ActionScript 2.0 :: Make Movie Clips Point At Other Movie Clips?
Jan 4, 2009I'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?
View 5 RepliesI'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?
View 5 RepliesDoes anyone know a good reliable way to get movie clips to point at other movie clips? I use MX 2004.
View 1 RepliesI'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
View 2 Repliesi am looking to be able to have a movie clip that always faces the direction of the mouse and don't have the first clue how to do it. all i can guess is that it uses radians in some way.
View 3 RepliesHow would one go about masking movie clips that are nested within other movie clips?
I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.
After the dublication of an movie clip,
1. I would like to be able to delete one by one the new movie clips
2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.
I have an empty movie where I load some content (images), but i need the reference to be on bottom right of the content, while flash load the content with reference point at top left. I think that it is possible to change reference point with as2. Working with as2 and flash player ver. 9 on flash cs3.
View 3 RepliesHere's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.
What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):
[Code]...
I have a problem stopping multiple clips. I have created a presentation using flash and I have many movie clips which have sub movie clips inside of them. Ok lets look at one movie clip in detail. Inside one _root movie there are multiple sub movies; each with a different movieclip labels (each movie clip is named with unique labels ie. north, south, east, west, and What I need to do is be able to STOP all these sub movie clips with one stop, and in turn PLAY these same movie clip with a second action.
The only way I know how to stop all these sub movie clips is to target each and every one individually.
[Code]...
What I'm trying to do is have my Flash piece have custom elements set by an XML file. I'm using ColorTransform. I have a piece that's loaded as a separate movie clip, and I can't figure out how to get to the piece and apply the ColorTransform.
Here's one example of what I'm doing for a different element on the same mc.
[code]...
So, in this example, I'm setting header_mc to a color specified in the xml. In the case I'm having trouble with, I want to set a color to a movie clip on the timeline and not the main movie
I am setting up a flash game with seven toggle on/off buttons that all do the same thing.I know how to assign them all to be able to do the same function in the main timeline. What I can't figure out is how to get them all to also do the same function within each of their respective movie clips.
Here's the code:
Code: Select allstop();
DontDrive.addEventListener(MouseEvent.MOUSE_OVER, RO_DontDrive);
DontDrive.addEventListener(MouseEvent.MOUSE_OUT, ROut_DontDrive);
[code]....
I've been trying to reproduce an animation effect I've seen on the Armani website, but I'm stuck trying to duplicate an empty movie clip with image loaded into it. The duplicates exist and I can move them, but they are invisible. Since the duplicates reside on depths above the intitial clip I'm confused about why they are invisible. The duplicates are scripted to follow behind the initial clip - each offset by 30 pixels (though I don't have that working perfectly).
View 1 Repliesokay, i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect... my problem is, they just keep repeating, and i want the fade in effect to stop after the first time. i've got a stop keyframe after the tween of every button motion, but i dont know the correct code for the movie/button clip itself to play once and then stop.. this is what i have right now, as an action on the movie clip with the buttons inside it:
onClipEvent (enterFrame) {
play();
}
i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect...
my problem is, they just keep repeating, and i want the fade in effect to stop after the first time. i've got a stop keyframe after the tween of every button motion, but i dont know the correct code for the movie/button clip itself to play once and then stop.. this is what i have right now, as an action on the movie clip with the buttons inside it:
onClipEvent (enterFrame) {
play();
}
also if you want to see what the problem is, here's the website in it's infancy (700k)
I have made this little flash game that is almost done, There is just one thing that I need to know.Is it possible to make a movieClip stick to another Movieclip in some easy way?You see there is this tower in the game, that shoots arrows at an enemie.Now I want that arrow to stay on the enemie that is moving along the axis until it dies, where the arrow should just drop and dissapear after a while.I have tried alot of different things to get this to work, But with no success.the enemies and arrows are saved in two separate arrays, and the arrow have a random rotation.
View 7 RepliesI have a project and i have an issue with an idea i have. The index of the website is in html with a simple link to enter the main menu page in flash. But in the main menu i have a movie clip of a man in the center. In fact, i have 3 different images of men that i want to make appear, in a shuffle way, instead of 1. So when people visit the website, the main menu page could present 1 of the 3 pictures i chose in a random way. So a kind of shuffle every time someone log into the main menu page. So do you know what kind of code i could write to make it work ? It could be in the index page (html) or in the flash page itself ?
View 1 RepliesI'm trying to make a matrix of movie clips. To do this, I have two while statements, one inside the other. The interior is for the number of columns and the exterior is for the number of rows. The movieclip that I want in every entry of the matrix is called 'entryspace'. What ends up happening is that only the last row shows up at the bottom. There must be an error in the following but I can't find it. I've also attached the entire file.
on (release) {
i = 0;
xspot = 500;
yspot = 90;
[Code].....
I Have 3 Movies:MAIN.SWF, contains loading movie actions for Nav.swf and Home.swf.NAV.SWF, contains navagation menu loaded on Level 2 in Main HOME.SWF, contains slideshow for home page loaded on Level 1 in Main In NAV.SWF, there is a MOVIE CLIP "graphmc", which contains a BUTTON "graphicbtn", When this button is clicked, I'd like the HOME.SWF (which is loaded into Main.swf on Level 1) to fade out and unload, and load and fade in Graphics.SWF in place of it.
View 6 RepliesI'm making a jigsaw puzzle in flash and there's something I just can't figure out. I want it so that if you pick up a piece, drop it next to another piece, and the two pieces are supposed to go together, the two pieces will snap together so that if you move one piece the other will move with it. I've seen some games where they somehow get movie clips to stick together when they come into contact with each other, but I haven't been able to figure out how they did it.
View 2 RepliesI have set up a single, one-page resume/portfolio website, but I'm having difficulty finding a way to get the 2 individual movie clips to play individually - not at the same time.Everything is set up on a time line. Each movie clip has it's own layer with it's own button via Code Snippets as follows:
CArrow1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_15);
function fl_ClickToGoToAndStopAtFrame_15(event:MouseEvent):void
{
[code].....
The index of the website is in html with a simple link to enter the main menu page in flash. But in the main menu i have a movie clip of a man in the center. In fact, i have 3 different images of men that i want to make appear, in a shuffle way, instead of 1. So when people visit the website, the main menu page could present 1 of the 3 pictures i chose in a random way. So a kind of shuffle every time someone log into the main menu page. So do you know what kind of code i could write to make it work
View 1 RepliesI have this page that has 8 movie clips, and I want to make these movie clips function as buttons. I got that part done already, but what I need now is the Rollover part. I made one separate animated movie clip that'll function as the rollover, so whenever a button is rollovered the animated movieclip will play on top of that button. So my question is how do you designate the one animated rollover movieclip to play on top of each separate button when they are rollovered on? Hope it's not too confusing to understand.
View 3 RepliesI am making a small game in which you are a little shooty spaceship type thing, and there are duplicated mines falling around you. When you press space, the shooty spaceship type thing fires duplicated bullets. How do I check a hittest between any bullet
View 3 RepliesI am using Flash CS3 with AS2 and I have made a drag and drop. Everything works fine, but I don't know how to make my movie clips snap to their targets.[code]
View 3 Repliesi created a game that has 96 still movieclips and seven more movieclips that basically move horizontally. The lag starts to rise if i add more and more moving movieclips. The game loop just basically, increment the x coordinate of the movieclips, so i don't think i have problems in the game loop.Is it normal the flash will lag once it has exceeded certain number of movieclips??if it's normal, what do you suggest to increase the game's performance?anyway, this is the update method from the game loop:
public function update():void
{
//cek kondisi untuk melakukan spawn char
[code].....
I'm trying to make a short clip = a website introduction - where feathers fall from above the stage eventually covering it completely. I've created movie clip with the animation (motion via motion tweens) - and what I'd like is for multiple instances of the Movie Clip to appear above the stage, then the Movie Clip to play, hence feathers falling randomly.I'd also like to put a time delay on the appearing of each new instance (ideally random) so that when the movie clip plays the falling feathers aren't perfectly synchronised (which they would be were all the instances to appear at the same time).I've tried playing with the scripts suggested in this thread with limited success: showthread.php3?t=259911(Also, I'd ideally like to change the tint on each movie clip (to a limited set of colours) instance to vary the colour of the feathers, but that's maybe a complication too far for the moment!
View 5 Repliesit works fine when i apply it on Button Symbols. But when i apply it on Movie clips symbols that i use as button, it failed to work as i expected.
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "section1";[code]....
Should i change some thing to make it work on Movie clips symbol??
how to make preloaders to load scenes or just movie clips.
View 3 Replies