ActionScript 2.0 :: Produce A Smooth Transition When Roll Off A Button?
Jul 5, 2007how to produce a smooth transition when you roll off of a button..
View 1 Replieshow to produce a smooth transition when you roll off of a button..
View 1 RepliesI am creating a website with a content box and 4 buttons which activate 4 different pages of content. I would like the content box to resize smaller on one page when activated by a button and resize back to normal when clicked on any other button. I figure I will use a shape tween to resize the box to avoid distortion. So, how do I program each button to transition properly if the page with the smaller box is displayed?
View 18 RepliesI need to do a flash banner, where are 3 images (i had to cut down 2 images off from file, to be able to attach it)(all of them have text, contact button (clickable) and background box).When hoverover image:
-image changes to another
-image and background zooms to a bit bigger
-text changes to new
When hoverout, image changes back to it's original form.At the moment, I made buttons, of those 3 images.It works quit well, but transition to mouseOver is quit ruff..
Say If I have an animation which runs to frame 80 and the loops. On a button press, it goes to frame 81 and continues from there. Currently, when the button is pressed, there is a very noticable jump from the current frame to frame 81. The lower the frame number in the loop, the more noticable the jump. Is there anyway I can say something in my button press like if current frame is less than 80, wait until it hits frame 80 until you go to 81? Hopefully, this would make the transition smoother.
View 1 Replies have three tabs, the rollout and rollover work perfect, I'm using this code to make transition from over and out smooth: On the button:
on (rollOver) {
portfolio.goBack = false;
portfolio.play();[code]....
MovieClip.prototype.rewind = function () { if (goBack && (_currentframe>1)) {gotoAndStop (_currentframe-1);}};
And on the movie clip:
onClipEvent (enterFrame) {
this.rewind();
}
Inside the movie clip, has a bunch of tweens, and on frame one I declare the variable and get the y position of another movie clip (the one that is moving in the tweens) It's instance name is portfolio_graph.On frame 1:
var y_portfolio; // y position of the movie clip that I'm tweening
y_portfolio = portfolio_graph._y;
And on frame 51 is where it should go when it's pressed.
Y Starting point
hosting_graph._y = y_hosting;
// Y Ending point[code].....
W
hen I press, it disapears the first time. When I do move my mouse over another button ( each button affects the other two ) portfolio_graph moves to roughly -17 ( eye-balled it ).. actually looking at it again, it looks like its playing from halfway through the animation and in reverse.
Is there a way to have the images do a smooth transition (one fades out as the other fades in) with the xml slideshow piece?
Here is my current code
Code:
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild.firstChild;
image = [];
[code]...
I have an FLV intro that plays on my first frame. After the video is complete, it goes to the second frame in the timeline. The final frame of the video mathces frame 2 in my timeline, BUT there is a small hiccup at the end of the video when trantsitionning to the timeline! How can I have this 2 blend? So that the end of the video and the 2 frame (where my navigation resides) are seamless?
View 8 Repliesright direction but theres still something I'm missing.At this point, I am able to load the initial swf into a container MC and store that info into acurMovie variable. When another button is pressed, curMovi checks if it equals event.target.name, if it doesn't equal "curMovie", it plays the existing movies outro What I thought I could do was create a conditional statement checking if the outro has reached the total frames, and if so, load the next swf. This isnī workingThis is what I have so far:
Code:
import flash.display.MovieClip;
//Load initial file
[code]......
I have a vector circle and what to do the following: I'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean). Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
Total time of animation: .75 sec
Total amount of scaling: 5
Code:
part 1 of 2:
TweenLite.to(blastwave, .375, {alpha:.5, transformAroundCenter:{scale:2.23},
onComplete:blastScaleFadeOut, onCompleteParams:[blastwave]});
part 2 of 2:
private function blastScaleFadeOut(object:DisplayObject, time:Number = .375, scaleVal:Number = 4.46) {
TweenLite.to(object, time, {alpha:0, transformAroundCenter:{scale:scaleVal},
onComplete:backgroundSprite.removeChild, onCompleteParams:[object]});
}
Im trying to update the Transitions between External SWFs tutorial for AS 3 (link below). [URL] I looked at a few tutorials that would help steer me in the right direction but there's still something I'm missing. At this point, I am able to load the initial swf into a container MC and store that info into a curMovie variable. When another button is pressed, curMovie checks if it equals event.target.name, if it doesn't equal "curMovie", it plays the existing movies outro. What I thought I could do was create a conditional statement checking if the outro has reached the total frames, and if so, load the next swf.
[Code]...
Basically I want to make a navigation with a seemless transition. One with an intro but NO outro so to speak. I've also skimmed through kirupa to look for similar scripts and I've found a couple of interesting scripts but don't really know how to append and reorganize em into global.functions and other stuffz.
MovieClip.prototype.backward = function() {
this.gotoAndStop(this._totalframes);
this.onEnterFrame = function() {
this.gotoAndStop(this._currentframe-1);
If you can have a -1 can you also play the timeline frames by typing 1 instead?
[Code] .....
I started creating a site using the Smooth Transition tutorial and came upon a problem and would like to ask for some advice. I was able to go through the tutorial without any problems. I than moved my button(s) to an external swf file that gets called. No problem here as well, i just added a _root. to a few places.
Now in this swf, I have a mc and in this mc i placed the button but it stopped working. I didn't think the path would be any different but I was wrong. Here is the current AS I have with the button in the external swf's main timeline:
[Code]...
so im trying to write a smooth transition peice and i dont know what happ. anyways i left it last night and it was working...i think, now its not.
[Code]...
I want to create a button that toggles but has a roll over, roll out and click animation. Anyone willing to point me in the direction I need to be so that I can achieve this. I can create the roll over and roll out animation for the buttons but then how could I toggle between the two buttons. Ultimately this is for a start and stop situation. I want when I roll over the button for it to have a transition then click and it toggles to the alternate button with animation. I have been tackling this now for a week and with no success. So far I have found ways to toggle but loose the animation or vice verse.
View 4 RepliesI have a vector circle and what to do the following:
I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).
Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
Total time of animation: .75 sec
total amount of scaling: 5
Code:
part 1 of 2:
TweenLite.to(blastwave, .375, {alpha:.5, transformAroundCenter:{scale:2.23},
onComplete:blastScaleFadeOut, onCompleteParams:[blastwave]});
[Code].....
I have a motion tween that is 180 frames in length. When the tween ends on the last frame and returns to the first frame to replay there is a slight jump in the tween. Is there anyway to stop the tween from jumping from last frame to the first?
View 3 RepliesI have a vector circle and what to do the following:
I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).
Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
[Code]....
ok so im trying to create a sort of SMOOTH transition between swfs.
the problem im having is, targeting a specific label when i need it.
what i mean is, i can target it fine by tpecasting my external as a MC, but...it doesnt give me the desired effect.
for example, i want it so that when a button is pressed, go and play the "outro" frame inside the external swf, at the end of that same external swf, theres an " end" label, when that label is reached. something happens etc.
my problem is that when i hit the button, at the time of that event firing, the "end" is null or rather undefined because it hasnt reached there yet and i get an error or if i do a if/else statement, then i get the else part firing off since again, "end" isnt reached yet when the button is pressed.
i dont know how to make it fire when the "end" label is reached.
i tried while loops but...no good lol. thing froze flash for a bit until it did fire, by then it was a mess lol.
heres my code:
Code:
stop();
var loader:Loader = new Loader();
var urlReq:URLRequest = new URLRequest("indexCoontentLoad.swf");
[Code].....
ive added a " here i get lost" comment to indicate the part im lost in/cant figure out how to write.
overall, what i hope to achieve is that when the "end" label is reached, something happens. else, just keep playing until it is reached.
I just want to design a button when the mouse roll over the button will gradually become larger (to a fixed size) and gradually comes to the originally size when roll out. I try to use "Adding Buttons to Movie Clips" method, ie, one MC with two layers, an amimation MC (tween from small to big and then big to small) and a button. Add script as follows:
on the first frame:
if (Playing eq "True") {
play ();
} else {[code]....
When I roll over the MC tween small to big and big to small and when roll out the MC gradually small. What I want is when I roll over the MC tween small to big and keep it is except when I roll out.
i'm trying to create a expanding Form with a smooth transition effect, here the code:
<s:TitleWindow xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"[code].....
But the problem with this is that even with creationPolicy set to all not all items seem to get initialized. This causeses the tweener animation to lag when clicking the "register" button the first time. after the first click, the animation is smooth.
I have approximately five external movies I am loading into one main movie. I load the movies using various buttons in the main movie.
My issue is this...I press a button and the first movie loads and then runs to the end of the timeline. Works great.When a push a second button the second movie loads and runs to the end of the timeline. Works great also.but I hate how there is a blank space between the movies.
All the movies start with a white stage and end with full graphics. When I press a second button, the movie on the stage disappears immediately and I am left with a white stage for a few seconds while the loading movie animates onto the stage.
I want there to be a cross-fade or some effect that allows the loaded movie to remain on the stage while the second movie is loading. Is there a way to make this happen?
I'm including the code I have for loading movies so you can see what I am working with thus far.
Here is the code:
designingbutton.onPress=function(){
loadMovie ("Quest Wall Animation.swf", "_root.content");
}
specifyingbutton.onPress=function(){
[code]....
I have a vector circle and what to do the following:I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).
Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
Total time of animation: .75 sec
total amount of scaling: 5
Code:
part 1 of 2:
TweenLite.to(blastwave, .375, {alpha:.5, transformAroundCenter:{scale:2.23},
onComplete:blastScaleFadeOut, onCompleteParams:[blastwave]});
part 2 of 2:
private function blastScaleFadeOut(object:DisplayObject, time:Number = .375, scaleVal:Number = 4.46) {
TweenLite.to(object, time, {alpha:0, transformAroundCenter:{scale:scaleVal},
onComplete:backgroundSprite.removeChild, onCompleteParams:[object]});
}
So I can tween shapes and such for their colours, but when I try to colour tween text, it won't work. I've tried various things, motion tween, shape tween, making them movie clips, making them graphics, ect. How do I make text tween between colours to get a nice smooth transition?
View 2 Replieson (rollOver) { gotoAndPlay(2);}on (releaseOutside, rollOut) { gotoAndPlay(11);}
i am using this this scrip in flash 8 scrip 2
and i want to use in flashcs5 script3
I have 3 buttons going around in a circle, in the middle of this circle I want a specific image to fade in for each button when you roll across it then fade out when you move off the button. I also want the button itself to change colour slightly when you roll across it. I've not had much look so far without the use of actionscript, but even with using it I'm not getting very far, I also seem to have a problem where once I have an image appear on the rollover of abutton that the image becomes part of the button, ie instead of the image just appearin when you roll over the button it appears when you roll over where the image should be appearing.
View 1 RepliesI am trying out some code, which is supposed to produce a simple button with an over, upstate and downstate, but I only get a blank white canvas when playing the swf. I have the code added to frame 1 of the timeline. I am guessing I am doing something wrong, but don't get any errors.
[code]...
i have looked everywhere for a tutorial on this - i have tried writing, and re-writing codes....i just cant get it. is there any tutorial i overlooked? here is what im looking to do - NO SHORTCUTS: have my main file that loads the buttons, my external swf container, my intro animations, and my swf "out" and "in" animations when a button is clicked i want it to point me to specific frame labels. i will have an "out" and "in" frame label and which will be the locations of the transitional starting points i want it to play the "out" transition, than unload the current swf, than play the in transition, than load the swf of the button that was clicked i want the animations to all be done using frame labels all within the MAIN swf file.... i have had no luck doing this....and i do NOT like the tween class....
View 10 RepliesI created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?
View 4 RepliesIm trying to get a movieClip to change its tint on roll over and back to normal on roll out. But this has to happen gradually like a tween. Im trying to use the code for alpha tween but its not exectly i also tried the tweenlite but im to confused :S here is my code:
[Code]...
i've been trying to code a small variation into the normal roll over roll out animations... i want the animation to stay on the last frame once i click the button. but when i put the code in it dosent even bother playing the rollover/out animations it just goes to the end frame...
Code:
stop();
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();
[code]....