ActionScript 3.0 :: How To Use A Vector Class

Feb 23, 2009

I have created a new instance of a vector class,

ActionScript Code:
var v:Vector.<String>;
v = new Vector.<String>();

[code].....

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Flex :: How To Use New Vector Class

Oct 2, 2009

I am trying to use the new Vector class introduced in Flash 10. Tried compiling the code using mxmlc but am getting this error message:
Error: Type was not found or was not a compile-time constant: Vector.
public var selectedRoutes:Vector.<Route>;
What is the general consensus about the viability of using this feature? Can you do introspection of the Vector with describeType and get the type the Vector contains at runtime?

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Actionscript 3 :: Vector Class In Flex SDK?

Apr 1, 2011

From which version of the Flex SDK is the Vector class available for Adobe AIR applications? I want to use a library that contains some code with Vectors. But my Flex Builder 3 (Flex SDK 3.0) doesnt seem to support it.

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ActionScript 3.0 :: Create A Vector Of A Class?

Aug 30, 2010

I'm trying to create a vector of a class... i'm. writing this code

Code:

var size:Number = 10;
var testVec:Vector.<classB> = new Vector.<classB>(size);
so when i try to use this vector in some funcion like this

[Code].....

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ActionScript 3.0 :: Possible To Use Vector Class In Flex 3.5?

Aug 17, 2011

Can I use vector class in flex sdk 3.5? I'm using flash builder 4 standard edition.

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Actionscript 3 :: Obtain A Class Reference To Vector.<T>?

Dec 16, 2010

Is it possible to obtain a Class reference to a Vector.<T>? I tried the following code:var cls : Class = Vector.<int>;But it fails with a coercion error, presumably because Vector.<T> is also a global function. Is there a simple way around this?

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ActionScript 3 :: Vector Class - Map And Filter Methods

Oct 11, 2011

Any good 'real world' examples of when and why you might use the map and filter methods of the new Vector class in Actionscript?

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ActionScript 3.0 :: Vector Class Containing Flash.geometry.Points?

Aug 29, 2010

import flash.geom.Point; I am trying to write a game using the new Vector class.  Then Vector will  be composed of flash.geom.Point (s). However, when I try to use the concat funtion to return another vector with a series of Points added to the end of the vector, I will get: TypeError: Error #1034: Type Coercion failed: cannot convert flash.geom::Point@bce8901 to __AS3__.vec.Vector.<*>. at Vector.<*>$/castToThisType() Action script is saying that I am trying to convert a vector to Point to a vector.  I do not see how this is the case. In the example below, I have declared adjoiningPoints to be of:var adjoiningPoints:Vector.<Point>;
 
When I call path.concat( myNextPoint );  I get the above error.  In order to troubleshoot  the problem, added the additional lines declaring 'iAPath'.  When I work with the arrays everything works fine. The arrays are entirely populated with points and there is no error.

[Code]...

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Actionscript :: Vector Class In A Flex Library Project?

Dec 20, 2009

i seem to be having some problems with the Vector class in actionscript 3 in a Flex Project or an ActionScript Project it is possible to do this var v:Vector.<String>; But when i do the same thing in a Flex Library Project (to create an SWC) then i get the following error on that line of code 1046: Type was not found or was not a compile-time constant: String.

so when using Flex Library Project it fails..., but when i compile the same thing using compc there are no problems any idea why only the library project is complaining about Vector ?

[Code]...

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Actionscript3 :: Flex - Declare Generic Class (like Vector)?

Jun 14, 2011

As you all know, Vector support type checking by added Type parameter.

var v:Vector.<String> = new Vector.<String>();

I wonder if I am able to create a custom class that have Type parameter, something like this

var myClassInstance: MyClassDefinition.<String>;

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Flex :: The Source Of Action Script Vector Class?

Jun 28, 2011

Are there some online resource/page/repository where I can view the sources of action script Vector class?

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Vector Class Throwing Error After Publishing FLA For Generating IPA

Sep 29, 2011

I am creating a flash game for iPhone using Flash CS5, Everything runs smoothly when creating swf via Ctrl+Enter. But when I am attaching .p12 and provisioning profile files and publish the FLA for generating .ipa there is an error thrown by the compiler that is:

"Incorrect number of arguments, Expected no more than 0"
private static function closestVertexOnOBB(p:Vector, r:RectangleParticle):Vector {
var d:Vector = p.minus(r.samp);
var q:Vector= new Vector(r.samp.x, r.samp.y);
for (var i:int = 0; i < 2; i++) {
[Code] .....

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ActionScript 3.0 :: Write Functions For Generic Vector Class?

Apr 16, 2011

Is there no way to extend the vector class or write functions for a generic vector without specifying the class? There are a few basic reusable functions I want to use and I'd prefer to stick with vectors rather than arrays.

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ActionScript 3.0 :: Return Vector Object From Composing Class

Mar 16, 2011

I have a CSV reader class that parses a CSV file.....
1,11.15126526
2,11.28306635
3,10.78296071
4,10.79878325
The CSV reader class works and produces a Vector.<Point> ... However the container class (which includes an instance of the CSVFile class) needs to access the resultant Vector. Whenever I 'return' the Vector.<Point> to the container via a CSV method it is always empty...I don't know if its something to do with the size of the Vector<> or what?

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Actionscript 3 :: Arrays - Option For Subclassing Vector Class (Flash Player 10)?

May 7, 2009

I would like to take advantage of all the goodness of the newer Vector class for FP10, but it seems it is marked as final. I am doing some intensive mathematical processing in Actionscript, and repeatedly process arrays of Numbers. I have previously been using my own subclass of Array(I call it NumericArray), with added functions such as sum(), mean(), add(), multiply(), etc. This works very well and allows for some clean OO code. However, I am finding through profiling that about 95% of my processing time occurs in the functions of these objects. I need more performance out of these arrays.

I want to use a Vector, as it provides some performance enhancements. I want to specifically use a Vector.<Number>. Unfortunately, I cannot subclass Vector as it is marked final. What is the best and cleanest way to imitate what I was previously doing with a subclass of Array, to a Vector.<Number>?

I have thought about passing around Vector.<Number> variables instead of my custom class and just using utility functions to manipulate, but this is not good OO design and will be a pain to use, not to mention ugly.

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ActionScript 3.0 :: Vector Of A Superclass Hold A Reference To A Vector Of A Subclass?

Sep 13, 2011

I'm getting

ActionScript Code:
1067: Implicit coercion of a value of type
__AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....

which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?

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Professional :: Import Photoshop Vector And/or Vector Styles?

May 7, 2010

I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.

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ActionScript 3.0 :: Vector Of Objects - Pass In A Vector To A Function?

Jul 23, 2011

If I want to pass in a vector to a function, a vector of any object specifed would it be someVetor:Vetor.<T>? beause FB 4.5 sais T is undefined.

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Actionscript 3 :: Increase Vector Length To 200 After New Vector.<String>(100)?

Dec 24, 2010

Created Vector with the initial length of 100.

var v:Vector. = new Vector.(100);

v[90] = "Ninety"

v[190] ="oneninety" //RangeError: Error #1125: The index 110 is out of range 100.

//How to change the length from 100 to 200 to store a value at index 190

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Actionscript 3 :: Vector Number Does Not Extend Vector

Nov 16, 2011

I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.

Every Vector I've ever tested all extend Vector.<*>.

Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them.
<type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false">
<extendsClass type="__AS3__.vec::Vector.<*>"/>

[code]...

But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.

<type name="__AS3__.vec::Vector.<Number>" base="Object" isDynamic="true" isFinal="true" isStatic="false">
<extendsClass type="Object"/>
<constructor>

[code]....

Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected.
And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.

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Actionscript 3 :: Flex3 - Convert One Vector Data To Another Vector Data?

Mar 11, 2011

Class ShootGame implements IGame{

[Code]...

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ActionScript 3.0 :: Divinding Vector Graphics Into Vector Graphics

Jul 28, 2009

I have a large vector drawing (imagine 5000x5000) that i want to break up into separate pieces. I know that I can convert this vector drawing into a bitmap and then use the copyPixels method to create many separate bitmaps of the different regions of the original vector drawing, but is there any way to subdivide it into movieclips that just contain vector graphics instead of a bitmap?The reason im dividing a big chunk of vector graphics into smaller pieces is for performance reasons, so flash would only render a small part of this big chunk at a time (only certain regions/voxels/subdivisions are rendered at a time). But bitmaps apparently take up a lot of memory and the system im using would take much less memory if these subdivisions could be preserved in their original vector graphics form.

I imagine I could use masks somehow to achieve this effect (for each subdivision, duplicate the huge image and mask only the region that the subdivision represents), but I dont know the performance costs of masking or if this will create other problems.So is there anyway to split up a movieclip of vector graphics into smaller movieclips of vector graphics the same way copyPixels can with bitmaps?

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Import Psd To Fla As Vector?

Oct 14, 2009

I already Import PSD layers into the Flash CS3 project. But it Imported as a PNG image and not a vector shape.I am using it in a web page and Its size is not suitable for fast loading.

How can I import PSD layers to the flash projects as vector shapse?

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Is Text Really Vector In Flash

May 22, 2009

I have a simple landing page that im making for a website.The title to the site. Just plain simple static text but its just always edgy and aliased? I even tried making it orginally in a very large font size breaking it up and then reducing it in size. Still no luck.But when i zoom in using the right click menu its starts sharpening up and in real close-up seems razor sharp. But when the page is displayed at 100% size the text which is now much smaller is aliased.

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ActionScript 3.0 :: Anything Like An Associative Vector?

Dec 14, 2010

The great thing about vectors is the data typing / autoComplete.. The thing about them that I hate is the numeric index and the resource intensive retrieval methods you need to pull an element.

so with objects:
myObject["myObjectKey"]

is great, fast, etc. BUT there's no data typing myVector[0].myProperty is fantastic for auto complete, but there's no quick index, instead a bunch of for loop logic that can get really messy in more complicated data models where there are a lot of relationships. Does anybody know of an elegant hybrid solution aside from things like

var myProperty:MyFavoriteDataModel = myObject["myProperty"] as MyFavoriteDataModel;

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ActionScript 3.0 :: Allow Vector Drawing In .swf??

Nov 29, 2011

I have seen flash games where the player can actually draw objects. Meaning they have like a pen cursor in the game, and they can just start creating vector art. I have a game in mind where it might be a cool feature to have the user draw a few things. I bet this is a heavy subject so I am not asking for every bit of code I'd need to create something like this, but I have searched quite a lot for anything remotely brushing on this subject and clearly I have no idea what I should be punching into google.

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How To Edit Vector In Flash

Aug 19, 2009

I've imported a vector graphic from AI into my stage. When I click on the vector graphic that's been converted to movie clip symbol and drill down to the vector level, as soon as I insert a keyframe in the timeline, I no longer can use an eraser to edit the vector graphic. It automatically move up one level as soon as I insert a keyframe. Does anyone have any idea why I'm getting this behavior? I want to create a hand written effect with this vector grachic.If I draw a vector square on the stage, convert to movie cli, double double click the movie and then I am able to edit or change the vector shap but that's not the case with the imported AI file.

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ActionScript 3.0 :: Push A Vector To The UI To Use?

Jun 8, 2011

I have a main.mxml in a flash builderproject. In some library I have a vector. I need to push that vector and its contents to the ui to use to populate lists and what not. How would that be done?

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AS3 :: Why Would Bitmap Outperform Vector

Apr 27, 2010

Why would bitmap outperform vector?My Flash is for a large Kiosk, with rich media requirements and must function accurately as a counter. I want to keep everything vector for scalability. When I did a simple FPS test, I noticed my Bitmap version performed perfectly, and the all vector file was noticeably slower.

- only text and bitmap perform well, not vector
- background and clouds OK, but more layers slow it down

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C# :: Vector Graphics Libraries Available In AS

Nov 16, 2010

I'm looking to build a website that has a flash interface and allows visitors to upload vector art in a number of file formats such as SVG, EPS and AI.

I have two rather large problems...
1) I need to load the original vector art, probably convert it to FLV and display it in my flash application.
2) After the user potentially loads a number of images, adds some text, rotates or transforms some elements, I need to save the resulting composition into a vector art format that I can print.

I'm not much of an AS developer...my experience is mostly in .NET/C# & C++. I'm looking for a good library or API that provides the functionality I will need to convert different image formats and save the results. How much of this can be done using Flash / AS...? How much in C#...?

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