ActionScript 3.0 :: Storing Movie Clips Generated Randomly From External Bitmaps?
Jun 3, 2009
I'm trying to write a piece of code that creates a number of movie clips, gives each a random bitmap from an external source and then stores the movieclips into an array.Here's my code:
Code:
var array:Array = new Array();
for (var i:uint = 0; i < 10; i++)
[code].....
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Mar 2, 2010
I am currently trying to load a movie clip in the main SWF. Got that done.Then call and replace the first movie clip with another, got that done too.This is for a menu i am making, I am not too great in action script. I am working in AS2.Problem is after I call the second external movie clip into the main SWF, it all stops working.Is there a way I set this up that no matter what it keeps loading and unloading the external movie clips? This is what I have so far.[code]This starts with the "king_menu.swf" already loaded, i have it unload it and load "dqueen_menu.swf" to the call point named "load_king".I am guessing I need to have a universal call point for all my external movies to load and work in a random chain.
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My Code:
//Variable Initilizing
//Loaders:
var mLoader:URLLoader;[code]....
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Mar 30, 2010
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I'm trying to detect a mouse rollovers on dynamically generated movie clips but I just can't make it work. Only way I can make it work is to put actions inside the duplicated movieclip.
var total = 6;
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for(i=0; i<total; i++) {
[Code]....
Everything works fine except when I roll over the mc the value of this["myThumb"+i] is undefined.
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Jan 11, 2012
how to randomly display movie clips on my website . After doing some research I've found the following scripts that's supposed to do that:
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[Code].....
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Actionscript Code:
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[code]....
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Feb 28, 2011
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Jul 19, 2004
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Jan 12, 2012
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Jan 23, 2010
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[Code]....
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Mar 8, 2005
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{
var getNewDoor:Number = Math.round(Math.random() [code].........
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[Code]...
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[Code]...
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Code:
onClipEvent (load) {
for (i=0; i<50; i++) {
ranx = Math.round(Math.random()*1000)+1;
[Code]....
The bats generate fine, but I can't get them to move about.
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[code].....
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May 14, 2010
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at mh2_fla::MainTimeline/frame1()"
I have tried doing them in the same scene and on separate scenes (see attached).
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I'm writing a preloader to load external movie clips but my function doesn't seem to be working properly. I call the function and it says that 100% is loaded and makes the movie clip thats showing the out put invisible...thats what supposed to happen except for the going to 100% straight away. the percent is being calculated properly but i think that the function is being executed before the new movie even starts to load...i've tried movieClip.onData but it doesn't seem to work..
Well heres the code
Code:
function loader() {
percentClip._visible = true;
targetClip._visible = false;
percent = 0;
[code]....
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