ActionScript 2.0 :: Smooth Transitions Between Movie Clips?
Sep 29, 2006is there any way to do this using movieclips with a single swf? [URL] instead of using external swf's
View 1 Repliesis there any way to do this using movieclips with a single swf? [URL] instead of using external swf's
View 1 RepliesI'm building a flash player that loads various movie clips in succession depending on user input. The player should continue to play seamlessly when one clip ends and another starts playing, however there is always a slight noticeable delay between the COMPLETE event for one clip and the actual playing of the next clip. I am using the FLVPlayback component to load the video clips, with successive clips loaded in different players in the component.
I've tried playing the next video a short duration before the current video finishes by adding a cue point just before the end of the currently running clip (about 200 - 300 ms before the end). This improves matters somewhat, but it is not a reliable method as the timings are different for different browsers and computer specs. I was wondering if anyone here has any experience with smooth transitions between external video clips and could suggest possible optimizations I could use to improve the transitions.
Using the easing transitions I simply move the _y of several movie clips. It is ok but their starting positions are always from the top of my stage, even if I fix their positions at the bottom.
View 2 RepliesI have approximately five external movies I am loading into one main movie. I load the movies using various buttons in the main movie.
My issue is this...I press a button and the first movie loads and then runs to the end of the timeline. Works great.When a push a second button the second movie loads and runs to the end of the timeline. Works great also.but I hate how there is a blank space between the movies.
All the movies start with a white stage and end with full graphics. When I press a second button, the movie on the stage disappears immediately and I am left with a white stage for a few seconds while the loading movie animates onto the stage.
I want there to be a cross-fade or some effect that allows the loaded movie to remain on the stage while the second movie is loading. Is there a way to make this happen?
I'm including the code I have for loading movies so you can see what I am working with thus far.
Here is the code:
designingbutton.onPress=function(){
loadMovie ("Quest Wall Animation.swf", "_root.content");
}
specifyingbutton.onPress=function(){
[code]....
I have problems with flicker when I zoom in a photo. If you look at [URL] you can see a lot of aliasing in the pictures.
I know that you can do this kind of transitions in Monoslide (watch the banner at [URL] but is it possible to do it in Flash?
I fully understood the smooth transitions tut but I also need to make sub-sections within each section. Do I need to to make a new container mc on the section to pull up the subsection? Must I remove the (_root) to place it on a level? I have the source files to demonstrate what I tried doing. Section 1 has a button that needs to go to "sub_section1.swf".[URL]..
View 2 RepliesI am trying to make the background gradient change colors. I put my first gradient in one keyframe, then created another keyframe at the end with a different gradient, but when I converted it to symbol then added the tween, the transition jumps from one color to another, it is not gradual transition I wanted, it just jumps
View 7 Replieswhat I want and currently have is a main swf that loads in assets based on buttons pressed. I have 3 external SWFs (for the sake of this example, lets call the initial loaded swf "indexExt.swf", file two" f02.swf" and file three, " f03.swf") and in each of them,there's one layer that goes from frame 1 to frame 10. On frame 1, there's an "intro" label, on frame 5, an "outro" label, and on frame 10, an " end" label.
indexExt.swf is loaded on initial load of the main swf. as for my buttons, I gave my buttons on the main swf stage, instance names that are the same name as the external swfs so that with this line event.target.name + ".swf" I can call em in without having to re-write code for every button etc..
[Code]....
I am currently in the process of making a flash layout. I am working on finding out how to create smooth transitions between pages. I know how to get from page a to page b but the transitioning is not working right. Is there some actionscript code I could use to make it so when you press a button it gotoAndPlays the transitioning movie and then shows the page.
View 1 RepliesIve read the transitions tutorial and understand how that works, however, the site that I am building uses actionscript for its animation rather than timeline effects (for the most part). creating smooth transitions between external swf when the animations are done in actionscript?
Right now in my external .swf I have two frames, the first frame is the intro the second is the outro. The only difference between the two frames is the actionscript is reversed from fading in to fading out (etc.) on the second. There is no midframe per say, it just stops on the first frame because there is a stop(); on it. When the user clicks out of that section it just moves and plays the second frame. This works, however I fear that that method will get me into trouble later on. Is there a better way of doing this?
I have just completed the "Transitions Between External SWFs" tutorial and I'm now I'm at the stage of altering a few things in there to suit my needs. But I've run into a problem...For my buttons, intead of "Button" symbols, I want to use "Movie Clip" symbols - reason being is that I've got some specially animated Movie Clip buttons that I wish to use.To get this... err "working"... with my Movie Clip buttons I have needed to use "_root." when referencing to the container Movie Clip. Now that works to an extent, but for some reason each button plays only "red.swf" even when there is no mention of it in the ActionScript and is instructed to play "blue" for example ("red.swf" happens to be the first appearing movie).Normal method with Button - works fine!
Code:
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "red";
container.loadMovie("
[code]....
I want to make an animation which interacts to the overstates of different buttons, but I want the animation to tween between the different states without reseting to a defaut when the mouse cursors off of the button. Another way of saying it is that I want the animation's instances to smoothly transition from one button to the next, no matter what order the buttons are cursored over.
View 5 RepliesI have a drop down list for selecting the titles for a person, I want to employ smooth drop down when i select the drop down menu.
View 1 RepliesI'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
View 2 RepliesI'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?
View 5 RepliesHow would one go about masking movie clips that are nested within other movie clips?
I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.
After the dublication of an movie clip,
1. I would like to be able to delete one by one the new movie clips
2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.
Does anyone know a good reliable way to get movie clips to point at other movie clips? I use MX 2004.
View 1 RepliesHere's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.
What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):
[Code]...
I have a problem stopping multiple clips. I have created a presentation using flash and I have many movie clips which have sub movie clips inside of them. Ok lets look at one movie clip in detail. Inside one _root movie there are multiple sub movies; each with a different movieclip labels (each movie clip is named with unique labels ie. north, south, east, west, and What I need to do is be able to STOP all these sub movie clips with one stop, and in turn PLAY these same movie clip with a second action.
The only way I know how to stop all these sub movie clips is to target each and every one individually.
[Code]...
What I'm trying to do is have my Flash piece have custom elements set by an XML file. I'm using ColorTransform. I have a piece that's loaded as a separate movie clip, and I can't figure out how to get to the piece and apply the ColorTransform.
Here's one example of what I'm doing for a different element on the same mc.
[code]...
So, in this example, I'm setting header_mc to a color specified in the xml. In the case I'm having trouble with, I want to set a color to a movie clip on the timeline and not the main movie
I am setting up a flash game with seven toggle on/off buttons that all do the same thing.I know how to assign them all to be able to do the same function in the main timeline. What I can't figure out is how to get them all to also do the same function within each of their respective movie clips.
Here's the code:
Code: Select allstop();
DontDrive.addEventListener(MouseEvent.MOUSE_OVER, RO_DontDrive);
DontDrive.addEventListener(MouseEvent.MOUSE_OUT, ROut_DontDrive);
[code]....
I've been trying to reproduce an animation effect I've seen on the Armani website, but I'm stuck trying to duplicate an empty movie clip with image loaded into it. The duplicates exist and I can move them, but they are invisible. Since the duplicates reside on depths above the intitial clip I'm confused about why they are invisible. The duplicates are scripted to follow behind the initial clip - each offset by 30 pixels (though I don't have that working perfectly).
View 1 RepliesI have a movieclip that I want to be resized when a button is clicked. I want the animation to be smooth as if it had weight though. I read the tutorial on this but I need something slightly different, I would rather it where I can just refer to a function that is set in another movieclip. That way I could easily refer to it again and just set the height, width, and if possible, x, and y.
And my second question, is how to keep the border of my movieclip that is going to be resized the same thickness. I want the inside to be resized but the sides to stay the same width but move to stay on the edge.
I've received a .fla file with a movie that I'm supposed to edit. I have managed to make little changes as entering the movieclips and updating pictures.I have to cut out from the movie from a certain point to the end. I have managed to selecting all frames in that certain point and pressing SHIFT + F5 .The second part that I must cut is between the frames 510 to 671. I have deleted the layers with the content that was supposed to appear in that part of the movie, but I'd like to make the movie shorter by cutting these frames as the only thing that is seen in that part is the background image.When I select all the frames between 510 to 671 and press SHIFT + F5 all the rest of the movie is modificated, pictures aren't shown and there are graphics appearing where they should not.
View 1 RepliesI have a flash movie located here: URL...and it's preloader here: URL... (which I built based on the video tutorial from this site)The problem lies in how the preloader transitions to the main movie. When the preloader is done loading the movie and therefore plays the movie, instead of playing from the beginning of the movie, it instead skips to frame 26 or so, 1 second into the movie. Which is where the filigree animation begins to play. Upon reloading the preloader.swf it usually plays correctly the second time around. I cannot figure out why it is doing this, my only theory is that the main movie is somewhat playing in the background? I really don't have any idea to be honest.
View 3 RepliesThe transition when you for example are in the HOMEPAGE then when clicking on the OTHER menu LINKS for example ("GALLERY") a transition either moves away or fades 1st the homepage then the SECOND page which in this case would be the GALLERY for example... fades in or appears in.. How can i find a way sooo that i can do that in actionscript.nsitions like that?? And be able to do it with the rest of the links.. u know how if i go to "contact" then it will 1st fade out the page i was looking at then the other appears in or fades in.?
View 2 RepliesI need advice concerning a small project that I am making.
Here's how the timeline is setup:
main timeline:
keyframe 1: actions
[code].....