaviour.
I have colour values from a Flash application that are ARGB format(A being the alpha/transparency value). I have to convert that long decimal number to a RGB/Hexadecimal number in Javascript. Do you know how I can extract the individual R, G, B & A values from a long(8 digit) number? Here's my function which converts a number to hexadecimal BUT its not good enough because it needs to convert the values individually(R,G,B,A):
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find the suitable regular expression to validate a string that has comma separated numbers, for e.g. '1,2,3' or '111,234234,-09', etc. Anything else should be considered invalid. for e.g. '121as23' or '123-123' is invalid. I suppose this must be possible in Flex using regular expression but I can not find the correct regular expression.
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The counter displays sprites in place of number values. More experienced programmers have given me a clue. Why am I getting error # 1010. Secondly, what am I not seeing that's so obvious? I wish I went in to this with a better foundation in actionscript 3, but I'm reading and doing my best. WHAT I SEE
-dollar sign indicates a variable or array "$numbers"
-import flash.utils.Dictionary; "indicates an associative string"
-Error #1010: A term is undefined and has no properties
-is the associative string is fooling me? "maybe I set no values, duh"
-are the property of my symbols are set wrong?
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I am loading images and am getting their heights via trace but can't put them into an array to save my life.
Code:
var imageResArray:Array = new Array();//used to store image height
ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, ImageLoaded);
ldr.load(new URLRequest(menuArray[c].iPath.toString()));
[Code].....