Create Smooth Transition From End Of Movie Clip To Beginning Of It?

Apr 8, 2012

I have a motion tween that is 180 frames in length. When the tween ends on the last frame and returns to the first frame to replay there is a slight jump in the tween. Is there anyway to stop the tween from jumping from last frame to the first?

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Apr 8, 2012

I created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?

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ActionScript 3.0 :: Create A Sort Of SMOOTH Transition Between Swfs?

Sep 6, 2011

ok so im trying to create a sort of SMOOTH transition between swfs.

the problem im having is, targeting a specific label when i need it.

what i mean is, i can target it fine by tpecasting my external as a MC, but...it doesnt give me the desired effect.

for example, i want it so that when a button is pressed, go and play the "outro" frame inside the external swf, at the end of that same external swf, theres an " end" label, when that label is reached. something happens etc.

my problem is that when i hit the button, at the time of that event firing, the "end" is null or rather undefined because it hasnt reached there yet and i get an error or if i do a if/else statement, then i get the else part firing off since again, "end" isnt reached yet when the button is pressed.

i dont know how to make it fire when the "end" label is reached.

i tried while loops but...no good lol. thing froze flash for a bit until it did fire, by then it was a mess lol.

heres my code:

Code:
stop();
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[Code].....

ive added a " here i get lost" comment to indicate the part im lost in/cant figure out how to write.

overall, what i hope to achieve is that when the "end" label is reached, something happens. else, just keep playing until it is reached.

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I have approximately five external movies I am loading into one main movie. I load the movies using various buttons in the main movie.

My issue is this...I press a button and the first movie loads and then runs to the end of the timeline. Works great.When a push a second button the second movie loads and runs to the end of the timeline. Works great also.but I hate how there is a blank space between the movies.

All the movies start with a white stage and end with full graphics. When I press a second button, the movie on the stage disappears immediately and I am left with a white stage for a few seconds while the loading movie animates onto the stage.

I want there to be a cross-fade or some effect that allows the loaded movie to remain on the stage while the second movie is loading. Is there a way to make this happen?

I'm including the code I have for loading movies so you can see what I am working with thus far.

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[code]....

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have three tabs, the rollout and rollover work perfect, I'm using this code to make transition from over and out smooth: On the button:

on (rollOver) {
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MovieClip.prototype.rewind = function () { if (goBack && (_currentframe>1)) {gotoAndStop (_currentframe-1);}};

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Y Starting point
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hen I press, it disapears the first time. When I do move my mouse over another button ( each button affects the other two ) portfolio_graph moves to roughly -17 ( eye-balled it ).. actually looking at it again, it looks like its playing from halfway through the animation and in reverse.

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[code]......

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Code:
part 1 of 2:
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[Code]...

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MovieClip.prototype.backward = function() {
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If you can have a -1 can you also play the timeline frames by typing 1 instead?
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[Code]...

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What I have so far can be found at: [URL]

Basically what I'm trying to do is when the video player is closed, instead of simply disappearing, I want it to fade to an alpha value of zero

this is the code I have so far:

ActionScript Code:
stop ();
MC_btn.addEventListener(MouseEvent.CLICK, vimeo_embed);
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var OpenEmbedPlayer:Vimeo_MC_PU = new Vimeo_MC_PU();

[Code].....

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I have a vector circle and what to do the following:

I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).

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Total time of animation: .75 sec
total amount of scaling: 5

Code:

part 1 of 2:
TweenLite.to(blastwave, .375, {alpha:.5, transformAroundCenter:{scale:2.23},
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[Code].....

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I have a vector circle and what to do the following:

I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).

Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.

[Code]....

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I need to do a flash banner, where are 3 images (i had to cut down 2 images off from file, to be able to attach it)(all of them have text, contact button (clickable) and background box).When hoverover image:

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ActionScript 3.0 :: Flash Smooth Transition With Tweenlite Doesn't Work

Oct 26, 2011

I have a vector circle and what to do the following:I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).

Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.

Total time of animation: .75 sec
total amount of scaling: 5

Code:

part 1 of 2:

TweenLite.to(blastwave, .375, {alpha:.5, transformAroundCenter:{scale:2.23},
onComplete:blastScaleFadeOut, onCompleteParams:[blastwave]});

part 2 of 2:

private function blastScaleFadeOut(object:DisplayObject, time:Number = .375, scaleVal:Number = 4.46) {
TweenLite.to(object, time, {alpha:0, transformAroundCenter:{scale:scaleVal},
onComplete:backgroundSprite.removeChild, onCompleteParams:[object]});
}

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OK frame 1 new fla and I type the following code:

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I am trying to create a page transition that will play a movieCLip transition into a page. and then it stops then when another button is pressed, it will play that transition out while loading the appropriate one. In the attached FLA, if you click on the red button first, the blue transition plays,

--red button code--
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_root.transitionClip.play();
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mybutton2.onRelease=function(){
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_root.transitionClip2.play();
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it works correctly/ Playing out of the blue Transition and into the Red transition. However if I click it again it does the opposite, and just keep alternating.

If I add the

_root.transitionClip2.play("out");

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