Actionscript :: Generate Animated Sprite Sheets At Runtime From Vector?

Feb 8, 2012

I would like to use Bitmaps in my Actionscript games.For me this represents a large change in my workflow as I have always used Vector but Bitmaps are really so much faster to render in certain circumstances. As far as I can see, 90% of all my game assets can be bitmaps.Firstly, are there any good tools for working with Vector to BitmapData? Libraries or OpenSource utilities?I know you can just draw to a BitmapData, and I do that, but what about Animations? What about a MovieClip of a laughing cow? How can I render that MovieClip at runtime to some kind of Bitmap version?But more complex than that What about situations where you do not have the MovieClip in a raw form?Imagine 10000 cogs turning at the same rate which is generated with code. This is hard work for the processor, so drawing it to a Bitmap for the duration of 1 revolution, would replace 10000 cogs with a SpriteSheet. I could destroy the cogs, and keep the SpriteSheet. Can anyone offer me any resources or google keywords I can search for, not sure of the technique but it seems to make sense? Especially with Starling..

View 2 Replies


Similar Posts:


Flash :: Sprite Sheets Vs Animations?

Jul 25, 2011

I'm developing a flash game and I hired a graphic designer to make it look more professional. The problem is that I don't know if I should use timelime animations or sprite sheets.Here is an example of his graphics:[url]...

How should I proceed for better performance? Also, if I just split the sprite sheets in many images, put them on an array and keep using add/removeChild() on them will it work properly when talking about performance?

View 1 Replies

Exporting Png Sequences With Alpha For Sprite Sheets?

Jul 24, 2010

Im trying to create animations for use in sprite sheets for xna but am having some problems with exporting png seqeunces from flash with alpha.I know that if everything is on the main timeline then using the export as png seqeunce with alpha works fine, but when there are movieclip symbols on the main timeline, which themselves are animations, the movie symbols simply remain at their first frames on export.

View 2 Replies

ActionScript 3.0 :: Generate TTF Font At Runtime And Use It In TF?

Jul 30, 2010

Is it possible to generate font at runtime, define it as Font class and then use it in text field? for example:

1) user uploads table of custom letters (JPG)

2) as3 app. traces it to curves.

3) as3 app. creates Font class from it.

4) user can use it within a TextField

View 1 Replies

ActionScript 3.0 :: Loading Vector Graphics At Runtime?

Oct 20, 2009

I'd like to know if there is any way or any vector graphic file format that i can load dynamically at runtime on a web-based flash application.I have some files in pdf that i want to load in and i can convert them to jpgs at runtime and load the jpgs but then i lose vector graphics so when i zoom in and out they become pixelated.
 
I had a look a look at flashpaper to convert pdf to swf and load them in but i can't see anywhere in the documentation about converting the pdf's at runtime rather than manually dragging and dropping them in.So far i've looked at pdf, svg and .ai but none of these can be loaded at run time just imported into the .So can this be done? Or alternatively is there an application that can do the pdf -> swf conversion from the commandline then i could trigger php to do the conversion at runtime.

View 3 Replies

Actionscript 3 :: Air - Rasterize Vector Graphics At Runtime?

May 19, 2011

i've developed an cross-platform AIR application, which seriously under performs on mobile devices caused by animating/using vector graphics instead of bitmap assets. employing cacheAsBitmapMatrix / cacheAsBitmap is better, when and where assigned appropriately, but still not as fast as using bitmap assets.

i've attempted to bitmapData.draw() the vector graphics to a Bitmap object at runtime and animate the bitmap object instead, but this performs only about as well as (or maybe even exactly the same as) simply caching the vector graphic as a bitmap.

Flash Professional 5.5 UI now has the ability to convert a vector graphic into a bitmap assets, but is it possible to do this at runtime? is it possible to have an actual Rasterize() routine to convert programatically drawn vector graphics and maybe even editable text into bitmaps at runtime for optimal animated performance, especially on mobile devices?

View 1 Replies

ActionScript 3.0 :: Using 3D Animated Sprite As Mask

May 4, 2010

Being a complete beginner in AS3 (and coding in general), I'm trying to do the opposite of what's seen in this swf (I'd like to have the spinning logo filled with the background colors): [URL]. I was thinking of a very simple way with this kind of code:

ActionScript Code:
var i:int=0;
var logo_vector:MovieClip=new LOGO_VECTOR();
logo_vector.x=192;
logo_vector.y=140;
//logo_vector.cacheAsBitmap=true;
[Code] .....

But while a logo_vector.rotation makes the logo spin around the Z axis and works, the rotationX gives a black screen. AS I could see the logo appearing onone frame, I thought that caching as bimtap on each frame would do the trick but it doesn't. I tried to put the logo into another movieclip but still no chance.

I thought about drawing the logo into a new bitmap as well, and then do a work on the pixels directly to have an opaqe background and the black logo transparent but there again, I can't get the logo position to refresh properly (and can't get it to be in the center of the bitmap).

I tried to copy the sprite into a bitmap:
var masque:BitmapData=new BitmapData(384, 282,true,0x00ffffff);
var masque_bmp:Bitmap=new Bitmap(masque);
and
Masque.draw (logo_vector);

In the Enter Frame function but I'm getting an empty rectangle and if not used as mask, the graphics are not refreshed)?

View 0 Replies

ActionScript 3.0 :: Switching Vector Image Of A Sprite?

Mar 28, 2012

I have two illustrator vector images "apple.ai" and "orange.ai" imported in the library. I create a new sprite in actionscript and want to assign apple.ai as the graphic for the sprite and on mouseover want to change the graphic to orange.ai. I don't want to use button but only sprite: basically i want to know if there is a way in actionscript to assign and change the graphic of a sprite.

View 1 Replies

Flex :: Generate A Class At Runtime That Inherits From Another?

Mar 30, 2010

I'd like to be able to generate a class that inherits from BitmapData at runtime. Is this possible in Actionscript 3? If so, what is the syntax?

View 3 Replies

ActionScript 3.0 :: Load Vector Images .ai Or .eps In Flash At Runtime?

Sep 10, 2009

Is there a way I can load vector files in formats like .ai or .eps in flash at runtime, i.e. using AS3?

View 1 Replies

ActionScript 1/2 :: Turn Lines (vector) Into Bitmap At Runtime?

Feb 12, 2012

After drawing some lines with moveTo and lineTo, how to convert them to bitmap so they do not lag if there are many.

View 14 Replies

Flash :: Sprite - Generate A Continuous PNG Spritesheet?

Feb 2, 2011

If I have acomplex timeline animation with a series of shape and motion tweens, is it possible to export all the separate frames as a sequence of sprites in one huge PNG sheet?

There is a great jQuery plugin, called jBlitter which accepts such PNG spritesheets, and turns them into animated buttons or other UI elements.

View 1 Replies

ActionScript 3.0 :: Load Animated Swf On Main Sprite One By One?

Jun 9, 2010

I need to load three swf files in the main sprite (mSprite) top to bottom. All three swfs have some sort of animation, so when the first swf is loaded, it needs to finish playing the animation before the 2nd swf is loaded and the pattern follows. I am assuming, at the end of the animation, each swf need to dispatch a signal or such. All the animations are done via code not timeline.

View 1 Replies

ActionScript 3.0 :: Applying A GradientFill To An Animated Sprite?

Jul 8, 2009

I was working through some animation tutorials with plain round sprites using the following code...

Code:
package {
import flash.display.Sprite {

[code]......

View 1 Replies

Actionscript 3 :: Export Or Save A Sprite As SVG Or Other Vector Format?

Mar 16, 2012

I'm working on some generative art projects in AS3, and I keep running into problems with the quality limits of bitmaps. They're not scalable or editable the way vectors are. Is there a class or library that I can use to take a Sprite object's graphics and export them into SVG format? Other common vector formats are also acceptable.

Edit: Note that I'm using FlashDevelop and not Adobe Flash CS.

View 6 Replies

Flash - Create A Vector With A Runtime Defined Data Type?

Feb 17, 2011

Typically you create a Vector (strongly typed array) specifying a data type like:

new Vector<PictureBox>();

However I need to create a utility method that should be able to create a vector of any given datatype. Is it possible to specify a type using a variable instead of hard-coding it?

var type:Class = PictureBox;
new Vector<type>();

View 2 Replies

ActionScript 3.0 :: Generate An Animation Containing All The Frames From A Sprite Sheet?

Sep 2, 2009

I'm trying to generate an animation containing all the frames from a sprite sheet. Then also append them again but flipped vertically. I have an animation class to create the animation, the stuff I wrote just gets the image from the sprite sheet and sends it to this class. But "frame.scaleX = -frame.scaleX;" isn't changing anything, neither is "frame.scaleX = -1;". It's just leaving the bitmap the same..

here's my code:

Code:
for(var i:uint = 0;i < 20;i++)
{
var frame:Bitmap = getFrame(i);

[code]....

View 1 Replies

Actionscript :: How Much Faster Is Blitting Than Using Vector Sprite Objects In Flash

Feb 18, 2011

I know there are different situations where one would be better than the other, but I'm comortable with a generalized statistic of... How much faster is blitting than using vector Sprite objects in Flash?

View 2 Replies

ActionScript 2.0 :: Movieclip - Generate Text Field At Runtime Which Can Be Moved And Deleted

Apr 20, 2010

In my file I have used greensock transform manager class. At he same time I have used a code to generate text field at runtime which can be moved and deleted. Now the problem is that If I select the text box and then select the black box, the text box will lose its selection.Now if I delete the black box the text box will also be deleted . I don't know why it happens every time. But if i select and delete the text box , then only the text box will be deleted, which is quite natural.

View 0 Replies

ActionScript 3.0 :: Exporting A Sprite To A SWF At Runtime

Sep 30, 2010

Has anyone seen this done? is this even possible?

Ive tried using
ActionScript Code:
bytearray.writeObject(mySprite)

but no avail?

View 0 Replies

Actionscript :: Flash Runtime Complexity Of The 'Sprite.contains'?

Jun 29, 2010

As the title suggests, what is the runtime complexity (eg, big-O) of the Sprite.contains method?

View 2 Replies

ActionScript 3.0 :: MovieClip Recognized As Sprite At Runtime

Jun 2, 2009

I'm working on a pause function for my game. Instead of manually writing code to pause all possible animations that a movieclip has, I wrote a function that runs through its children recursively until it reaches the end. For each child it checks to see if it's a movieclip, if so it will run a stop() on it. This works fine, except that I noticed it wasn't pausing my walk cycle.

Upon some investigation I found that while I created the walk cycle as a movieclip, it is recognized by flash as a sprite when the game is actually loaded. This does not make sense because the walk cycle clearly has more than one frame. Adding any kind of code to the MovieClip will stop flash from seeing it as a sprite, so to fix this I can just go into the animation and add '//' to any of the frames.

Code:
public static function togglePauseChildren(curObject:*):void {
if(getQualifiedSuperclassName(curObject)=="flash.display::MovieClip") {
if(curObject.numChildren>0) {
for(var i:uint=0; i<curObject.numChildren; i++) {
var curChild:* = curObject.getChildAt(i);
[Code] .....

View 3 Replies

ActionScript 3.0 :: Make A Clone Of Sprite / MovieClip At Runtime?

Jan 10, 2012

How do I make a clone of a Sprite or MovieClip at runtime? So that if I make changes to the copy, the original remains unchanged.

And you can turn any Sprite or MovieClick in a class? So that I can create instances of this class (using new) and thus create copies of the display objects.

View 6 Replies

Actionscript 3.0 :: Sprite Instance Registration Point At Runtime?

Aug 30, 2009

I've looked over many forums and pages to sadly learn that you can not reset/change the registration point of a movieclip dynamically. Though I am curious if or how I could go about assigning the registration point to a sprite instance I create at runtime. To give you a more concrete example of what I'm doing:

I create an instance contentWindow in my code to be animated (a 300px by 200px rect with registration in the top left corner)I create a Sprite instance imageHolder in my code and add it as a child to contentWindow I then add various images to imageHolder through a Loader object referencing an XML file. imageHolder's top left corner is oriented to contentWindow's registration point. (Leaving me with an oddly oriented imageHolder if the contentWindow's registration is centered, and will only re-size from that origin) Since imageHolder will be switching out various sized images it would be much more aesthetic to have the sprite's registration point centered. So since as3 defaults it to top left shouldn't there be a way to alter it at instantiation of the sprite? Then I could set my contentWindow's registration to center and the empty sprite would center all content loaded into it?

View 1 Replies

Flex :: Use A Runtime Generated Sprite Object As The Icon Of A List Or Tree?

Dec 16, 2010

By default, the iconFunction of List and Tree return only Class as the icon, which is for embeded images or iconUtility kindly provided by this site http:[url]...... It works very well with pre-created images.But what I really want is to accept a completely runtime generate sprite object, similar to what is done by Legend, with the color changes according to what the current status. I assume I could do something to make the ListBase to accept icon argument other than Class.

View 2 Replies

Actionscript 3.0 :: Using A "3D" Animated Sprite As Mask?

Nov 16, 2009

I'm trying to do the opposite of what's sen in this swf (I'd like to have the spining logo filled with the background colors):I was thinking of a very simple way with this kind of code:

Code: Select allvar i:int=0;
var logo_vector:MovieClip=new LOGO_VECTOR();
logo_vector.x=192;
logo_vector.y=140;

[code]....

but while a logo_vector.rotation makes the logo spin around the Z axis and works, the rotationX gives a black screen. AS I could see the logo appearing onone frame, I thought that caching as bimtap on each frame would do the trick but it doesn't.I tried to put the logo into another movieclip but still no chance.

I thought about drawing the logo into a new bitmap as well, and then do a work on the pixels directly to have an opaqe background and the black logo transparent but there again, I can't get the logo position to refresh properly (and can't get it to be in the center of the bitmap).

View 1 Replies

ActionScript 3.0 :: Using External Style Sheets?

Feb 27, 2007

I have an external style sheet, and it looks great, but it "flashes" the unstyled content prior to applying the style.

PHP Code:

[code]...

View 2 Replies

ActionScript 3.0 :: Vector Of A Superclass Hold A Reference To A Vector Of A Subclass?

Sep 13, 2011

I'm getting

ActionScript Code:
1067: Implicit coercion of a value of type
__AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....

which surprises me as ConfigurationVO inherits from NodeVO.Is the compiler really not able to figure out that a Vector of a superclass should be able to hold a reference to a Vector of a subclass?

View 7 Replies

ActionScript 3.0 :: Textformat Error And Style Sheets

Aug 31, 2010

I get this error when I call a function.Error: Error #2009: This method cannot be used on a text field with a style sheet. at [code]I'm using styles, not textFormat.

View 1 Replies

ActionScript 3.0 :: Format All Texts Using Style Sheets?

Jun 21, 2011

I am working developing a big project and I have a question regarding the formatting of the text, project wide. Is it a good idea to format all of the text using style sheets ? Including here, buttons labels, headers, and so on.

Or is it a better idea to use a combination of style sheets and the TextFormat class depending on the situation ?

Using style sheets project wide seems like a good idea but there might be things that I am missing and I would like some advices from people with more experience.

View 0 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved