ActionScript 2.0 :: How To Export Score In Xml Format
Aug 27, 2010i am not able to store my data(score) in xml format(flash action script2).
View 7 Repliesi am not able to store my data(score) in xml format(flash action script2).
View 7 RepliesThe game will be on a school VLE (virtual learning environment) like 'Moodle'. Can you export to email? Spreasheet? Or can it only be done with php? Do not want to be spending weeks on it!
View 1 RepliesI want to Export in charts & datagrid data into different file formats - "PDF, Word and Excel" in my web application..I am using Flex 3 and want to export the file in local system.
View 2 RepliesBut the challenge is how should i import this icons in flash that too in vector format. I am following a process which is not really giving me a proper output. Process
1. Export the AI file in swf format
2. Convert the swf to fla using decompiler
3. open the fla to view the icons
Now the challenge is when I follow this process i get a large number of masked layers in flash. For one icon it shows around 80 layers...
I'm working on some generative art projects in AS3, and I keep running into problems with the quality limits of bitmaps. They're not scalable or editable the way vectors are. Is there a class or library that I can use to take a Sprite object's graphics and export them into SVG format? Other common vector formats are also acceptable.
Edit: Note that I'm using FlashDevelop and not Adobe Flash CS.
Is it possible to programatically export the contents of the stage to a jpg format? The goal is generating a starfield from a Photoshop png object over a background created in Photoshop inspired by van gogh starry night, then the result is exported in jpg of select sizes 800x600, 1024x768, 1280x1040.
That can be downloaded from a browser or emailed for use as wallpaper
I want to export some vectorial drawings to a vectorial format (eps, svg,...) from a Flash application. Everything is vectorial in my application so it should be possible to do it, but I can't find a solution
View 1 RepliesIs it possible to programatically export the contents of the stage to a jpg format? The goal is generating a starfield from a Photoshop png object over a background created in Photoshop inspired by van gogh starry night, then the result is exported in jpg of select sizes 800x600, 1024x768, 1280x1040. That can be downloaded from a browser or emailed for use as wallpaper
View 3 RepliesI asked this earlier but maybe I didn't give enough information. I am working on a website where video quality is very important and the client is delivering me the video already compressed. I then want to import it to flash CS3 and export it as .flv for progressive download with the media playback component. I have done all of this successfully in a sense that it all works but the video quality is not good enough, it's good but the client says it;s a bit grainy. I used the highest setting in Flash, on2 vp6 at 700kbs.
My question is what is the best file format (.mov etc) and what settings should the client use, so I can create the highest quality .flv export from their .mov file? Second question, I used an 8 second buffer but now the client is saying they don't want it to buffer at all. What are the other options besides progressive download, I have never delved into this before?
Im designing my own game in flash, iv set up a score text box and it works fine. Except i just cant seem to get it to gotoandplay another frame,scene, when it hits a certain score??
View 4 RepliesI have been tyring to export an animated banner, in animated.gif format. it's a simple animated text with no gradients. it should go on top of a graphic which has some gradients and is multi-coloured and with effects (the colours are similar to the one/i used in the page) as you can see here the text looks a bit funny.url...
View 3 Repliesi am building a shooting game and i was wondering if it is possible to have the movie go to frame 3 if the score = 500.I.E Score is displayed in a dynamic text box and everytime the enemy is hit the:
_root.score +=50
=============
on the first frame of the film i have the code
if (_root.score == 500) {
gotoAndPlay(3);
}
I have a result screen that shows bonus points and such. I want each text field to increment one after another and also have it increment by a certain amount each frame. Result Screen pops up. First is the player score check the player score, is it more than the score we want to display if the player score is greater than the player display score by 100 increase the player display score by 100 if the player score is greater than the player display score by 10 increase the player display score by 10 else increase the player display score by 1 when finished move to the next score...and so on. I have thought of using timers to move from one score to the next, but not being in an Event.ENTER_FRAME it only does one if then moves to the next one.
Also the if statement for incrementing the score looks ridiculous and I'm thinking there has to be a better way to do it. I was thinking of making it a separate function but then I wouldn't know what to return, or how to return it so it looks like its increasing and not just showing the total number instantly. I'll try to expand on it a little more.
When I try to export my application to native installer with using Export Build Release, it isn't importing my sqlite database files which are in my application directory. Is there a way that I can import those database files ?
View 1 Replieshow to publish live video feed from webcam in h.264 format non VP6 format with FMS 3.5.2 without using Flash Media Live Encoder, and how to set all parametersto have a good quality and smooth video without interruption, i have a server with 50Mbit bandwidth output enough for a publisher and 10 clients meunderstand this thing's been months since I try but the quality ugly
View 1 RepliesI want to make a textinput where a person can type in a price. I used "restrict" to only allow numbers and decimal. But the person can type in several decimals and create numbers like 11.1.1.1 or 11...11 or 1.11111
i want to restrict the entry to only one use of a decimal and only two numbers after the decimal.
any other way to format a textinput to a currency format?
I want to format a number in indian format.
for example,
x= 123456 should be formatted as 1,23,456.
How can i do it in flex?
Is there any library in Action Script that be able to convert any video format to .FLV?
I've been looking for it with no success. I thought that as3 had functions for that purposes but not found.
I want to give the possibility that in my site, users can upload any video, so I need to convert it to a standard and compress it to a fixed resolution.
I have series of data which is stored in Array
eg :
Code: dateArray:Array = [["user1","1-5-2007"],["user1","13-5-2007"],["user10","21-5-2007"]];
then I loop the array to search the data I want to return to another function...my problem is how to format the date value in array to become this format before I can make a comparison with this value....
5/21/2007--> this value got from this current date
so the problem is how to convert the value in array from this format
21-5-2007 to this 5/21/2007 for all the values....the data I load from dtbase actually that's why it store that kind of format....
i want to make it so when ever the ball hits the edges or the rectangle touches the ball it subtracts 5 points from the score but every second adds 1 point to the score heres the file ball-border-follow.fla
View 5 Repliesso I've made a working score counter and all that working fine, but I cant find a way to make it follow the camera/player without glitching up.
View 1 RepliesI'm having some issues getting my top 5 score board to work.. it's done in AS3 and is saved using a shardObject - the loading/saving aspect works 100%, but the actual scores are getting confused and overwriting each other, EG if you get the top score, it replaces both the 1. and 2.
[Code]...
i have created a mini-game in CS3 that is like a race using KEY_UP and the score its equal to the number of times the the right key's go up. that is already done, my problem is to display the score. i'm a bit confuse of how to use a textbox. and the textbox have to appear on the Simbol that won. i create the textbox and insert its type input to appear on the tela, but put it to work with score is the problem :S
View 1 RepliesI'm trying to make an interactive quiz with a few key points:each answer has to add to a score, and the score has to be displayed at the end of the quiz in a dynamic text box.I've coded all the buttons and finished the animations, but I still need to set it up so each correct answer gives the player a point. How would I go about doing this, plus displaying it at the end? I might feel ambitious and try to have two different animations at the end, a "good" ending and a "bad" ending. How do I get the animation to go to a specific frame depending on the players score, depeding if it is above or below a certain number?
View 1 RepliesI am editing a flash game,I want that whenever user press the submit button,his score should be saved in the database at my Server.How i can achieve this task?I had got the variable in which score is stored.I can i send this to my database.
View 1 Replieswhen a user clicks cardbtn button i want it to add 1 to there score.here is the code. i have a textfield called card_txt on the stage.[code]
View 1 RepliesI'm trying to display a score in CS4 using AS2.0. The score is out of 14, so the display should read "1/14", "2/14" etc. I've got some code that scores correctly, but would like the text box to incorporate the "/14" which is static text. If I sit a static text box next to the dynamic text box, it doesn't align properly. I've anti-aliased the text (Bitstream Vera Sans Bold), but the alignment is still not reliable, even checking type spacing, correct Y position on page etc. The code I have currently is:
var score:Number = 0;
function addScore() {
score++;
scoreBoard.variable = score;
[Code]....
In this instance, the "/14" is not displayed when the score is zero, then displays "1/14" when the score is 1, but then displays "a/14" when the score increases.
I have a character on the stage in my fla that when hitting a particle created in an a particle.as removes the particle. I have the code for removing the particle and also a score counter that adds one everytime a particle is removed (located in my particle.as). My problem is the score keeps resetting or I get sporadic results (not sure which) for example here I traced the results[code]...
View 1 RepliesI have deleted and earlier post where I think I askd to many qustions at once, so I'm breaking it down and solving one problem at a time.
I need to display the current score in a textField.
I have worked out how to display the initial valu (0), but having problems incrimenting the score.
Here is what I have come up with so far, but th score only changes once. It changes to 1 but I would of thought it would keep adding one on very press?[code]...
i just wanted to know how to creat a score. for example, i'm creating a brakeout game. and every time the ball hits a brick i want the brick to give you a point like 20 points per brick.if my ball doesnt hit my paddle and hits the ground, can you show me or tell me how i cant take lifes away. maybe 1 life down and you have 2 left?
View 6 Replies