ActionScript 3.0 :: How To Create A Fullscreen Mask Transition
Jan 31, 2012
how to create a fullscreen mask transition like the example of - www(dot)hellohikimori(dot)com/#/home - If you hover over the "works" menu link then choose a project, you can see the transition effect
i am making a website where i need to fade full screen images. At the moment i am using TweenMax engine to change their alpha, but i think its slow on some computers ... Here is the website ( not finished ), you can see what i mean. I tried using colorTransform to change images alpha, but its even slower:
var ct:ColorTransform = new ColorTransform(1,1,1,0.95,0,0,0,0); onEnterFrame = function(){ _root.PrevBitmapData.colorTransform(_root.PrevBitm apData.rectangle,_root.ct);
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
i found out when i add a dynamic mask to my preloader progress bar (for transition out) its not scaling correct. I think its because my bar isn�t tweening to the correct "stageWidth" during progress until it completes. I setted it up like that:
Somehow it looks like 100% of the loading progress doesn�t represent the entire stageWidth so my bar animation finishes some pixels before reaching stageWidth end. NowJust noticed it now after adding a dynamic mask to my preloaders progress bar.
I am trying to create a page transition that will play a movieCLip transition into a page. and then it stops then when another button is pressed, it will play that transition out while loading the appropriate one. In the attached FLA, if you click on the red button first, the blue transition plays,
it works correctly/ Playing out of the blue Transition and into the Red transition. However if I click it again it does the opposite, and just keep alternating.
If I add the
_root.transitionClip2.play("out");
to the first button then, nothing works right. I will eventually have more buttons, and may need to use a variable to control which "out" transitions is played, but how do I get the buttons to do this?I just want it to exit the current movie clip and play the "in" section of the desired clip.
I have created a drawing board using a tutorial that uses a main as file and the png encoder in cs5.5. I am creating this as an exe file to be run from a cd and am not sure how to resize the mask on the board to the size of the stage if I use fullscreen mode or allow user to resize projector by dragging corner.Due to my limitations with scripting I was unable to add the mask to the main.as file but have added it to an actions layer in the drawing board movie clip is that correct?[code]
Bellow is AS to create a transitions between external swfs on [code]... How can i alter this code to instead of calling in external swfs i call in different frames on the same swf?
I have created 1 swf with 10 animations 5 intros and 5 outros each corresponding to different sections of my page and then i have 5 midframes. how do i use action scripts to make transition between then the section i am in and the section i want to go to.
I'm looking for an AS solution to creating an elastic screen transition. I want the screen to stretch and snap into position, before loading the contents any ideas on where to start?
I have a motion tween that is 180 frames in length. When the tween ends on the last frame and returns to the first frame to replay there is a slight jump in the tween. Is there anyway to stop the tween from jumping from last frame to the first?
I have been looking all over the internet for a tutorial to which will show me how to re-create this effect on images.[url]...
I dont want to install these 3rd party components, because the project I am working on at present, may in future need to be edited by other designers/developers.
I'm endeavoring to learn how to create the image transition effect on this site:http:[url]....
Where the next image in the array that is to be front and center is offset to the left, ready to be in full view...when you click the next button, the current image fades out and the image that is waiting on the side shoots in...I know the xml part,
ok so im trying to create a sort of SMOOTH transition between swfs.
the problem im having is, targeting a specific label when i need it.
what i mean is, i can target it fine by tpecasting my external as a MC, but...it doesnt give me the desired effect.
for example, i want it so that when a button is pressed, go and play the "outro" frame inside the external swf, at the end of that same external swf, theres an " end" label, when that label is reached. something happens etc.
my problem is that when i hit the button, at the time of that event firing, the "end" is null or rather undefined because it hasnt reached there yet and i get an error or if i do a if/else statement, then i get the else part firing off since again, "end" isnt reached yet when the button is pressed.
i dont know how to make it fire when the "end" label is reached.
i tried while loops but...no good lol. thing froze flash for a bit until it did fire, by then it was a mess lol.
heres my code:
Code: stop(); var loader:Loader = new Loader(); var urlReq:URLRequest = new URLRequest("indexCoontentLoad.swf");
[Code].....
ive added a " here i get lost" comment to indicate the part im lost in/cant figure out how to write.
overall, what i hope to achieve is that when the "end" label is reached, something happens. else, just keep playing until it is reached.
But the problem with this is that even with creationPolicy set to all not all items seem to get initialized. This causeses the tweener animation to lag when clicking the "register" button the first time. after the first click, the animation is smooth.
I'm trying to emulate the transition effect from the site venuliving.com (I'd post the link but I don't have enough posts).
When you click through the various sections, coloured bars expand and move across the site, they hold while subtly moving and then shrink out once the section has loaded.
how this sort of thing is achieved? I've been considering creating the whole thing using coloured rectangles and TweenMax but I'm wondering if this was created dynamically in AS3? Or if it's a customization of some existing transition?
I have been doing a search to find out how to create a simple mask using only AS3 but I am not having any luck. Would you be willing to to give me a quick example of how to create a mask with AS3?
I can't understand why if I push de button to go full screen and then I press the button to create the "ombra" sprite, it doesent work, it doesnt create the sprite, but If I press esc to go out the full screen, it magically apper.
If I press the createOmbra button before going full screen everithing works fine.
im trying to create a dragable mask in actionscript 3 but can only find tutorials for actionscript 2. Is there anything i could do to make it compatable with actionscript 3.0? codes below
onClipEvent(load) { _root.createEmptyMovieClip('square',0); function drawSquare()
I am trying to create a slideshow of pictures, but I want to get rid of the sharp edge that is a result of a mask. I would like the movement of the slideshow pictures to be smoother, that it smooths out when it gets closer to the edge of the mask.
I was wondering if it was possible to create a mask at runtime. To clarify, I have an image that I would like to reveal as a user starts to draw on it.
I'm dabbling with 3D tweens but I've hit a snag. The tween works fine on it's own and also with a simple mask on it. My issue is when I add a second keyframe to the mask layer to create a different shaped mask. When it reaches that frame my 3d tween goes crazy and flies off.
How can I add a Squeeze transition effect between frames using the transition manager class on a simple slideshow using the goBack and goForward functions in ActionScript3? Below is the code I have so far:
stop(); function goBack(event:MouseEvent):void {[code].....
I am trying to create irregular Mask from Bitmap (Who has Alpha) and then apply it to Sprite. Then register mouse hover on sprite. My mask should be made considering bitmap Alpha, I need irregular shape Mask. I read somewhere that I should set cacheAsBitmap = true for Mask, then it will consider Alpha, but I can`t get it to work.
I am trying to create a draggable mask with an image around it. More specifically an iPhone that looks as if it has X Ray cappability. I know how to make a draggable mask but can't seem to figure out how this situation might work.