ActionScript 3.0 :: Make Movie Clips Appear Randomly Above Stage And Play?
Jan 12, 2012
I'm trying to make a short clip = a website introduction - where feathers fall from above the stage eventually covering it completely. I've created movie clip with the animation (motion via motion tweens) - and what I'd like is for multiple instances of the Movie Clip to appear above the stage, then the Movie Clip to play, hence feathers falling randomly.I'd also like to put a time delay on the appearing of each new instance (ideally random) so that when the movie clip plays the falling feathers aren't perfectly synchronised (which they would be were all the instances to appear at the same time).I've tried playing with the scripts suggested in this thread with limited success: showthread.php3?t=259911(Also, I'd ideally like to change the tint on each movie clip (to a limited set of colours) instance to vary the colour of the feathers, but that's maybe a complication too far for the moment!
I have set up a single, one-page resume/portfolio website, but I'm having difficulty finding a way to get the 2 individual movie clips to play individually - not at the same time.Everything is set up on a time line. Each movie clip has it's own layer with it's own button via Code Snippets as follows:
CArrow1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_15); function fl_ClickToGoToAndStopAtFrame_15(event:MouseEvent):void {
I am trying to make some buttons that play different parts of multiple movie clips- and also link to a url. I also want to be able to click on a movie clip and make it play starting from a certain point (this is what I have been working on) I have this code
it is on an actions layer of my main timline- I am not sure if I put it in the wrong place or what- but it doesn't do ANYTHING when I click on it when testing the movie. I gave the frogdance movie clip the instance name 'froggy' in the properties panel. The rest of what I am working with will be buttons that do things- but I also want this movie clip thing to work...
I'm looking to make a slider bar reveal movie clips on my stage as you drag it along. I've written some sloppy code that works, but isn't smooth by any means. I basically put MCs on different frames on the timeline, and I want those MCs to fade in or out relative to where the pointer is on the bar. This was a workaround, what I think I need is a boolean solution, but I'm not familiar enough with AS to write one from scratch. Here is the code I have so far. Does anyone have any ideas?
I'm trying to figure out how to have a movie clip randomly replaced every time the page is refreshed. I have 4 clips that I want to have appear in the overall movie, but swapped in and out randomly. Also, I want these clips to play once, then stop, but continue to show the last frame of the clip for the remainder of the time that the main movie is playing. I must be placing the stop() in the wrong place or something. I tried placing one inside the original movie clip before I published it, it works on it's own, but not when I place it in the timeline of the other movie. No matter where I put that stop command, it doesn't seem to work.
I have a very simple fla i built, all i need is the hover "over" stage to play this tween. On the keyframe I made it a symbol, movie clip. In there all the tweens are set exactly. It seems if you wanted motion on a stage,you would just put that clip on the over stage. I uploaded the fla file: [URL]
I am currently trying to load a movie clip in the main SWF. Got that done.Then call and replace the first movie clip with another, got that done too.This is for a menu i am making, I am not too great in action script. I am working in AS2.Problem is after I call the second external movie clip into the main SWF, it all stops working.Is there a way I set this up that no matter what it keeps loading and unloading the external movie clips? This is what I have so far.[code]This starts with the "king_menu.swf" already loaded, i have it unload it and load "dqueen_menu.swf" to the call point named "load_king".I am guessing I need to have a universal call point for all my external movies to load and work in a random chain.
I am designing a website and have for locations I would like to load a random image from the same folder. Goals we'd like to accomplish with this:
1. We want images to load randomly from same folder 2. We don't want any duplicate images on the page at any one time 3. We have different size movie clips they are loading into.
Is there a way to accomplish this? What script do I use to resize the .jpg to fit whatever movieclip it's loading into and how to I tell it not to load an image that is already loaded in another movieclip?
how to get movie clips to play randomly? Here's what I want to do:
I have four movie clips already created and I want to make it so that when someone visits the page and accesses it for the first time, one of the four is randomly selected and plays (I also want to be able to tell it what frame of the movie clip to go to)!
I need to make something that mimicks The Dancer over at[URL]I've created all the movie clips but I don't know where to start with the loading and unloading of the dancing bits The buttons at the bottom scroll through movie clips with different movement. So the "arms" button would load arms01, then when it's clicked again, it would load arms02, clicked again it would load arms03, and then repeat when it reached the end.
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
I'm trying to write a piece of code that creates a number of movie clips, gives each a random bitmap from an external source and then stores the movieclips into an array.Here's my code:
Code: var array:Array = new Array(); for (var i:uint = 0; i < 10; i++)
I have an mp3 playing. What I would like is to have a movieclip that is located in the library appear, complete it's animation then get removed. The movie clip must complete this proccess 4 times, randomly during the length of the song but never at the same time and not in the last 5 seconds of the song. BTW I can't do this manually by just firing it off a random amount of times because this code will be used with lots of different mp3's, so I need to use the dynamic data I get by retrieving the song length.
I have the code working to retrieve the length of the song, and I have a variable that stores the length minus 5 seconds from the end, so I bascially have the length of time I wish to work with. My problem is making the movie clips appear 4 times randomly throughout that length of time. The code is below (what I have so far), the movieclip is stored in the library as circle_mc.
The timer I'm using at the beginning of the code (to retrieve the length of the song) is set to run after 2 seconds this is because there is a delay in the music starting and if it did it instantly the number retrieved obviously would be 0, so I delay it by 2 secs till I know the song is playing. At the moment I'm just trying to get it to fire twice, at the moment it fires once or not at all
i am creating 10 Circle movie clips dynamically and giving each of them a width and height random from 1 to 50, I am creating these CELLS to react to eachother in an environment that I create, well anyway everything is going good but this, SPEED
i would like the smallest cells to have a speed of .05 and from then on the larger the cell the smaller the speed, Every ... property i guess you could say... of the cell is proportional to it's width.
I am trying to have a random movie clip play as soon as my site loads, and when that one is done, I would like it to randomly choose another.I have 6 movie clips, I figure I will have to have the random script on frame 1 of my time line, and then I can just modify it to select another one on the last frame of each movie clip. However, I don't even know how to begin scripting this to happen. I have looked through these forums, and it seems like there are a lot of posts about this, but very few answers. Does anyone know how to go about doing this?I am using AS2.
How Do I Play A Movie Clip Randomly. What is the code for it Its For [URL] One of the tutorials Is to Create random Numbers But you dont acctually see the random numbers How Would i Put a Input box Or something FOr THe Random Numbers To Appear In.
I have 5 boxes on the stage as movie clips, each one with the same animation waiting to be targeted. What I need is a random script that will make them play in "random" order. This should occur after a few seconds of inactivity where they each play, but once there's mouse movement, whichever ones did animate should "reset" or play back to their original positions, (assuming there's more boxes and there's movement before all of them play). I have some code in there for arrays and some random script that isn't working right now. I just need the random setup, really. I may be able to figure out the time delay, (maybe), and then be able to tweak the rest of it for how I need. Right now, I've just simplified everything in a 5 box example hoping someone might be able to work with what I have.
i'm trying to play several movie clips, one after the other from one main movie clip.i've got 8 movie clips, "m1.swf", "m2.swf", etc. "m8.swf", and one main movie clip, "play.swf".i've tried using loadMovie, but it only plays the last movie clip. this is what i've got. in the main movie clip, i've put a play button, and the actionscript i have in the button is:
I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.
I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:
building_btn1.addEventListener(MouseEvent.CLICK, alien); building_btn2.addEventListener(MouseEvent.CLICK, helicopter); function helicopter(e:MouseEvent):void {[code]......
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
I have some (Eg. 10) Movie Clips on bottom of the Stage (aligned horizontally) with different sizes (different width & height). I want them to align vertically on middle of the stage with same gap (irrespective of their sizes) in between 2 Movie Clips. Is it possible using AS3 code?