ActionScript 2.0 :: Wanting A Smooth Transition Between Loaded Movie Clips?
Jun 1, 2006
I have approximately five external movies I am loading into one main movie. I load the movies using various buttons in the main movie.
My issue is this...I press a button and the first movie loads and then runs to the end of the timeline. Works great.When a push a second button the second movie loads and runs to the end of the timeline. Works great also.but I hate how there is a blank space between the movies.
All the movies start with a white stage and end with full graphics. When I press a second button, the movie on the stage disappears immediately and I am left with a white stage for a few seconds while the loading movie animates onto the stage.
I want there to be a cross-fade or some effect that allows the loaded movie to remain on the stage while the second movie is loading. Is there a way to make this happen?
I'm including the code I have for loading movies so you can see what I am working with thus far.
I have a motion tween that is 180 frames in length. When the tween ends on the last frame and returns to the first frame to replay there is a slight jump in the tween. Is there anyway to stop the tween from jumping from last frame to the first?
I created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?
Say If I have an animation which runs to frame 80 and the loops. On a button press, it goes to frame 81 and continues from there. Currently, when the button is pressed, there is a very noticable jump from the current frame to frame 81. The lower the frame number in the loop, the more noticable the jump. Is there anyway I can say something in my button press like if current frame is less than 80, wait until it hits frame 80 until you go to 81? Hopefully, this would make the transition smoother.
have three tabs, the rollout and rollover work perfect, I'm using this code to make transition from over and out smooth: On the button:
on (rollOver) { portfolio.goBack = false; portfolio.play();[code]....
MovieClip.prototype.rewind = function () { if (goBack && (_currentframe>1)) {gotoAndStop (_currentframe-1);}};
And on the movie clip:
onClipEvent (enterFrame) { this.rewind(); }
Inside the movie clip, has a bunch of tweens, and on frame one I declare the variable and get the y position of another movie clip (the one that is moving in the tweens) It's instance name is portfolio_graph.On frame 1:
var y_portfolio; // y position of the movie clip that I'm tweening y_portfolio = portfolio_graph._y;
And on frame 51 is where it should go when it's pressed.
Y Starting point hosting_graph._y = y_hosting; // Y Ending point[code]..... W hen I press, it disapears the first time. When I do move my mouse over another button ( each button affects the other two ) portfolio_graph moves to roughly -17 ( eye-balled it ).. actually looking at it again, it looks like its playing from halfway through the animation and in reverse.
I have an FLV intro that plays on my first frame. After the video is complete, it goes to the second frame in the timeline. The final frame of the video mathces frame 2 in my timeline, BUT there is a small hiccup at the end of the video when trantsitionning to the timeline! How can I have this 2 blend? So that the end of the video and the 2 frame (where my navigation resides) are seamless?
right direction but theres still something I'm missing.At this point, I am able to load the initial swf into a container MC and store that info into acurMovie variable. When another button is pressed, curMovi checks if it equals event.target.name, if it doesn't equal "curMovie", it plays the existing movies outro What I thought I could do was create a conditional statement checking if the outro has reached the total frames, and if so, load the next swf. This isnī workingThis is what I have so far:
I have a vector circle and what to do the following: I'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean). Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
Total time of animation: .75 sec Total amount of scaling: 5
Code: part 1 of 2: TweenLite.to(blastwave, .375, {alpha:.5, transformAroundCenter:{scale:2.23}, onComplete:blastScaleFadeOut, onCompleteParams:[blastwave]});
part 2 of 2: private function blastScaleFadeOut(object:DisplayObject, time:Number = .375, scaleVal:Number = 4.46) { TweenLite.to(object, time, {alpha:0, transformAroundCenter:{scale:scaleVal}, onComplete:backgroundSprite.removeChild, onCompleteParams:[object]}); }
Im trying to update the Transitions between External SWFs tutorial for AS 3 (link below). [URL] I looked at a few tutorials that would help steer me in the right direction but there's still something I'm missing. At this point, I am able to load the initial swf into a container MC and store that info into a curMovie variable. When another button is pressed, curMovie checks if it equals event.target.name, if it doesn't equal "curMovie", it plays the existing movies outro. What I thought I could do was create a conditional statement checking if the outro has reached the total frames, and if so, load the next swf.
Basically I want to make a navigation with a seemless transition. One with an intro but NO outro so to speak. I've also skimmed through kirupa to look for similar scripts and I've found a couple of interesting scripts but don't really know how to append and reorganize em into global.functions and other stuffz.
MovieClip.prototype.backward = function() { this.gotoAndStop(this._totalframes); this.onEnterFrame = function() { this.gotoAndStop(this._currentframe-1); If you can have a -1 can you also play the timeline frames by typing 1 instead? [Code] .....
I started creating a site using the Smooth Transition tutorial and came upon a problem and would like to ask for some advice. I was able to go through the tutorial without any problems. I than moved my button(s) to an external swf file that gets called. No problem here as well, i just added a _root. to a few places.
Now in this swf, I have a mc and in this mc i placed the button but it stopped working. I didn't think the path would be any different but I was wrong. Here is the current AS I have with the button in the external swf's main timeline:
I have a vector circle and what to do the following:
I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).
Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
Total time of animation: .75 sec total amount of scaling: 5
Code:
part 1 of 2: TweenLite.to(blastwave, .375, {alpha:.5, transformAroundCenter:{scale:2.23}, onComplete:blastScaleFadeOut, onCompleteParams:[blastwave]});
I am creating a website with a content box and 4 buttons which activate 4 different pages of content. I would like the content box to resize smaller on one page when activated by a button and resize back to normal when clicked on any other button. I figure I will use a shape tween to resize the box to avoid distortion. So, how do I program each button to transition properly if the page with the smaller box is displayed?
I have a vector circle and what to do the following:
I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).
Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
I need to do a flash banner, where are 3 images (i had to cut down 2 images off from file, to be able to attach it)(all of them have text, contact button (clickable) and background box).When hoverover image:
-image changes to another -image and background zooms to a bit bigger -text changes to new
When hoverout, image changes back to it's original form.At the moment, I made buttons, of those 3 images.It works quit well, but transition to mouseOver is quit ruff..
ok so im trying to create a sort of SMOOTH transition between swfs.
the problem im having is, targeting a specific label when i need it.
what i mean is, i can target it fine by tpecasting my external as a MC, but...it doesnt give me the desired effect.
for example, i want it so that when a button is pressed, go and play the "outro" frame inside the external swf, at the end of that same external swf, theres an " end" label, when that label is reached. something happens etc.
my problem is that when i hit the button, at the time of that event firing, the "end" is null or rather undefined because it hasnt reached there yet and i get an error or if i do a if/else statement, then i get the else part firing off since again, "end" isnt reached yet when the button is pressed.
i dont know how to make it fire when the "end" label is reached.
i tried while loops but...no good lol. thing froze flash for a bit until it did fire, by then it was a mess lol.
heres my code:
Code: stop(); var loader:Loader = new Loader(); var urlReq:URLRequest = new URLRequest("indexCoontentLoad.swf");
[Code].....
ive added a " here i get lost" comment to indicate the part im lost in/cant figure out how to write.
overall, what i hope to achieve is that when the "end" label is reached, something happens. else, just keep playing until it is reached.
But the problem with this is that even with creationPolicy set to all not all items seem to get initialized. This causeses the tweener animation to lag when clicking the "register" button the first time. after the first click, the animation is smooth.
I have a vector circle and what to do the following:I 'd like to animate it with tweenlite so it looks like a shockwave of an explosion. At first it fades in (from 0 to .5) and gets scaled and when it reaches half of the total animation time it fades out but it still gets scaled (hope you know what I mean).
Currently it looks horrible because I don't know how to get a smooth transition from part 1 to part 2 with TweenLite. My animation stops when reaching the end of part 1 and suddenly makes a jump to part 2.
Total time of animation: .75 sec total amount of scaling: 5
So I can tween shapes and such for their colours, but when I try to colour tween text, it won't work. I've tried various things, motion tween, shape tween, making them movie clips, making them graphics, ect. How do I make text tween between colours to get a nice smooth transition?
I'm trying to use the scroll pane component for the first time, and I've spent most of the day getting nowhere. Based on my experience with other components and with loading content into movie clips, I expected that I would point my scroll pane to its content and be off and running, but that hasn't happened.
I wrote some actionscript that would load in different values from an xml file in order to play certain movie clips at certain times from a specified swf file. It actually works for the most part. I think the problem happens when I select a movie clip that was already previously selected. It actually won't load it at that point. I will post actionscript in the morning, but I feel like this should be a rather common issue, and I just don't know some general piece of info. I use an actionlistener to load the swf. I create an associative array that works as follows [action] => movieclip Then on an action it will make a movie clip object = loader.content.getChildByName(theActions[action]);
I have a movie clip where I store a value in a variable called "yourname" and then load a different .swf file in level 1. I display the value of "yourname" in a dynamic text box, that works fine. I then move on to a frame where the user has an input text box and can re-enter a value for the "yourname" variable, and then clicks a button symbol to reassign the value. Bear in mind, "yourname" was not originally stored on this level and this movie clip, it is stored on level 0 on the first (main) movie clip. Here is my code in the button:
on (release) { _level0.yourname = String (inpt_newName.text); }
inpt_newName is the input text box. My intent here is to have a "main" timeline where variables are stored, and then load and unload various .swf movie clips as needed, storing and variables (i.e. decisions) that the user makes.
Ok, I'm using actionscript 2.0, and I am trying to make a scrolling image gallery. I have a movie clip with three layers. the first contains a movie clip used as a scroll bar. The second is a mask used to hide the overflow content, and the third contains movie clip thumbnails. when I click one of the thumbnails, it loads a symbol containing a larger version of the picture over top of the thumbnails on the same layer. My problem is, the large image is added at the very top of the movie clip, even when it is scrolled out of sight. I want it to appear in sight, so the user doesn't have to scroll all the way back up to the top to see it. This is annoying and confusing. Is there a way to do this?
Here is the code I used to create the scroll effect (there is actually a whole lot more to the code but it is very long, so I am not adding it now. I will if it is needed though)(Oh, and there is no text involved in this. I just got this code off a tutorial and I haven't changed the variable names yet)
var scrollUpper:Number = 58; var scrollLower:Number = 309; var textLower:Number = 60; var textUpper:Number = -179; var scrollRange:Number = scrollLower - scrollUpper; var textRange:Number = textLower
I try to code an as3 where I need to duplicate a mc casted from objects, which are loaded from an XML file. My goal is to make a wrap around effects for animated menu icons that use separate swf files.this is the function I try to create, but my concern is in the else statement:
Code: private function onItemLoaded(e:Event):void { loadedItems++; var contentitem:MovieClip = MovieClip(loader.content);
[code]....
in the copyFirst/Last declaration I try to dupe refFirst and refLast... but It seems not to be the good way (error).
ActionScript Code: public function layoutLoad(e:Event):void { FlashConnect.trace("Display.loadLayout()");
[Code].....
It will compile but I get a "Cannot access a property or method of a null object reference." So I am not targeting right. I did double check my instance name is correct and in the root of the loaded SWF
On some sites i have seen usually portfolio or gallery type sites there are thumbnails, text or some shape that you click on to view a particular image. What I'm getting at is some of the sties show visually that the clip has been loaded with change of alpha (images that are not loaded greyed out and ones that have already been loaded are in colour etc..). An example of what i'm talking about is on [URL] When you click on the menu (selection uno), it loads a particular clip, and throughout the session on the site, u can tell which ones have been loaded and have not. I know there are probably many down and dirty ways of achieving this, but i know there is usually 1 or 2 'proper' methods for doing a particular thing.