Actionscript :: Generate Animated Sprite Sheets At Runtime From Vector?
Feb 8, 2012
I would like to use Bitmaps in my Actionscript games.For me this represents a large change in my workflow as I have always used Vector but Bitmaps are really so much faster to render in certain circumstances. As far as I can see, 90% of all my game assets can be bitmaps.Firstly, are there any good tools for working with Vector to BitmapData? Libraries or OpenSource utilities?I know you can just draw to a BitmapData, and I do that, but what about Animations? What about a MovieClip of a laughing cow? How can I render that MovieClip at runtime to some kind of Bitmap version?But more complex than that What about situations where you do not have the MovieClip in a raw form?Imagine 10000 cogs turning at the same rate which is generated with code. This is hard work for the processor, so drawing it to a Bitmap for the duration of 1 revolution, would replace 10000 cogs with a SpriteSheet. I could destroy the cogs, and keep the SpriteSheet. Can anyone offer me any resources or google keywords I can search for, not sure of the technique but it seems to make sense? Especially with Starling..
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i've developed an cross-platform AIR application, which seriously under performs on mobile devices caused by animating/using vector graphics instead of bitmap assets. employing cacheAsBitmapMatrix / cacheAsBitmap is better, when and where assigned appropriately, but still not as fast as using bitmap assets.
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May 4, 2010
Being a complete beginner in AS3 (and coding in general), I'm trying to do the opposite of what's seen in this swf (I'd like to have the spinning logo filled with the background colors): [URL]. I was thinking of a very simple way with this kind of code:
ActionScript Code:
var i:int=0;
var logo_vector:MovieClip=new LOGO_VECTOR();
logo_vector.x=192;
logo_vector.y=140;
//logo_vector.cacheAsBitmap=true;
[Code] .....
But while a logo_vector.rotation makes the logo spin around the Z axis and works, the rotationX gives a black screen. AS I could see the logo appearing onone frame, I thought that caching as bimtap on each frame would do the trick but it doesn't. I tried to put the logo into another movieclip but still no chance.
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I tried to copy the sprite into a bitmap:
var masque:BitmapData=new BitmapData(384, 282,true,0x00ffffff);
var masque_bmp:Bitmap=new Bitmap(masque);
and
Masque.draw (logo_vector);
In the Enter Frame function but I'm getting an empty rectangle and if not used as mask, the graphics are not refreshed)?
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Jul 8, 2009
I was working through some animation tutorials with plain round sprites using the following code...
Code:
package {
import flash.display.Sprite {
[code]......
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Mar 16, 2012
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Feb 17, 2011
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Sep 2, 2009
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here's my code:
Code:
for(var i:uint = 0;i < 20;i++)
{
var frame:Bitmap = getFrame(i);
[code]....
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Feb 18, 2011
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Apr 20, 2010
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Sep 30, 2010
Has anyone seen this done? is this even possible?
Ive tried using
ActionScript Code:
bytearray.writeObject(mySprite)
but no avail?
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Code:
public static function togglePauseChildren(curObject:*):void {
if(getQualifiedSuperclassName(curObject)=="flash.display::MovieClip") {
if(curObject.numChildren>0) {
for(var i:uint=0; i<curObject.numChildren; i++) {
var curChild:* = curObject.getChildAt(i);
[Code] .....
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Aug 30, 2009
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Nov 16, 2009
I'm trying to do the opposite of what's sen in this swf (I'd like to have the spining logo filled with the background colors):I was thinking of a very simple way with this kind of code:
Code: Select allvar i:int=0;
var logo_vector:MovieClip=new LOGO_VECTOR();
logo_vector.x=192;
logo_vector.y=140;
[code]....
but while a logo_vector.rotation makes the logo spin around the Z axis and works, the rotationX gives a black screen. AS I could see the logo appearing onone frame, I thought that caching as bimtap on each frame would do the trick but it doesn't.I tried to put the logo into another movieclip but still no chance.
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Feb 27, 2007
I have an external style sheet, and it looks great, but it "flashes" the unstyled content prior to applying the style.
PHP Code:
[code]...
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Sep 13, 2011
I'm getting
ActionScript Code:
1067: Implicit coercion of a value of type
__AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
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