Actionscript 3 :: Vector Number Does Not Extend Vector
Nov 16, 2011
I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.
Every Vector I've ever tested all extend Vector.<*>.
Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them.
<type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false">
<extendsClass type="__AS3__.vec::Vector.<*>"/>
[code]...
But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.
Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected.
And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.
ActionScript Code: 1067: Implicit coercion of a value of type __AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?
I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
I'm trying to extend a line from any given point to the mouse by a certain number of pixels (say, 100). This is the closest I've got: link to SWF. As you can see, the red line is behaving as it should (connecting the "any" point, located at the center of the screen, with the mouse) but the blue line is extending a line from the origin to the mouse by 100 rather than from the "any" point.
The AS3 code on the first frame (shown above, complete below): Actionscript Code: import flash.events.Event; import flash.geom.Point; function findTermination( x0:Number, y0:Number, [Code] .....
I've expanded the findTermination function as much as I can to make it easier to read (I have a real bad habit of doing everything on as few lines as possible).
instantiate a Vector.<Number> with two values of 1.0 You might think I would do Vector.<Number>(1.0, 1.0); but that only traces 0 Is what I'm trying to do possible? If so, how? Or am I stapled to the routine of using .push ?
But after the 2nd tick, it doesn't add only those 2 elements but the whole other vector I really don't get what this is happening. I don't use tempCoords anywhere else in my code. The coords vector is updated in a MOUSE_MOVE event with the coordination point of the mouse.
How would you go about initializing a Vector. with say the values 1, 2, 3, 4, and 5.
Logic would say you could do newVector = new Vector. ( [1, 2, 3, 4, 5] );
You could also try something like this...
var tmp = [1, 2, 3, 4, 5]; newVector = new Vector.(); newVector = newVector.concat(tmp);
But then you get a type error converting Array to Vector.
I'm stumped, am I missing something stupid or does the vector class really not play well with numeric types? You can try making them decimal numbers just to be sure they get cast as number and not int.
I have a large vector drawing (imagine 5000x5000) that i want to break up into separate pieces. I know that I can convert this vector drawing into a bitmap and then use the copyPixels method to create many separate bitmaps of the different regions of the original vector drawing, but is there any way to subdivide it into movieclips that just contain vector graphics instead of a bitmap?The reason im dividing a big chunk of vector graphics into smaller pieces is for performance reasons, so flash would only render a small part of this big chunk at a time (only certain regions/voxels/subdivisions are rendered at a time). But bitmaps apparently take up a lot of memory and the system im using would take much less memory if these subdivisions could be preserved in their original vector graphics form.
I imagine I could use masks somehow to achieve this effect (for each subdivision, duplicate the huge image and mask only the region that the subdivision represents), but I dont know the performance costs of masking or if this will create other problems.So is there anyway to split up a movieclip of vector graphics into smaller movieclips of vector graphics the same way copyPixels can with bitmaps?
I already Import PSD layers into the Flash CS3 project. But it Imported as a PNG image and not a vector shape.I am using it in a web page and Its size is not suitable for fast loading.
How can I import PSD layers to the flash projects as vector shapse?
I have a simple landing page that im making for a website.The title to the site. Just plain simple static text but its just always edgy and aliased? I even tried making it orginally in a very large font size breaking it up and then reducing it in size. Still no luck.But when i zoom in using the right click menu its starts sharpening up and in real close-up seems razor sharp. But when the page is displayed at 100% size the text which is now much smaller is aliased.
The great thing about vectors is the data typing / autoComplete.. The thing about them that I hate is the numeric index and the resource intensive retrieval methods you need to pull an element.
so with objects: myObject["myObjectKey"]
is great, fast, etc. BUT there's no data typing myVector[0].myProperty is fantastic for auto complete, but there's no quick index, instead a bunch of for loop logic that can get really messy in more complicated data models where there are a lot of relationships. Does anybody know of an elegant hybrid solution aside from things like
var myProperty:MyFavoriteDataModel = myObject["myProperty"] as MyFavoriteDataModel;
I have seen flash games where the player can actually draw objects. Meaning they have like a pen cursor in the game, and they can just start creating vector art. I have a game in mind where it might be a cool feature to have the user draw a few things. I bet this is a heavy subject so I am not asking for every bit of code I'd need to create something like this, but I have searched quite a lot for anything remotely brushing on this subject and clearly I have no idea what I should be punching into google.
I've imported a vector graphic from AI into my stage. When I click on the vector graphic that's been converted to movie clip symbol and drill down to the vector level, as soon as I insert a keyframe in the timeline, I no longer can use an eraser to edit the vector graphic. It automatically move up one level as soon as I insert a keyframe. Does anyone have any idea why I'm getting this behavior? I want to create a hand written effect with this vector grachic.If I draw a vector square on the stage, convert to movie cli, double double click the movie and then I am able to edit or change the vector shap but that's not the case with the imported AI file.
I have a main.mxml in a flash builderproject. In some library I have a vector. I need to push that vector and its contents to the ui to use to populate lists and what not. How would that be done?
I am trying to use the new Vector class introduced in Flash 10. Tried compiling the code using mxmlc but am getting this error message: Error: Type was not found or was not a compile-time constant: Vector. public var selectedRoutes:Vector.<Route>; What is the general consensus about the viability of using this feature? Can you do introspection of the Vector with describeType and get the type the Vector contains at runtime?
Why would bitmap outperform vector?My Flash is for a large Kiosk, with rich media requirements and must function accurately as a counter. I want to keep everything vector for scalability. When I did a simple FPS test, I noticed my Bitmap version performed perfectly, and the all vector file was noticeably slower.
- only text and bitmap perform well, not vector - background and clouds OK, but more layers slow it down
I'm looking to build a website that has a flash interface and allows visitors to upload vector art in a number of file formats such as SVG, EPS and AI.
I have two rather large problems... 1) I need to load the original vector art, probably convert it to FLV and display it in my flash application. 2) After the user potentially loads a number of images, adds some text, rotates or transforms some elements, I need to save the resulting composition into a vector art format that I can print.
I'm not much of an AS developer...my experience is mostly in .NET/C# & C++. I'm looking for a good library or API that provides the functionality I will need to convert different image formats and save the results. How much of this can be done using Flash / AS...? How much in C#...?
im trying to recreate the swf on that page only then in AS 3.0 I'm halfway there but i cant seem to draw the correct line on the normals of the main vector. from point0 to point1 would be vector 1, and from point0 to point2 would be vector 2. Vector2 has been drawn with the normals to its sides. (the blue cross)Vector 1 has also been drawn, its the black line thats running to the green ball.Im trying to visualize the forces of vector1 on vector2. just run the code and you'll see what i mean:
ActionScript Code: //canvas var canvas:Sprite = new Sprite(); var point0:Sprite = new Sprite(); var gr0:Graphics=point0.graphics;
I'm making a game based on pong. At the start of a round, the ball will go in a random direction and when the ball hits a paddle the ball will move in a certain direction depending where it hit the paddle. The more centralized the hit is, the more straight the bounce is. Here's the tricky bit: the ball may hit either a vertical or horizontal paddle and I want the xspeed(horizontal movement) or yspeed(vertical movement) of the ball to increase/decrease in proportion to the opposite speed while keeping the same general speed of the ball(it can decrease and increase). Here's an example(you might want to get a pen/pencil and a piece of paper):
Let's say the ball is moving at 45 degrees(so it's going downward right) and hits a horizontal paddle smack dab in the middle, thus it goes at 270 degrees(straight up). So, at first the xspeed and yspeed are both the same, then the xspeed is zero and the yspeed is at the max(to the general speed).However, let's say that the ball hits the same paddle but at the edge(either edge will do the same) thus making the ball go at a near 360 degree angle, making the xspeed near max and yspeed almost zero. Like I said, I want the two speeds to increase/decrease in proportion to the general speed, this is so that xspeed or the yspeed don't exceed the general speed.
I've checked on the web, but I can't find an article/explanation on how to import vector graphics from illustrator into Flash.If this isn't possible, how do you go about dynamically importing it (not in the swf)?
I have made a webpage that scales to the size of the users screen. Now i'm having to following problem. There is a image gallery in this website that makes use of an XML file. Everytime when the website is scaled to a bigger size the image gets unsharp. This only happens to the external image that is displayed in the gallery since the flash elements are all vectors.I was already thinking about a higher DPI rate or using different images.
1067: Implicit coercion of a value of type __AS3__.vec:Vector.<Foo> to an unrelated type Array.Really? Doesn't Vector include all the properties, methods and signatures of Array? Is there some low level reason Vector cannot be cast to Array?
I'm looking for a program that will lip sync a character to audio, and export it a vector to be impoerted into Flash. The character needs to be able to be animated as well.
Site Pal is close to what I'm looking for, but I need to be able to control the animation. The characters need to be able to interact with each other and change costumes
I'm animating a series of vector based objects (brought in from Illustrator and converted to movie clips - want to keep them as vectors as I'm changing scale a lot and want to retain the clean vector edges etc) which I have applied a blur effect to in the motion editor (to give the appearance of 'motion blur').
Once I add the blur filter to the given Tween Span and test the movie, that particular part of the animation is very slow and jerky and I get the Output error:"Warning: Filter will not render. The DisplayObject's filtered dimensions (3745, 4692) are too large to be drawn.
Now I realise that the vector is too large to apply this filter to at this point in the animation and thus is affecting performance etc, but as I need to keep the image large, as I want to have a part of it go full screen at one point in the animation.