Professional :: Import Photoshop Vector And/or Vector Styles?
May 7, 2010I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
View 5 RepliesI need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
View 5 RepliesI'm getting
ActionScript Code:
1067: Implicit coercion of a value of type
__AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?
I already Import PSD layers into the Flash CS3 project. But it Imported as a PNG image and not a vector shape.I am using it in a web page and Its size is not suitable for fast loading.
How can I import PSD layers to the flash projects as vector shapse?
If I want to pass in a vector to a function, a vector of any object specifed would it be someVetor:Vetor.<T>? beause FB 4.5 sais T is undefined.
View 10 RepliesCreated Vector with the initial length of 100.
var v:Vector. = new Vector.(100);
v[90] = "Ninety"
v[190] ="oneninety" //RangeError: Error #1125: The index 110 is out of range 100.
//How to change the length from 100 to 200 to store a value at index 190
I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.
Every Vector I've ever tested all extend Vector.<*>.
Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them.
<type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false">
<extendsClass type="__AS3__.vec::Vector.<*>"/>
[code]...
But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.
<type name="__AS3__.vec::Vector.<Number>" base="Object" isDynamic="true" isFinal="true" isStatic="false">
<extendsClass type="Object"/>
<constructor>
[code]....
Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected.
And my parsing function works for all types correctly again. But my confusion comes as to WHY this is the case, and why I couldn't find any documentation on the subject.
I've done some searching and can't find a good answer on workflow for importing vector graphics in Flash 8.I created a layered Photoshop file and opened in Illustrator to save in .eps format. I'm using Flash 8 and Illustrator CS3. I've tried many options (including trying to simply create my buttons in flash), but can't seem to get the buttons to import properly for scaling purposes into Flash.
View 3 RepliesClass ShootGame implements IGame{
[Code]...
ive made a nice animation(tween)with a bubble ,but id like to import it into photoshop so the frames cane be on seperate layers.is there a way to do this?
View 14 RepliesI have a large vector drawing (imagine 5000x5000) that i want to break up into separate pieces. I know that I can convert this vector drawing into a bitmap and then use the copyPixels method to create many separate bitmaps of the different regions of the original vector drawing, but is there any way to subdivide it into movieclips that just contain vector graphics instead of a bitmap?The reason im dividing a big chunk of vector graphics into smaller pieces is for performance reasons, so flash would only render a small part of this big chunk at a time (only certain regions/voxels/subdivisions are rendered at a time). But bitmaps apparently take up a lot of memory and the system im using would take much less memory if these subdivisions could be preserved in their original vector graphics form.
I imagine I could use masks somehow to achieve this effect (for each subdivision, duplicate the huge image and mask only the region that the subdivision represents), but I dont know the performance costs of masking or if this will create other problems.So is there anyway to split up a movieclip of vector graphics into smaller movieclips of vector graphics the same way copyPixels can with bitmaps?
can i import vector graphics file *.ai file(illustrator generated) into flex3 ??
View 2 RepliesI'm having trouble getting bitmap graphics from Photoshop to import crisply into Flash. I use the highest quality PNG codec, but graphics appear jaggy once they're in Flash.getting crisp graphics into Flash?My stage sizes are 992 x 692 or smaller, and I'm viewing at 100%, so, not expecting graphics to be sharp and clean at maximum magnification...
View 7 Repliesconvert my vector images to SWF files to play in Flash 9.0/AS3. Currently, all I can find is software to convert to AVMI Movie and I need AVM2.
View 1 RepliesI need to know how to create(convert) to vector text from text created from Text Tool from Flash CS4.
View 5 RepliesI have a problem with shape tweening. I have 2 base poses of a man throwing something, made in Illustrator. I imported them in Flash pro CS5.5 and split them. I want a tween morphing animation with these 2 poses. I set up the shape hints and the are all yellow in frame 1 and green in frame 65 (the second pose).
Now its animating very strange, I thought the points will corresponding with eachother, but the morph is quite ugly, all lines draw through eachother.You can see 2 screenshots of Flash and 2 screenshots from the movie I rendered in the files included.
I am trying to improve the frame rate of a game that draws many floor tiles. Currently, the floor tiles are vector graphics and stored as different frames in a movie clip. I wanted to experiment with rasterizing a floor tile and seeing if that would provide any frame rate boosts. I did this by converting one of my tiles (one of the frames in my movie clip) to a png and replacing the vector version of this tile with this raster version. I then tested two worlds--one filled with tile A (vector) and another filled with tile B (png).
In all my tests, world with tile A (the original vector version) outperformed the world with tile B. I am guessing that the reason I am not getting the expected performance gains is because I am still rendering the tiles in the old style and not using any strict bitmap drawing calls?why it is that this method fails to boost rendering speed? Would I have to switch my rendering code to strict bitmap draw calls?
Why is it that I can never change a vector object's color? I mean I would think it'd be as simple as changing the fill color but that does nothing.
And why is it that copying and pasting vector objects from illustrator very inconsistent? Sometimes I get the exact copy, and other times their's three anchor points missing, very much screwing up the look of the object. Also, when I import a vector png image made in photoshop to flash, the fill is hollow at times.
I had something wrong in Flash Pro CS5, all vector shapes and text fields are too sharp and output is very good and smooth ( Normal ) !
View 5 Replieswant to know if it is possible to create a vector basedfile (PDF) from a web based Flash application. The applicationwould be a 'Design it yourself' type deal, it would just be a fancytext generator. All this will be designed by the user using theflash application . What I want to know is once the user has finished designingtheir text, can this 'creation' then be exported as preferably aPDF, or Jpg, etc. once the user submits the design?
View 6 RepliesWhen it comes to imported vector graphics are there any methods to decrease the swf's file size as much as possible? So far I have:
- imported an illustrator ai file (strokes 'expanded' in illustrator and unneeded swatches/ brushes etc. deleted and with no raster images embedded)
- exported the file in illustrator as swf and imported that swf into flash
- imported ai file and breaking it down to flash shapes
- optimized those shapes as much as possible
I rather use vector as much as possible. For a banner for examle, I've imported vector images of trees. I couldn't get it below 40 kb so I exported all illustrator files to png files which helped. Can detailed vector images be optimized just as much? Or is it better to use bitmap files when it comes to more detailed graphics? Does it matter if it is a vector images made in flash or a imported vector file even if both have the same number of paths?
I am working on a project that some one else created. There were very orgainized, but my question is this: There is a starburst shape, and in the property inspector it is labeling as yellow burst, and that's how it shows in the library. But one instance of it is red in the movie, and I can not find it to change or delete as they called everything dynamically. how this was done, or how I might locate this object?
View 3 RepliesI'm trying to make straight lines grow out of a stationary dot, like veins. I've tried shape tween, but it only works for shapes, not lines. I'd just get a blank workspace when I hit play. I've also tried motion tween, but I can't get the line to grow continuously to a point.
View 11 RepliesSpecific to Flash Professional CS5. With its export options greatly reduced, there seems to be no way to make Flash graphics accessible by other programs. Is there any workaround?Currently, Flash can output two kinds of vector images: SWF and FXG, neither of which seem to be importable by most applications, including Fireworks and Illustrator (which write to FXG but not read from it), and Catalyst doesn't seem to write to anything other than what Builder uses. In other words, I know no way to export Flash files to vector formats (besides using Flash CS4).
View 2 RepliesSo when I scale text in a tween, it doesn't look at all smooth. I tried to compensate by increasing the frame rate, but even 60fps doesn't fix it. So I'm pretty sure that the scaling is limted to pixels. I immagine I can fix this by converting the text to vector art, so it will scale at less-than-pixel intervals.
Is this a correct solution? If so, how do I do this?
Is there seriously no way to convert a vector graphic into a motion guide for Flash? Are the Pen and Pencil tools really the only way to define the path for a motion tween? I have CS3 (Flash, Illustrator, PhotoShop). I just got the trial version of CS5. I have a subscription to[url]... I have searched these forums and the internet in general for hours.
All I want to do is move a symbol around in a circle, but my pen/pencil skills are not sufficient to create a circle. Editing the CS5 motion path has proved exceedingly tedious and not round. There's a perfectly good circle tool in all four applications...
Can I select all areas of the same fill/line colour attributes and tell flash to fuse them together into one new area so removing all the internal vector edges?Where is that command?Desperately wondering how I can reduce the complexity of some artwork, to try and stop CS5 crashing, or CS4 saying out of memory.I have a graphics exported from a mapping program as an Adobe Illustrator file. Lots of adjoining coloured areas, there being five different colours on the map. many of these areas abutt and are the same colour, so the vector lines between them could be removed and hopefully reduce the file size.Explained a different way, imagine a world atlas map with France Germany and Spain all in yellow, can I select them and choose fuse and lose their adjoining boundaries ?Is there in fact a clever way of getting flash to select all areas of the same colour, so I dont miss any , then fuse them ?This assumes that my issues lie with complexity of artwork and not just the number of layers I have in my movie clip.I seem to have reached a limit of Flash CS5, 27Mb file of 16 layers, each layer a movie clip, 5 of which are these coloured areas. This will severeley limit my plans yet I see far more complex diagrams on the net. If this was a Freehand file it would be a few Kb.
View 2 RepliesI'm going to create a iOS app in flash and convert. I'm thinking I may want to load graphic assets at runtime. I'd like these assets to be vector graphics so they can be resized easily with no quality degradation. I usually use SWF files ofr this purpose. Unless I'm wrong, a converted iOS app probably does not load SWF files. So I'm wondering what kind of vector graphics file format can iOS load at runtime?
View 1 RepliesAs you can see when the bird flies across the screen it leaves part of it at the end, then clouds and the wolf do the same thing.This is all vector based artwork. It doesn't make sense becuase the simple images or complex images both leave a portion behind when rendering.The video plays perfectly in Flash. I tried importing it into iMovie and the same problem occurs.I don't even know what this is called so I can't seem to find any support on the issue
View 6 RepliesI am updatig a site for a friend and I need to change the images. I was sent some "elements" that contain what looks like the entire web page. How would I go about importing these and editing their layers so that I can make them into links, etc?
View 1 RepliesI'm looking for a method to import Photoshop shapes intro flash. I want to import them as vectors not bitmaps. Is it possible?
View 2 Replies