From which version of the Flex SDK is the Vector class available for Adobe AIR applications? I want to use a library that contains some code with Vectors. But my Flex Builder 3 (Flex SDK 3.0) doesnt seem to support it.
I am trying to use the new Vector class introduced in Flash 10. Tried compiling the code using mxmlc but am getting this error message: Error: Type was not found or was not a compile-time constant: Vector. public var selectedRoutes:Vector.<Route>; What is the general consensus about the viability of using this feature? Can you do introspection of the Vector with describeType and get the type the Vector contains at runtime?
i seem to be having some problems with the Vector class in actionscript 3 in a Flex Project or an ActionScript Project it is possible to do this var v:Vector.<String>; But when i do the same thing in a Flex Library Project (to create an SWC) then i get the following error on that line of code 1046: Type was not found or was not a compile-time constant: String.
so when using Flex Library Project it fails..., but when i compile the same thing using compc there are no problems any idea why only the library project is complaining about Vector ?
Is it possible to obtain a Class reference to a Vector.<T>? I tried the following code:var cls : Class = Vector.<int>;But it fails with a coercion error, presumably because Vector.<T> is also a global function. Is there a simple way around this?
import flash.geom.Point; I am trying to write a game using the new Vector class. Then Vector will be composed of flash.geom.Point (s). However, when I try to use the concat funtion to return another vector with a series of Points added to the end of the vector, I will get: TypeError: Error #1034: Type Coercion failed: cannot convert flash.geom::Point@bce8901 to __AS3__.vec.Vector.<*>. at Vector.<*>$/castToThisType() Action script is saying that I am trying to convert a vector to Point to a vector. I do not see how this is the case. In the example below, I have declared adjoiningPoints to be of:var adjoiningPoints:Vector.<Point>;
When I call path.concat( myNextPoint ); I get the above error. In order to troubleshoot the problem, added the additional lines declaring 'iAPath'. When I work with the arrays everything works fine. The arrays are entirely populated with points and there is no error.
I am creating a flash game for iPhone using Flash CS5, Everything runs smoothly when creating swf via Ctrl+Enter. But when I am attaching .p12 and provisioning profile files and publish the FLA for generating .ipa there is an error thrown by the compiler that is:
"Incorrect number of arguments, Expected no more than 0" private static function closestVertexOnOBB(p:Vector, r:RectangleParticle):Vector { var d:Vector = p.minus(r.samp); var q:Vector= new Vector(r.samp.x, r.samp.y); for (var i:int = 0; i < 2; i++) { [Code] .....
Is there no way to extend the vector class or write functions for a generic vector without specifying the class? There are a few basic reusable functions I want to use and I'd prefer to stick with vectors rather than arrays.
I have a CSV reader class that parses a CSV file..... 1,11.15126526 2,11.28306635 3,10.78296071 4,10.79878325 The CSV reader class works and produces a Vector.<Point> ... However the container class (which includes an instance of the CSVFile class) needs to access the resultant Vector. Whenever I 'return' the Vector.<Point> to the container via a CSV method it is always empty...I don't know if its something to do with the size of the Vector<> or what?
I would like to take advantage of all the goodness of the newer Vector class for FP10, but it seems it is marked as final. I am doing some intensive mathematical processing in Actionscript, and repeatedly process arrays of Numbers. I have previously been using my own subclass of Array(I call it NumericArray), with added functions such as sum(), mean(), add(), multiply(), etc. This works very well and allows for some clean OO code. However, I am finding through profiling that about 95% of my processing time occurs in the functions of these objects. I need more performance out of these arrays.
I want to use a Vector, as it provides some performance enhancements. I want to specifically use a Vector.<Number>. Unfortunately, I cannot subclass Vector as it is marked final. What is the best and cleanest way to imitate what I was previously doing with a subclass of Array, to a Vector.<Number>?
I have thought about passing around Vector.<Number> variables instead of my custom class and just using utility functions to manipulate, but this is not good OO design and will be a pain to use, not to mention ugly.
ActionScript Code: 1067: Implicit coercion of a value of type __AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?
I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
the applicable differences between an ArrayCollection and a Vector in flex? I'm unsure if I should be using one over the other. I saw that Vector is type safe and that makes me feel better, but are there disadvantages?
public var ac:ArrayCollection = new ArrayCollection(); versus public var vec:Vector.<String> = new Vector.<String>();
I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.
Every Vector I've ever tested all extend Vector.<*>.
Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them. <type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false"> <extendsClass type="__AS3__.vec::Vector.<*>"/>
[code]...
But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.
Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected. And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.
I'm looking for method to create Vector and push some values without defining variable Vector. For example:I have function:
public function bla(data:Vector.<Object>):void { ... } this function expects Vector as parameter. I can pass parameters this way var newVector:Vector.<Object> = new Vector.<Object>();
What is serialization support like for the new Vector class? I have a Vector.<GameMove> which I'd like to serialize into a ByteArray. GameMove is a custom class. I presume it's necesssary to call registerClassAlias() on GameMove, but do I also have to register Vector.<GameMove>? It's it it's own distinctive type, or is it kinda composed of those two types?
I'm having a very weird problem with a vector in my application.
Details...I have the following classes.
Person,Player,PlayerController.
Player extends Person. Person extends ObjectProxy in order to enable binding.So the Player class has the [Bindable] tag.The PlayerController class contains a remote object calling a php method to receive a firstname and a lastname and when the CallResponder gets the result from the call,the result handler creates a Player instance. At that moment I am trying to push the player object into a Vector..
The problem is the following.Every time the push method is called, the vector is being populated with the last player that was created but not just in the end of the vector. It replaces the other instances as well! So the vector always contains the most recent player instance but in every position of it.I have also tried doing it with an Array and the results are the same.