Vector Class Throwing Error After Publishing FLA For Generating IPA
Sep 29, 2011
I am creating a flash game for iPhone using Flash CS5, Everything runs smoothly when creating swf via Ctrl+Enter. But when I am attaching .p12 and provisioning profile files and publish the FLA for generating .ipa there is an error thrown by the compiler that is:
"Incorrect number of arguments, Expected no more than 0"
private static function closestVertexOnOBB(p:Vector, r:RectangleParticle):Vector {
var d:Vector = p.minus(r.samp);
var q:Vector= new Vector(r.samp.x, r.samp.y);
for (var i:int = 0; i < 2; i++) {
[Code] .....
I am working on an old as2 project. I noticed that my import calls are not getting updated, so I decided to create a bogus import ... import junk; ... which should throw an error
I have buils a flash movie using a document class, all works fine. When I load the movie using a preloader all reference to the stage as in stage.scaleMode = StageScaleMode.NO_SCALE; or stage.stageHeight throws a TypeError: Error #1009: I think i undrestand the problem, I am no longer accessing the stage properties. How do i access stage properties from the document class once loaded into the prelaoder?
I want to know if it is possible to create a vector based file (PDF) from a web based Flash application. The application would be a 'Design it yourself' type deal, it would just be a fancy text generator. All this will be designed by the user using the flash application.What I want to know is once the user has finished designing their text, can this 'creation' then be exported as preferably a PDF, or Jpg, etc. once the user submits the design?
I'm having a little difficulty when it comes to getting objects ready for garbage collection.
I have some dynamically created movieclips.
Within each clip, I have a combo box and a close button. When the user clicks the clsoe button, it runs a function that removes all the event listeners for the close button and combo box, and removes the parent clip from stage. I also want to make the parent clip null, and this is where I get an error. I'm not sure how to tell Flash "make the parent of the close button clip = null.[code]...
I am getting an error which says "ArgumentError: Error #1063: Argument count mismatch on bingo_game9_AS3_fla::MainTimeline/get_link(). Expected 0, got 1."
When trying to access a web page from Flash. The movie clip on the stage is called "link_mc" btn_over, btn_out etc. works fine. It just changes the size of the mc when mouse is over using functions elsewhere.
I am using the ExternalInterface to communicate between Flash and JavaScript using callbacks and the call method. I would like to throw an exception in ActionScript 3.0 and catch it in JavaScript and I was wondering if there was anyway to do that?
I have an air application, in which the user types javascript in a textarea, and it is eval'd in an mx:HTML component, but even with try/catch around the eval, and around the code in the eval, and an HTMLUncaughtScriptExceptionEvent handler, it still throws an error. htmlWindow is html.htmlLoader.window.
I've been fighting with this backwards and forwards and haven't identified the problem:I have three frames that I want the user to page through with forward/backward buttons. Three frames means 4 buttons, two forward buttons and two back buttons:[code]What it does is, the lets m press the first Next button and does go to the second frame, but it throws the following error and the other buttons don't work:[code]Why can't I shake this thing? Is there a better way altogether?
Could you please explain how to disable this unnecassery, bogus, and semantically invalid behavior of the network communication classes when it receives a 0 valued byte? (specifically the Socket class.)
I have a button in my AS3 flash file that is using the .autorepeat property successfully. the button is too sensitive so a single click is being registered as multiple clicks. I'm trying to use the repeatDelay & repeatInterval properties but I'm getting the following error. "1119: Access of possibly undefined property repeatDelay through a reference with static type fl.controls:Button." Do the repeatDelay & repeatInterval properties work in AS3??
In Adobe AIR 1.5, I'm using URLLoader to upload a video in 1 MB chunks. It uploads 1 MB, waits for the Event.COMPLETE event, and then uploads the next chunk. The server-side code knows how to construct the video from these chunks.
Usually, it works fine. However, sometimes it just stops without throwing any errors or dispatching any events. This is an example of what is shown in a log that I create:
Uploading chunk of size: 1000000 HTTP_RESPONSE_STATUS dispatched: 200 HTTP_STATUS dispatched: 200 Completed chunk 1 of 108
TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.containers::BaseScrollPane/drawBackground() at fl.controls::TileList/draw() at fl.core::UIComponent/callLaterDispatcher()
Now I've tried several of Adobe's own examples from this page, http:/[url]....., and they all throw this error as well.The error is triggered by the TileList instance being the argument of the addChild function.Here's my package, which works fine when I change the displayComponent is be a List.
Simple to understand problem, hoping for similarly easy solution:When I type in my search query, I sometimes get the "Error #1009 Cannot access a property or method of a null object reference" on the dataField = new ArrayCollection(result.data); line.
I'm having problems getting a hitTestPoint to run properly. It keeps throwing the same error no matter what I try. 1120: Access of undefined property mouseX.
I need the mc (thumbs) to fade in and once it has faded check to see if the mouse is over it in order to trigger other code. I need to run the test as soon as the tween is over regardless if there is/isn't a mouse event, which is why you'll see my attempts at using the ENTER_FRAME event.Here is the offending code:
ActionScript Code: TweenLite.to(thumbs, 1.5, {alpha: 1, onComplete:checkMouse}); function checkMouse():void[code]...........
I'm having this frustrating error showing up and I have no idea why. Let me show you my classes and see if you can spot anything wrong. First, here's my ILode interface:
So the problem I'm having is the compiler is throwing that 1000: Ambiguous reference error for any reference to instance.priority or instance.label. Why??? Instance is typed to IFlexLodeInstance, and IFlexLodeInstance lists method signatures of priority and label getters, and it inherits ILode, which lists method signatures for priority and label setters. What can I do to get the compiler to stop complaining?
I am using Flash Professional CS5 with ActionScript 3.0. The problem is, When I am trying to use fscommand2 function, Flash Compiler throwing an error saying: Scene 1, Layer 'Layer 1', Frame 1, Line 7 1180: Call to a possibly undefined method fscommand2.But, I am able to use fscommand. But, it is for different purpose, so will not fulfill my requirement to get Device(Mobile) properties like DeviceID etc.
I installed the lmc_tween.as extention (which was I downloaded from laco.wz.cz) to MX 2004 pro. But when I publish my movie I get eleven of the following errors:
[code]...
Needless to say my movie does not work properly even though earlier today, on another computer (a Mac also with MX 2004 pro) it worked fine. My current install is on a PC running XP with Extention Manager 1.6
I have made an App in CS5. I have a release version made, ready to go. It is running on my iPhone with no problem. The error from iTune Connect is 'Application failed codesign versification. The signature was invalid, or it was not signed with an Apple submission certificate.' I am the developer, within a Company account on iOS Developer Account. what could be causing this error and how to fix it?
Some people reported this error when using Flash Builder, but I am using Flash Pro CS5.5 on a PC with Windows XP. I tried uninstalling and reinstalling Flash Pro and Flash Builder but it did not resolve my problem. I was able to publish the same FLA files about a month ago and did a successful test of my app on an iPad. I made a small change to the size of a slider. This error occured when I tried to republish.I don't know what files are missing but I'm guessing it is something to do with installing AIR for iOS. After reinstalling, my Flash CS5.5 folder includes an AIR2.6 subfolder but not AIR2.7
I use flash CS3 on Mac OSX and I'm creating several AS2 projects with .as class files. Everything code-wise is working perfectly. The problem comes when I make a change to a particular class file, save the file, and the republish the fla. The changes are almost never reflected in the published swf. The only thing I've discovered to work around this problem and actually get my changes published is to publish to a different flash player version, and then republish back to the version I really want. Somehow that seems to actually get flash to load the most recent version.
It seems like this might be some sort of flash caching problem, but I have no idea how to tell it to always check for the newest version of the file.
I am trying to use the new Vector class introduced in Flash 10. Tried compiling the code using mxmlc but am getting this error message: Error: Type was not found or was not a compile-time constant: Vector. public var selectedRoutes:Vector.<Route>; What is the general consensus about the viability of using this feature? Can you do introspection of the Vector with describeType and get the type the Vector contains at runtime?
I've run into a strange Vector out of range error when trying to splice a Vector array. The idea is to cut off the Vector array after a certain point....
var vec:Vector.<int> = new Vector.<int>(); vec.push(1);vec.push(2);vec.push(3);vec.push(4);vec.push(5); vec.splice(3,vec.length); // output RangeError: Error #1125: The index 5 is out of range 5.
The strange thing is that it works perfectly, if I change the Vector to a regular array like:
I've run into a strange Vector out of range error when trying to splice a Vector array. The idea is to cut off the Vector array after a certain point...
ActionScript Code: var vec:Vector.<int> = new Vector.<int>(); vec.push(1);
I started a project in Flash CS4 using Actionscript 3.0 and targeting Flash Player 10. Later, I was told it had to target FP9, so I knocked it down, and then started receiving this error:
1046: Type was not found or was not a compile-time constant: Vector.
From which version of the Flex SDK is the Vector class available for Adobe AIR applications? I want to use a library that contains some code with Vectors. But my Flex Builder 3 (Flex SDK 3.0) doesnt seem to support it.