ActionScript 2.0 :: Scriptable Mask - Large Mask Behind The Whole Of Flash Site?
Aug 19, 2003
what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.
All I want is to set it up so that when I mouse over the buttons, the _x of the mask moves to correspond with the correct image... really very basic... or so I thought .If anything it should be easier to do than what is in Inigo's tut (where he uses the _x of the mouse to move the mask)... i just cant seem to get it to work with a nice easing effect (its easy to get the mask to simply snap to each coordinate, but I need it to smoothly move).
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Feb 25, 2003
I want to recreate the same effect (this has been done) but with a little twist, and I do not know how to code the mask with Action Script.What I want to achieve is this:
1. Lock my mask on the Y axis;
2. When I mouse over it, the mask would move up and down;
3. The mouse cursor would disapear while being in the mask.
My flash file is almost complete. I just need the code to move the mask.
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Jul 24, 2010
I'm just starting out with Flash, I'm using ActionScript 2.0, and trying to acomplish something seemingly simple but it is not happening like I would think it should,'m trying to load a large image about 3000x2000 pixels and then mask it with a small square, so that later I can scroll through the image to view it.Here is the code I have so far, it produces a blank white screen.
createEmptyMovieClip("container", getNextHighestDepth());
container.createEmptyMovieClip("fullImage", container.getNextHighestDepth());
//When I replace the above line of code with the line of code bellow the image is displayed
[code]........
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Sep 10, 2010
I have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:
[Code]...
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Dec 4, 2009
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
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Apr 8, 2010
ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it
Code:
//this package turns an mc into a flaming button that calls a javascript function
package
{
import flash.display.MovieClip;
[Code].....
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Nov 26, 2009
I was wondering if its possible to mask multiple MC or Sprites under one mask, when using AS3.abc.mask = a;cba.mask = a;something like that
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Jan 12, 2009
I've searched every possible actionscript forum for this and i cant seem to find it. How can i create an "area" of blur which blurs everything beneath it?Like some kind of masked blur effekt?
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Oct 15, 2009
is there such a thing as an opacity mask in flash? (like the one in illustrator--or something similar?)
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Feb 9, 2010
I've been looking for a simple way to invert a mask in flash. Its just amazing how it doesn't have this feature.
I just really need to paint shape and whatever is below (in layers) wont show up.
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Jun 16, 2009
I need to make a mask, like in photoshop for example, with gray tones which provide particular transparency.I thing that I've seen something like this in the past, so obviously it is possible.
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Jun 2, 2010
I saw one video on how to use flv file in flash and mask it. It is working fine when I am using the following option while importing a video file to flash:
Load external video with playback component
But when I tried with the following option it doesn't show the background, it shows only movie which is playing nicely. But not the background which has a bill board.Embed FLV in SWF and play in timeline.It seems the mask is not working with this option.Actually it should be like the above.But when I am using the option Embed FLV in SWF and play in timeline while importing the flv video, getting the result like below: It is not showing the Bill board as above.See the layers created:
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Apr 10, 2008
I have created mask layer with single MC cosisting of couple of instaces of another MC. This is a set of growing squares. The problem is that only first instance gives mask effect. Rest of instances are not used to. Does anybody knows what is wrong and how to workaround this (most likely)bug ? I would like to avoid creating one masking MC consisting of e.g. 100 layers - with teened growing sqare on each layer but in different position. Wiser is just to create one MC consisting of many instances of another single MC.Second example describing issue.Mask layer contains shape tween which consist of 3 keyframes.Masked layer contains single keyframe at first frame with one MC. This MCrestarts when middle keyframe in the mask is played. It seems that masked MC (on different layer obviously) is recreated when playhead meets keyframe in mask layer in tweened shape. In the same moment our MC stopped beeing visible for AS3 under given name as well.It seems that if mask layer contains more complex animation then basic shape move/scale then masking stops working properly. Is it bug in Flash palaer or am I doing mistake?
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Apr 15, 2010
I have imported to the library two images and have given them the custom class names MaskImage and MaskedImage.[code]...
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Sep 12, 2010
So i have this sprite that is say arbitrarily 100 x 100 which is added to the stage. Now when content is added to this sprite the sprite expands automatically as it should. I dont want this to happen, what i want is to set a defined boundary i.e. 100 x 100, if too much content is added i can be able to scroll it. My problem is i cannot add a mask to the stage like the conventional way because i have many other boxes like this that vary in dimensions and number. I found a way i can do this but its very inefficient, what i did is i created a movieclip filled it say 100x100 with some color then instantiated it. Next i added the sprite and if content overlaps it wont be visible, only 100x100. I sort of stumbled on this and dont know exactly why this works. Any help is well appreciated, thank you.
[code]...
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Aug 10, 2011
I'm trying to add an overlay over my main scene in Flex, with a see thru.
The idea is that users can only interact with the elements exposed thru the Ellipse.
Here is my code:
<!-- Our black overlay -->
<s:Graphic width="100%" height="100%" cacheAsBitmap="true" mask="{this.focus}"
maskType="{MaskType.CLIP}">
[Code]......
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Sep 9, 2011
I am bumping into a very strange behaviour on Flash.If you on the Flash IDE create a shape with a mask associated to it, save it and then export it as a swf, you cannotprogramatically know there is a mask (displayObject.mask is null)
Here's a simple test script to prove that:
//executed on enter_frame with the root object
function test(d:DisplayObject) : Void
[code]....
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Feb 1, 2012
This work:
var a:BitmapData = new BitmapData(640,480);
var b:Bitmap = new Bitmap(a);
a.draw(movieClip);
[Code].....
How can I draw in my Bitmap just the visible part of a MovieClip that uses mask?
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Jan 27, 2009
I was trying to set up a gradient mask in cs4 yesterday but I cant seem to figure it out, its not the same code as in cs 3 and I cant seem to find anything online? (URL...)So can anyone please tell me in short how I can do that?Url...
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Jun 2, 2004
How do i mask duplicatedMovieClips with flash mx.
i have looked around but still can't see a simple example..
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Jun 2, 2009
I'm making some banner ads. They work great on my staging site seen here:But they do not work great on my client's staging site. You can see that the masks are shown and there is flickering throughout:on how to solve this?I'm an expert-level user when it comes to creating artwork and doing timeline animation in Flash CS3.
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Nov 1, 2009
This is weird because I cannot see how a browser can have any affect on a SWF file animation. This SWF contains masking of images. The SWF appears perfectly in Safari, and for some strange reason, one of the three masks is not applied when viewing the SWF in IE (as if the image is 'released').
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Apr 25, 2010
Is it possible to mask the background music in my flash website so it stops when I have my videos running?
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Jul 27, 2010
I am creating a very simple mask using motion tweening. I created some text on a layer and made it a masked layer. Then I created a mask layer which consists of a circle that will span across the text. When I play the movie the circle does not show up at all in the frames the mask layer spans (it's purple on a black background) and the circle does not move across the text like I told it to with the motion tweening. I don't know why it's not working. For some reason the circle isn't showing on the stage at all and it's not moving across the text. I don't know if I have it set up wrong on the timeline or what. Here's the steps I followed to create the mask:
1.insert a new layer in which I named it mask and click frame 1 on this layer
2. select the oval tools on the tools panel and set the stroke to none
3. set the fill color to purple
4. draw a circle and click the selection tool and drag a marquee around the circle to select it.
5. click insert on the menu bar, click motion tween then click ok in dialog box about converting it to a symbol to be tweened
6. click the last frame in the mask layer and drag the circle to the end of the line of text
7.click mask on the timeline to select the mask layer, click modify on the menu bar, point to timeline then click layer properties
8. verify the show check box is selected in the name section, click the lock check box to select it, click the mask option button in he type section, then click ok.
9. play the movie in which the circle object covers the text on the masked layer as it moves across the stage.
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Jan 24, 2011
I'm making flash game, and I have the staged masked so your character can only see part of it. However, I don't want the entire stage masked, I only want the "Game Area" masked. Imagine my stage is 800x800. However, the "Game" only takes up the area at the top, 800 by 600. There are 200px at the bottom where I can use for chatting, or displaying information, as your character walks around the game area.
The issue is, I setup my mask, and it masks /everything/ on stage. Even if I have something outside the "game area", it is still hidden behind the mask. So my question is, in my flash application, how can I use my mask in the "game area", and not have other parts of my application affected? Can I selectively put items above the mask?
Edit: Clarifying. My game starts by initialzing the GameScreen object:
game = new GameScreen(); //800 x 600. Declared as class variable
game.y = 40;
addChild(game);
[Code]....
So now, we have my game setup, with a circular hole in the mask and the player can see his character. However, also when the Game Screen object initializes, it places an infomation bar on the screen. This information bar also gets hidden by the mask. The player cannot see it. The issue is, I want this bar (and other components to be added later) to be visible to the player at all times. I can't simply change the shape of the "hole" through the mask, because it moves with the player. So how can I allow that information bar to be seen by the player, while still hiding the game area?
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Feb 7, 2011
How do I apply a layer mask to every layer in my movie? After I highlight all of the layers and put them in the layer mask, the layers that are in folders will not go in the layer mask.
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Apr 5, 2011
I am dynamicly adding xml data into three text fields buy looping and then adding the text_info movieclip to a scroll_box movie clip then adding the scroll_box to the _myCanvas movieClip. I want to mask the data but am not getting the results I though I should.
[Code]....
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May 28, 2011
I'm having trouble figuring out how to make a static mask with dynamic content (as in a picture you can zoom/pan) in ActionScript. I've seen a lot of the opposite (see here), where you have static content (like an image) and a dynamic mask on top that you can manipulate. I would like to do the opposite - have a static mask (set at some size at some area) with dynamic content underneath. So for example, a user could zoom in/drag around some content, and the display size wouldn't change, while the content would move. You could imagine Google Maps being confined to a smaller square and being able to zoom in/manipulate the map through that square, and have whitespace outside of that square.
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Jul 9, 2011
I would like to make a mask that both converts any colors to grayscale and then reduces their alpha value. The intended purpose is for the masked region to be in grayscale and lighter so that the unmasked region is more prominent. Most tutorials I've seen for alpha value masks are far too complicated and use the Flash GUI. How do you accomplish the same thing in ActionScript?
If the following is my image:
Then a traditional mask over some selection would produce the following:Instead, those parts that are masked out completely, I would like for those to be converted to grayscale:And their alpha value decreased, so they're lightened:
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Sep 6, 2011
With brush_mc you can brush over a mask, wich turns the pixels to transparent in brush strokes.So visually it erases the mask and the masked movieclip appears. I want to trace, if the mask is completely turned transparent. Is it possible to check if the mask is turned completely transparant without bitmapdata?
// this creates a mask that hides the movieclip on top
var mask_mc:MovieClip = new MovieClip();
addChild(mask_mc)
[code]....
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