Actionscript 3 :: Instantiate A Vector.<Number> With Two Values Of 1.0?
Jan 14, 2012
instantiate a Vector.<Number> with two values of 1.0 You might think I would do Vector.<Number>(1.0, 1.0); but that only traces 0 Is what I'm trying to do possible? If so, how? Or am I stapled to the routine of using .push ?
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Apr 1, 2011
For a game I'm attempting to develop, I am writing a resource pool class in order to recycle objects without calling the "new" operator. I would like to be able to specify the size of the pool, and I would like it to be strongly typed.
Because of these considerations, I think that a Vector would be my best choice. However, as Vector is a final class, I can't extend it. So, I figured I'd use composition instead of inheritance, in this case.
The problem I'm seeing is this - I want to instantiate the class with two arguments: size and class type, and I'm not sure how to pass a type as an argument.
Here's what I tried:
public final class ObjPool
{
private var objects:Vector.<*>;
public function ObjPool(poolsize:uint, type:Class)
[Code].....
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Nov 16, 2011
I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.
Every Vector I've ever tested all extend Vector.<*>.
Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them.
<type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false">
<extendsClass type="__AS3__.vec::Vector.<*>"/>
[code]...
But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.
<type name="__AS3__.vec::Vector.<Number>" base="Object" isDynamic="true" isFinal="true" isStatic="false">
<extendsClass type="Object"/>
<constructor>
[code]....
Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected.
And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.
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Dec 27, 2011
Can someone point me in the right direction on how to instantiate any class at runtime with any given number of arguments?
As an example and to be more precise, I included an example below. How could I write this example in one line of code - ok, maybe two : )
[Code]...
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Nov 13, 2010
How do I initialize a vector with an array of values? I tried this and it complies fine, but does not work!
[Code]...
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Nov 13, 2010
How do I initialize a vector with an array of values? I tried this and it complies fine, but does not work!
Code: langs = new Vector.<String>(["en","fr"]);I also need to load an arbitrary array into a vector, like this:
Code:
langlist = ["en","fr"];
langs = new Vector.<String>(langlist);
Is there a way to do this?
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Nov 14, 2010
How do I initialize a 2D vector with a 2D array of values?
Code:
numbers = [[10,20,30], [10,20,30]];
nums = Vector.<Vector.<Number>>(numbers);
[code].....
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Nov 3, 2010
Let say I have a number 9645 What would be the efficient method to store each number character like this Vector.<int>[9,6,4,5]
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Mar 16, 2011
I'm trying to extend a line from any given point to the mouse by a certain number of pixels (say, 100). This is the closest I've got: link to SWF. As you can see, the red line is behaving as it should (connecting the "any" point, located at the center of the screen, with the mouse) but the blue line is extending a line from the origin to the mouse by 100 rather than from the "any" point.
The AS3 code on the first frame (shown above, complete below):
Actionscript Code:
import flash.events.Event;
import flash.geom.Point;
function findTermination(
x0:Number,
y0:Number,
[Code] .....
I've expanded the findTermination function as much as I can to make it easier to read (I have a real bad habit of doing everything on as few lines as possible).
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Apr 5, 2011
I create a timer and set it to fire events every 500ms:
Code:
t = new Timer(500);
t.addEventListener(TimerEvent.TIMER, onTick);
t.start();
On every tick I would like to add the last 2 elements of a vector to an other vector:
Code:
private function onTick(event : TimerEvent) : void{
tempCoords.push(coords[coords.length - 2],coords[coords.length - 1]);
}
But after the 2nd tick, it doesn't add only those 2 elements but the whole other vector I really don't get what this is happening. I don't use tempCoords anywhere else in my code. The coords vector is updated in a MOUSE_MOVE event with the coordination point of the mouse.
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May 29, 2011
How would you go about initializing a Vector. with say the values 1, 2, 3, 4, and 5.
Logic would say you could do newVector = new Vector. ( [1, 2, 3, 4, 5] );
You could also try something like this...
var tmp = [1, 2, 3, 4, 5];
newVector = new Vector.();
newVector = newVector.concat(tmp);
But then you get a type error converting Array to Vector.
I'm stumped, am I missing something stupid or does the vector class really not play well with numeric types? You can try making them decimal numbers just to be sure they get cast as number and not int.
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Dec 7, 2011
[code]I want to input a number and find a match for the number, returning the values on the row in to specific fields for each number. For example, if I input the number 10 in an input field, I want the number 1.2276, 0.00100, 106.38 and the rest of that row to output these values I have seen so many options, don't know where to start.
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May 5, 2010
I'm struggling to add my array number values together within my addListener. I'm able to trace all of the numbers.[code]...
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Jul 17, 2010
im trying to get a movieclip to go to a certain frame when its health is at a certain number. Ive coded it so that if the health is 14, it will go to the first frame, and if the health is 13, it will go to the second frame using this code, and if the box touches it, its health will decrease by 1.
[Code]...
but before the box even touches the movieclip, the movieclip is already on the second frame.
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Mar 2, 2010
I got a slideshow class, and in here I have a Number variable named "currentImage". This is changing(with the method currentImage += 1 when you click to the next image.
The problem is that when I trace currentImage (Event.ENTER_FRAME), it gives different values on odd and even frame numbers. On frame number 1 trace is 0, on frame number 2 trace is 1 and so on, on frame number 3 it is back to 0 and so on.
The slideshow works, but I got a function that resets the slideshow and this function is also using currentImage, this function doesn't work because of the changeing number.
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Apr 6, 2009
I want to get a random number between two numbers. And i found this codes on google.And i use this code to create some balls
var balls:int = 30;
for (var i:int = 0; i < balls; i++) {
var ballmovieclip:MovieClip = new MovieClip();
[code].....
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Sep 21, 2010
lets say i do some simple AS3 math and get a Number of 199. How can i use a Array with values of "preferred" numbers, compare the 199 to the array and round up or down to the closest value in the array?
[Code]...
I want to round the 199 up to 200(closest match) and have the myMatch = the rounded number from the array.
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Jan 13, 2010
So I have an input text and let's say the user inputs "Hello" in it.Then I want to calculate the total value of what is entered in a fashion like H=4, e=2, l=3, o=6. Meaning the total value of the entered characters would be 18 in this case.
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Feb 25, 2012
I have noticed that if I create an int with a large value, the dynamic type of the object seems to be Number. Example:
[Code]...
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Jul 12, 2010
How could I count the number of times that the values are found, i.e. yes=2, no=1 .. in AS3?
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Jun 12, 2011
I've been making arrays from numbers produced by the Collatz conjecture. But when the number where we start calculating exceeds over 1x10^16 program can't do any more calculations. It loses it's capability to handle odd numbers. Heres a part of my code that makes calculations:
ActionScript Code:
var a:Number;
var result:Array = new Array();
var count:int = 0;
function calculate(e:TimerEvent):void{
[Code] .....
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Feb 14, 2005
What is the best way to find a random number that is not equal to two specific values?
1) find random number (let's say from 0 to 5)
2) check if the result is not 4 or 5
3) If it is, run the random function again and again until the condition is met.
Or maybe there's a way to set up that at once (find random number that is not equal to 4 or 5).
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Mar 15, 2005
Q. How do I set the width of the array and length and set each of the values in it to the same number.This is for a game im working on. (Tile like you could of guessed.)
Note: I know you use for loops to find the x and y of the values... This doesnt work, but think its how it suppose to work.
Code:
_global.ymap = 4;
_global.xmap = 4;
for (y=0; y<_global.ymap; y++) {[code]......
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Nov 17, 2010
I want to animate an image inside a movieclip with frame label animate1, animate2, animate3 and animate4.I did manage to generate random numbers but my concern is that I want my animation will not animate same image twice, below is my code.
[Code]...
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Sep 13, 2004
This ActionScript is creating reading an XML file, and laying out thumbnail images. I'm stuck though! Each thumbnail is given a value of thumbnail[x], going from 0-5. I wrote some mouse actions and need to access each thumbnail's number, not entire name (where I have it in red below).
[Code]...
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Feb 14, 2005
find a random number that is not equal to two specific values? ex:
1) find random number (let's say from 0 to 5)
2) check if the result is not 4 or 5
3) If it is, run the random function again and again until the condition is met.
Or maybe there's a way to set up that at once (find random number that is not equal to 4 or 5).
View 2 Replies
Jan 8, 2010
I'm doing some calculation with numbers and would like to only print an integer (the number without the decimals).I thought that the toFixed() method of the Number class would do the trick, and it does most of the time. But quite frequently strange values are returned. Here are 2 examples:
Number(0.002).toFixed(0) returns
"0." while
Number(1.002).toFixed(0) returns
"1" (without the period)
Once in a while, Number(0.002).toFixed(0) returns "1"
Needless to say that's not the expected behaviour. Am I not using this method correctly?
*edit: I know I just have to do int(0.002) to get 0 but I'd like to understand that strange behaviour.
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Nov 1, 2011
I have colour values from a Flash application that are ARGB format(A being the alpha/transparency value). I have to convert that long decimal number to a RGB/Hexadecimal number in Javascript. Do you know how I can extract the individual R, G, B & A values from a long(8 digit) number? Here's my function which converts a number to hexadecimal BUT its not good enough because it needs to convert the values individually(R,G,B,A):
[Code]....
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Feb 3, 2006
I just read the tutorial "Finding Values in an Array". Sure, the code works, but that's only because we are searching arrays the contain a small number of elements. Suppose we have n elements in an array. To search that array for a particular element we may have to do n comparisons. If the array we are searching contains 10 million elements, we have a problem; can you imagine doing "if (this == that)" 10 million times? There's got to be a better way to search the array. Or perhaps we shouldn't use arrays to store the information.
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Sep 13, 2011
I'm getting
ActionScript Code:
1067: Implicit coercion of a value of type
__AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?
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