Actionscript 3 :: Export Or Save A Sprite As SVG Or Other Vector Format?
Mar 16, 2012
I'm working on some generative art projects in AS3, and I keep running into problems with the quality limits of bitmaps. They're not scalable or editable the way vectors are. Is there a class or library that I can use to take a Sprite object's graphics and export them into SVG format? Other common vector formats are also acceptable.
Edit: Note that I'm using FlashDevelop and not Adobe Flash CS.
I'm looking for a program that will lip sync a character to audio, and export it a vector to be impoerted into Flash. The character needs to be able to be animated as well.
Site Pal is close to what I'm looking for, but I need to be able to control the animation. The characters need to be able to interact with each other and change costumes
We have some very complex animations that, for performance reasons, we want to have them be bitmaps at runtime..
For example, maybe i can write a jsfl script to copy each frame and paste it into a new .fla as a png instead of as vector art, but I haven't explored that option much.
I'm trying to make an online swf where the user can manipulate an image and in the end print it (for simplicity let's say I got a booth and people use my computer one after the other).
My problem is that the printer dialog that pops up when I wish to print really ruines the user experience. First of all I was wondering in it's possible to disable the print dialog box and make the app to print from the defualt printer (or some other way to choose the printer).
Secondly I thought about exporting the MovieClip I wish to print through dot net save the file and then print with javascript. The problem here is that beacause the file I save is not a vector type (I save as jpg or bmp) the print result really doesn't look good.
I create using actionscript to draw dynamic shapes
shape1 = new Shape(); shape2 = new Shape();
and draw some complicated things with actionscript that is done dynamically by user input
I need to save/export the drawing ,these shape as some kind of vector file so this drawing can be manipulated later on by vector program as flash or illustrator
want to know if it is possible to create a vector basedfile (PDF) from a web based Flash application. The applicationwould be a 'Design it yourself' type deal, it would just be a fancytext generator. All this will be designed by the user using theflash application . What I want to know is once the user has finished designingtheir text, can this 'creation' then be exported as preferably aPDF, or Jpg, etc. once the user submits the design?
I want to Export in charts & datagrid data into different file formats - "PDF, Word and Excel" in my web application..I am using Flex 3 and want to export the file in local system.
I'd already posted this question as a reply in a discussion of one of my own earlier posts.. But i needed to draw attention to this problem of mine particularly. so m posting this as a separate question..I need to convert a movieclip dynamically into a vector or some picture format and save it to disk. is that possible? i have almost no knowledge what EPS format is
But the challenge is how should i import this icons in flash that too in vector format. I am following a process which is not really giving me a proper output. Process
1. Export the AI file in swf format
2. Convert the swf to fla using decompiler
3. open the fla to view the icons
Now the challenge is when I follow this process i get a large number of masked layers in flash. For one icon it shows around 80 layers...
I'm going to create a iOS app in flash and convert. I'm thinking I may want to load graphic assets at runtime. I'd like these assets to be vector graphics so they can be resized easily with no quality degradation. I usually use SWF files ofr this purpose. Unless I'm wrong, a converted iOS app probably does not load SWF files. So I'm wondering what kind of vector graphics file format can iOS load at runtime?
Say I have some 2D artwork in Flash CS4 format .FLAs, and I'd like to put it into an iPhone game that uses OpenGL ES, keeping it in vector format. An OpenGL-ready format could just be a list of vertex positions and colors for a triangle strip.
I have two illustrator vector images "apple.ai" and "orange.ai" imported in the library. I create a new sprite in actionscript and want to assign apple.ai as the graphic for the sprite and on mouseover want to change the graphic to orange.ai. I don't want to use button but only sprite: basically i want to know if there is a way in actionscript to assign and change the graphic of a sprite.
Is it possible to programatically export the contents of the stage to a jpg format? The goal is generating a starfield from a Photoshop png object over a background created in Photoshop inspired by van gogh starry night, then the result is exported in jpg of select sizes 800x600, 1024x768, 1280x1040.
That can be downloaded from a browser or emailed for use as wallpaper
I know there are different situations where one would be better than the other, but I'm comortable with a generalized statistic of... How much faster is blitting than using vector Sprite objects in Flash?
I would like to use Bitmaps in my Actionscript games.For me this represents a large change in my workflow as I have always used Vector but Bitmaps are really so much faster to render in certain circumstances. As far as I can see, 90% of all my game assets can be bitmaps.Firstly, are there any good tools for working with Vector to BitmapData? Libraries or OpenSource utilities?I know you can just draw to a BitmapData, and I do that, but what about Animations? What about a MovieClip of a laughing cow? How can I render that MovieClip at runtime to some kind of Bitmap version?But more complex than that What about situations where you do not have the MovieClip in a raw form?Imagine 10000 cogs turning at the same rate which is generated with code. This is hard work for the processor, so drawing it to a Bitmap for the duration of 1 revolution, would replace 10000 cogs with a SpriteSheet. I could destroy the cogs, and keep the SpriteSheet. Can anyone offer me any resources or google keywords I can search for, not sure of the technique but it seems to make sense? Especially with Starling..
I want to export some vectorial drawings to a vectorial format (eps, svg,...) from a Flash application. Everything is vectorial in my application so it should be possible to do it, but I can't find a solution
Is it possible to programatically export the contents of the stage to a jpg format? The goal is generating a starfield from a Photoshop png object over a background created in Photoshop inspired by van gogh starry night, then the result is exported in jpg of select sizes 800x600, 1024x768, 1280x1040. That can be downloaded from a browser or emailed for use as wallpaper
it is possible to save dynamically created vector graphics?Basically, I have a pen tool for drawing on screen and I would like to have the ability to save this data for later use, using Adobe Air.If it is possible, can anyone point me in the right direction with regards to the best file format to use, etc.
Does anyone know if it is possible to save dynamically created vector graphics?Basically, I have a pen tool for drawing on screen and I would like to have the ability to save this data for later use, using Adobe Air.If it is possible, can anyone point me in the right direction with regards to the best file format to use, etc.
I downloaded a flash template for my website. All the library items are not local. Here's the path:..........websites20004sources2007dekabr_#lana_2128flashps d1_ikon.png How can I save my library items so I can edit them in FW? I have CS4.
I'm building a website that is supposed to record and upload audio to a server and also be able to play said audio. Currently I have a BB app that does the same, I record the audio in .amr format, send the bytes over to the server and convert it to an .mp3 file with ffmpeg. How can I manage to record audio and save it in .mp3 format? With Flash, HTML or any other means. My website is being built with PHP under the CakePHP framework.