Flash :: Mask Image Can Not Appear On Screen

Apr 15, 2010

I have imported to the library two images and have given them the custom class names MaskImage and MaskedImage.[code]...

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maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.

how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.

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I'm just starting out with Flash, I'm using ActionScript 2.0, and trying to acomplish something seemingly simple but it is not happening like I would think it should,'m trying to load a large image about 3000x2000 pixels and then mask it with a small square, so that later I can scroll through the image to view it.Here is the code I have so far, it produces a blank white screen.

createEmptyMovieClip("container", getNextHighestDepth());
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//When I replace the above line of code with the line of code bellow the image is displayed

[code]........

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what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.

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my issue is this, my users import an image with FileReference and I need to mask it and then send it to server.My problem is this: I'm be able do keep the filereference event and transfer the image data into my canvas. I'm be able to send to server the result of masking.But I'm NOT be able to mask the image that my users have load in my canvas.

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[URL]

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i have a set of images which i've converted to mcs and have given them all different instance names. The first image motion tweens to the right of the screen via actionscript and then the next one will motion tween from the bottom of the screen to the top and then the image after that will go to the right of the screen and next one goes to to the top, and so on. I have this actionscript for the first image,

[Code]...

I need the next image to start motion tweeing up to the top of the screen right when the first image starts fading out. Then when the second images starts fading out the next image is already motion tweening to the right of the screen and so on. Once every image has run through its tween everything repeats. Is there any way of doing this?

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I'm wondering if I can use a image as a mask. For example, a shape of a dog as a mask. I want to achieve that load in the mask as a jpg or png from disk and apply it to a image. I tried it doesn't work. I don't know if there is something I did wrong.

[Code]...

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I've been playing around with the gallery in this tutorial.[url]...

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Flash CS4 AS2 Okay -I have a flash movie, and I want to apply a mask to it.  The mask I want to apply, or rather, the "shape" of the mask I want to apply is an external image that was made in photoshop.  The shape is an irregular one with a bunch of jagged edges.  the shape itself is solid, with a transparent background.  I've tried saving it as a PNG with transparent b/g, and I've tried importing the PSD file directly into Flash - however  - when I go to use this shape for a mask, the mask that is applied is an entire rectangle bounding the imported image - rather than along the edges.Hopefully you can see what I'm trying to do here, and perhaps offer some insight on how I can get this image into flash (let's stick with the idea that the jagged edged manner of the image is too difficult to recreate inside of flash).

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I am working on an animation with two masks, which plays in Flash as expected, an exported SWF is ok, an exported Quicktime is ok, except for the dreaded ghosting which renders it useless, but when I export it as an image sequence (gif, png or jpg), one of the masks is consistently ignored, while the other one masks as expected. This already shows when I export one single frame as an image. As a result, I currently have no way to create a quicktime movie for this animation (running CS4 on OSX 10.6.5)

Any other way to arrive at a quicktime movie?

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I'm putting a mask on an image that is being animated around the stage which works fine, but when i change the mask using as3 the mask stops following the image and stays in one place.. while the image moves around the stage... is there a way to force the mask to stick on the image?

[Code]...

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ActionScript 3.0 :: Image Loader With PNG Bitmap Mask?

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I'm trying to create a AS3 image loader with the possibility of a PNG (transparent) mask...

Tried and searched for hourse, but I won't get it right...

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ActionScript 3.0 :: Why Does The Mask ERASE The Underlying Image

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I'm using FlashDevelop, trying to create a wipe away effect. But for some reason, if you hold the mouse button down for a little while in one place, the underlying image (ice) gets erased and reveals the default background. How do I prevent that from happening?

ActionScript Code:
package MyProjectPackage
{
import flash.display.Bitmap;

[Code].....

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ActionScript 2.0 :: Dynamic Mask For Loaded Image

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I am dynamically loading an image which I am dynamically trying to mask.
_root.createEmptyMovieClip("clip1_mc", 1);
_root.clip1_mc.createEmptyMovieClip("photo_mc", 1);
_root.clip1_mc._x = x;
_root.clip1_mc._y = y;
_root.clip1_mc.photo_mc.loadMovie("pics/pic1.jpg");
[URL]

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ActionScript 2.0 :: Mask A Dynamically Loaded Image?

Jun 18, 2009

I'm back and having trouble masking a dynamically loaded image. For some reason I see both the mask and the image...
Here's my code:

Code:
_root.createEmptyMovieClip("container", _root.getNextHighestDepth());
container.loadMovie("myImage.jpg");
_root.createEmptyMovieClip("square_mc", _root.getNextHighestDepth());

[Code].....

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IDE :: Mouse-over Mask That Slowly Reveals Image?

Jul 21, 2009

I am trying to create a simple interactive flash video, where the user moves the mouse over the image to reveal an image underneigth (almost like a rubbing-out effect).

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ActionScript 2.0 :: Create A Draggable Mask With An Image Around It?

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I am trying to create a draggable mask with an image around it. More specifically an iPhone that looks as if it has X Ray cappability. I know how to make a draggable mask but can't seem to figure out how this situation might work.

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ActionScript 2.0 :: Image Mask Follows Cursor With Fade-in/out?

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I am trying to replicate this close up feature on Modavo's watch website. [URL].. I looks like the have a large image of the watch, masked over a thumbnail of the watch. Then when the mouse rolls over the stage the mask appears and follows the cursor. When the mouse rolls off, the mask disappears.

[Code]...

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ActionScript 3.0 :: Particle System As Image Mask?

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I'm a self proclaimed n00b when it comes to as3, but I'm learning rapidly.I followed this guide and created a great particle system: url...What I'd LIKE to do, if possible, is make those particles that are generated be the only part of an image that shows(mask). The tutorial contains a fla with a movieclip of a circle, two classes...particle and ball which call the movieclip and generate it on the stage.

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ActionScript 2.0 :: Multiple Mask And Random Image?

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I am doing a multiple mask where an image is being masked by multiple little squares that drop down.I created 2 layers, mask and masked for each square and image.That part works fine, however, I wanted to load a different image everytime when the page loads, I used the example on this site:

choice = Math.round(Math.random()*6);
switch (choice) {
case 0 :[code]...

Now, every little square load a random image instead of all loading the same image. Is it possible to ask all other masked layer to call on that one random image? What should I do?

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