Professional :: Export Vector File From Web Flash Application?
Oct 6, 2008
want to know if it is possible to create a vector basedfile (PDF) from a web based Flash application. The applicationwould be a 'Design it yourself' type deal, it would just be a fancytext generator. All this will be designed by the user using theflash application . What I want to know is once the user has finished designingtheir text, can this 'creation' then be exported as preferably aPDF, or Jpg, etc. once the user submits the design?
I have made one one mobile application in flash builder using flex mobile project I have a question that "why size of an .ipa file is large as I export a mobile application as iOS application.???? in compare to that same application for android takes small size!
I want to know if it is possible to create a vector based file (PDF) from a web based Flash application. The application would be a 'Design it yourself' type deal, it would just be a fancy text generator. All this will be designed by the user using the flash application.What I want to know is once the user has finished designing their text, can this 'creation' then be exported as preferably a PDF, or Jpg, etc. once the user submits the design?
I create using actionscript to draw dynamic shapes
shape1 = new Shape(); shape2 = new Shape();
and draw some complicated things with actionscript that is done dynamically by user input
I need to save/export the drawing ,these shape as some kind of vector file so this drawing can be manipulated later on by vector program as flash or illustrator
I'm looking for a program that will lip sync a character to audio, and export it a vector to be impoerted into Flash. The character needs to be able to be animated as well.
Site Pal is close to what I'm looking for, but I need to be able to control the animation. The characters need to be able to interact with each other and change costumes
I have a flash file which is 690 x 420 pixels. When I export it and set it up to play on jwplayer it shows with all of the pieces that are off the art board also. This is a test [URL].
We have some very complex animations that, for performance reasons, we want to have them be bitmaps at runtime..
For example, maybe i can write a jsfl script to copy each frame and paste it into a new .fla as a png instead of as vector art, but I haven't explored that option much.
I'm trying to make an online swf where the user can manipulate an image and in the end print it (for simplicity let's say I got a booth and people use my computer one after the other).
My problem is that the printer dialog that pops up when I wish to print really ruines the user experience. First of all I was wondering in it's possible to disable the print dialog box and make the app to print from the defualt printer (or some other way to choose the printer).
Secondly I thought about exporting the MovieClip I wish to print through dot net save the file and then print with javascript. The problem here is that beacause the file I save is not a vector type (I save as jpg or bmp) the print result really doesn't look good.
I'm trying to export a .mov from a .fla file. Strange thing is happening. When I export the .mov, there are small sections of the vector animation that are missing or not showing up like missing puzzle pieces. I can't find anything about this. I've tried many different settings and they yield similar results.
When it comes to imported vector graphics are there any methods to decrease the swf's file size as much as possible? So far I have:
- imported an illustrator ai file (strokes 'expanded' in illustrator and unneeded swatches/ brushes etc. deleted and with no raster images embedded) - exported the file in illustrator as swf and imported that swf into flash - imported ai file and breaking it down to flash shapes - optimized those shapes as much as possible
I rather use vector as much as possible. For a banner for examle, I've imported vector images of trees. I couldn't get it below 40 kb so I exported all illustrator files to png files which helped. Can detailed vector images be optimized just as much? Or is it better to use bitmap files when it comes to more detailed graphics? Does it matter if it is a vector images made in flash or a imported vector file even if both have the same number of paths?
I'm working on some generative art projects in AS3, and I keep running into problems with the quality limits of bitmaps. They're not scalable or editable the way vectors are. Is there a class or library that I can use to take a Sprite object's graphics and export them into SVG format? Other common vector formats are also acceptable.
Edit: Note that I'm using FlashDevelop and not Adobe Flash CS.
I made an animated logo using several objects and some text. The .SWF file runs quite nice. But when I export it to .png file, I can see all objects correctly except the text. Why it happened? Where my text has gone?
I have a sound file in my library that plays perfectly in the library - a song with jingle bell accompaniment.When the animation is saved as a swf file, the song is there, but the jingle bell accompaniment isn't.When I extract the audio track from the flash file with AVS software,the jingle bell accompaniment is missing.
Background:I do not have the original recording that I imported to my Flash project.Even when I did have it, the jingle bell percussion was missing. I don't knowt how to get the sound file out of the library to save it individually (in case re-importing it would solve the problem)I don't know how to make the sound file play when I'm working on the file. (If I did, maybe I could adjust it in the timeline?)
I'm going to create a iOS app in flash and convert. I'm thinking I may want to load graphic assets at runtime. I'd like these assets to be vector graphics so they can be resized easily with no quality degradation. I usually use SWF files ofr this purpose. Unless I'm wrong, a converted iOS app probably does not load SWF files. So I'm wondering what kind of vector graphics file format can iOS load at runtime?
I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
what are the best settings to export .mov file? I have 1280x720 movie and I can export it no problem but sometimes it skips or gets stuck when I play it. I'm not sure if it's my video card or the actual file. I was using the H.264 setting and compressor quality best.
I'm an application developer, and my standard usage of Flash is as follows: I'm creating an executable application, which contains a ShockwaveFlash object instance, which in turn is displaying a Flash Movie Clip - also created by myself. The executable application and the contained Flash clip are communicating via the ActionScript ExternalInterface (using XML strings) and the FSCommand.
I'd like to be able to debug the ActionScript code of the Flash file while I'm running/debugging my executable application. For that, I need to be able to start a remote debugging session from the Flash object running inside my executable. Problem is, I did not find any way of doing this.
When I publish the Flash SWF file with "permit debugging" checked, I'm able to start a remote debugging session when I'm displaying the file in a player or a browser (the "debugging" option is shown at the right-click menu of the Flash object), but I'm not able to do the same with the object inside my executable (the "debugging" option doesn't exist on the menu).
Environment Details: The executable application is using the ShockwaveFlash COM file to create the ShockwaveFlash object. The executable application is created using VB.NET, Visual Studio 2008, .NET 3.5. The Flash SWF file is created using Adobe Flash Professional CS4. I'm developing under Windows XP (SP3).
When I save a .fla on my macbook (snow leopard OS) the main Flash CS4 application toolbar (the one with the minimize, maximize, hide buttons on it) disappears after the save dialogue has gone.To get it back I have to re-launch the app.I have checked for software updates but nothing seems to be addressing this issue.
I have a presentation that I'm trying to create and export to a projector file. My problem is that I have gone beyond the allowed 16000 frames so the presentation stops in the middle and loops back to the beginning.
I am very new to ActionScript. I have a .fla file which contains the AS2 code for the frames. What I need to do is that I have to export this code as a separate file. There may be a separate file(or class file) for each frame code. Is it possible to me do it automatically without losing animation interactivity and functionality? Or is there any other way?
Is it possible to export text from a text field, which has been created in Flash and export it into an external file such as a text file or Word document?The idea is that information will be collected by the user into a text field within the swf. Hopefully, this information can then be exported into an external file which will allow the user to work on and edit at a later stage. It needs to be a separate editable document. Is this possible? I'm using Flash 8.
I am using Flash profassional cs5 and want to create an iPad application but it only allow to make iphone application. It allows to install on iPad but the resolution is very small.
I'm currently building a create-your-own t-shirt application using AS3. My client needs the resulting design as an Adobe Illustrator file for printing. Is there a way to dynamically create an AI file from your Flash app? The only solution I have been able to come up with is recreating the design in a special version of the app that only the client has access to (the app would automatically load and create what the customer designed). This version of the app uses PrintJob to create a printable version of the design that the client saves to a PDF and then opens in Illustrator. It works, but as you can see, it's a messy process and creates additional steps for the client.
Specific to Flash Professional CS5. With its export options greatly reduced, there seems to be no way to make Flash graphics accessible by other programs. Is there any workaround?Currently, Flash can output two kinds of vector images: SWF and FXG, neither of which seem to be importable by most applications, including Fireworks and Illustrator (which write to FXG but not read from it), and Catalyst doesn't seem to write to anything other than what Builder uses. In other words, I know no way to export Flash files to vector formats (besides using Flash CS4).
I created a short animation using a series of photos stop-motion style, only about 18 frames long (as part of a larger project) Whenever i try to export it into SWF (Either CTRL+ENTER or the FILE>EXPORT method) the time it takes is super-fast, but no file is created. When the export was done with a previous successful export, it simply dissapeared
I'm attempting to make a flash file that zooms into a vector image of a map. For example, having a whole map of the United States then clicking New Jersey and having the stage zoom to fit only New Jersey.
I started to achieve this with tweening (which didn't work, which is why I'm posting my code), but I feel like there has to be a better way. I've been looking at fl.transitions.
Is there seriously no way to convert a vector graphic into a motion guide for Flash? Are the Pen and Pencil tools really the only way to define the path for a motion tween? I have CS3 (Flash, Illustrator, PhotoShop). I just got the trial version of CS5. I have a subscription to[url]... I have searched these forums and the internet in general for hours.
All I want to do is move a symbol around in a circle, but my pen/pencil skills are not sufficient to create a circle. Editing the CS5 motion path has proved exceedingly tedious and not round. There's a perfectly good circle tool in all four applications...