Actionscript 3.0 :: Using A "3D" Animated Sprite As Mask?

Nov 16, 2009

I'm trying to do the opposite of what's sen in this swf (I'd like to have the spining logo filled with the background colors):I was thinking of a very simple way with this kind of code:

Code: Select allvar i:int=0;
var logo_vector:MovieClip=new LOGO_VECTOR();
logo_vector.x=192;
logo_vector.y=140;

[code]....

but while a logo_vector.rotation makes the logo spin around the Z axis and works, the rotationX gives a black screen. AS I could see the logo appearing onone frame, I thought that caching as bimtap on each frame would do the trick but it doesn't.I tried to put the logo into another movieclip but still no chance.

I thought about drawing the logo into a new bitmap as well, and then do a work on the pixels directly to have an opaqe background and the black logo transparent but there again, I can't get the logo position to refresh properly (and can't get it to be in the center of the bitmap).

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ActionScript 3.0 :: Using 3D Animated Sprite As Mask

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Being a complete beginner in AS3 (and coding in general), I'm trying to do the opposite of what's seen in this swf (I'd like to have the spinning logo filled with the background colors): [URL]. I was thinking of a very simple way with this kind of code:

ActionScript Code:
var i:int=0;
var logo_vector:MovieClip=new LOGO_VECTOR();
logo_vector.x=192;
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But while a logo_vector.rotation makes the logo spin around the Z axis and works, the rotationX gives a black screen. AS I could see the logo appearing onone frame, I thought that caching as bimtap on each frame would do the trick but it doesn't. I tried to put the logo into another movieclip but still no chance.

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I tried to copy the sprite into a bitmap:
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and
Masque.draw (logo_vector);

In the Enter Frame function but I'm getting an empty rectangle and if not used as mask, the graphics are not refreshed)?

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