ActionScript 2.0 :: Create A Draggable Mask With An Image Around It?
Feb 13, 2010
I am trying to create a draggable mask with an image around it. More specifically an iPhone that looks as if it has X Ray cappability. I know how to make a draggable mask but can't seem to figure out how this situation might work.
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
there are loads of tutorials for maginfying glasses that use draggable movie clips and masks.
do you think it would be possible to have a blur filter effect on a mask. basically i will have a jpg as a background, a mask that follows the cursor, and where ever the cursor goes the jpg will be fuzzy under the mask.
create a draggable interactive map using CS3 and using actionscript 2.1. We are creating an application for a touch screen device and we must provide a draggable map which contains 'hotspots' which when clicked provide additional information (text and pictures).
I need clickable buttons that stay in the same relative position over the map so that when it is dragged the buttons move with the map. (sorry if that sounds confusing) At present I can only get a static button working which stays in the same position and the map moves independently.
I have a mc that is added to the stage. It extends a dragdrop class. How can I duplicate it so the orig stays where it is and the duplicate is draggable.
I'm trying to create three circles on the stage, one red one green, one blue. When Red overlaps blue, I want the overlapped area to be magenta. When blue overlaps green, the overlapped area should by Cyan. When red&green, it should be yellow, and when all 3 mix it should be white. How do I create the color effect. Right now I have the overlap constraints working and a simple TRACE outputting the color. I need to know how to create the color effect when they mix.
I have some buttons that create draggable movie clips in arrays. But when I click on one button, and then another, for some reason the previous movie clip dissapears.Try clicking on one button a few times, then clicking on another, then another...
What I'm trying to create is a elastic box with a draggable button/corner, which when gets to certain points, loads in certain movies. I stumbled across this menu navigation, and at present I have got as far as the .fla below, but trying to get it to do what I want is giving me sleepless nights!
my issue is this, my users import an image with FileReference and I need to mask it and then send it to server.My problem is this: I'm be able do keep the filereference event and transfer the image data into my canvas. I'm be able to send to server the result of masking.But I'm NOT be able to mask the image that my users have load in my canvas.
I have been doing a search to find out how to create a simple mask using only AS3 but I am not having any luck. Would you be willing to to give me a quick example of how to create a mask with AS3?
im trying to create a dragable mask in actionscript 3 but can only find tutorials for actionscript 2. Is there anything i could do to make it compatable with actionscript 3.0? codes below
onClipEvent(load) { _root.createEmptyMovieClip('square',0); function drawSquare()
I am trying to create a slideshow of pictures, but I want to get rid of the sharp edge that is a result of a mask. I would like the movement of the slideshow pictures to be smoother, that it smooths out when it gets closer to the edge of the mask.
I was wondering if it was possible to create a mask at runtime. To clarify, I have an image that I would like to reveal as a user starts to draw on it.
I'm dabbling with 3D tweens but I've hit a snag. The tween works fine on it's own and also with a simple mask on it. My issue is when I add a second keyframe to the mask layer to create a different shaped mask. When it reaches that frame my 3d tween goes crazy and flies off.
I'm wondering if I can use a image as a mask. For example, a shape of a dog as a mask. I want to achieve that load in the mask as a jpg or png from disk and apply it to a image. I tried it doesn't work. I don't know if there is something I did wrong.
I recently tried using a png image from the library as a mask for a movieclip on stage. Much to my surprise, the mask is just a rectangle. I expected it to ignore the 0-alpha pixels in the image and just mask out the visible shape. I managed to come up with a work around, but I just wanted to know if it was possible to use a png image as a mask and get the shape of the visible image as the mask as opposed to the whole, rectangular image area. I totally thought it was.
I am trying to create irregular Mask from Bitmap (Who has Alpha) and then apply it to Sprite. Then register mouse hover on sprite. My mask should be made considering bitmap Alpha, I need irregular shape Mask. I read somewhere that I should set cacheAsBitmap = true for Mask, then it will consider Alpha, but I can`t get it to work.
how to create a fullscreen mask transition like the example of - www(dot)hellohikimori(dot)com/#/home - If you hover over the "works" menu link then choose a project, you can see the transition effect
I have this image over which i have a circular crop. The user can move the underlying image and when he is ok with the result hits the crop button. How can i crop only that part of the image which is under the mask?
I want to use a b/w image as a preloader and as the content loads, the image gets colored the same percent. Just like a regular preloaderbar, just that the counter is the color.
I've been playing around with the gallery in this tutorial.[url]...
I was wonderig though, if anyone knows a way to create a mask transition between each loaded image. I fiddled around with it a bit, but can't seem to come up with anything, and I was wondering if it was even possible?
Flash CS4 AS2 Okay -I have a flash movie, and I want to apply a mask to it. The mask I want to apply, or rather, the "shape" of the mask I want to apply is an external image that was made in photoshop. The shape is an irregular one with a bunch of jagged edges. the shape itself is solid, with a transparent background. I've tried saving it as a PNG with transparent b/g, and I've tried importing the PSD file directly into Flash - however - when I go to use this shape for a mask, the mask that is applied is an entire rectangle bounding the imported image - rather than along the edges.Hopefully you can see what I'm trying to do here, and perhaps offer some insight on how I can get this image into flash (let's stick with the idea that the jagged edged manner of the image is too difficult to recreate inside of flash).