Flash :: Invert A Mask In It?

Feb 9, 2010

I've been looking for a simple way to invert a mask in flash. Its just amazing how it doesn't have this feature.

I just really need to paint shape and whatever is below (in layers) wont show up.

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ActionScript 3.0 :: How To "invert" A Mask

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Normally a mask reveals whatever is within the layer below that is overlapped by whatever is on the mask layer. I'm trying to do the opposite. What I'm working on starts with a city street grid. I have an irregularly shaped mask that "grows" from the center, revealing some wireframe city buildings. At the same time I need to remove the portion of the street grid that is underneath the buildings, using the same irregular mask (well, a copy of it, but identical motion/position, growing out from the center). The relevant portion of the street grid is its own movieclip/layer - easy to mask or otherwise manage by itself.

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[Code]....

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[Code]...

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ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it

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I have created mask layer with single MC cosisting of couple of instaces of another MC. This is a set of growing squares. The problem is that only first instance gives mask effect. Rest of instances are not used to. Does anybody knows what is wrong and how to workaround this (most likely)bug ? I would like to avoid creating one masking MC consisting of e.g. 100 layers - with teened growing sqare on each layer but in different position. Wiser is just to create one MC consisting of many instances of another single MC.Second example describing issue.Mask layer contains shape tween which consist of 3 keyframes.Masked layer contains single keyframe at first frame with one MC. This MCrestarts when middle keyframe in the mask is played. It seems that masked MC (on different layer obviously) is recreated when playhead meets keyframe in mask layer in tweened shape. In the same moment our MC stopped beeing visible for AS3 under given name as well.It seems that if mask layer contains more complex animation then basic shape move/scale then masking stops working properly. Is it bug in Flash palaer or am I doing mistake?

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I have imported to the library two images and have given them the custom class names MaskImage and MaskedImage.[code]...

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[code]...

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I'm trying to add an overlay over my main scene in Flex, with a see thru.

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Here is my code:

<!-- Our black overlay -->
<s:Graphic width="100%" height="100%" cacheAsBitmap="true" mask="{this.focus}"
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[Code]......

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I am bumping into a very strange behaviour on Flash.If you on the Flash IDE create a shape with a mask associated to it, save it and then export it as a swf, you cannotprogramatically know there is a mask (displayObject.mask is null)

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//executed on enter_frame with the root object
function test(d:DisplayObject) : Void

[code]....

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This work:

var a:BitmapData = new BitmapData(640,480);
var b:Bitmap = new Bitmap(a);
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[Code].....

How can I draw in my Bitmap just the visible part of a MovieClip that uses mask?

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How do i mask duplicatedMovieClips with flash mx.

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