I'm trying to figure out how to have a movie clip randomly replaced every time the page is refreshed. I have 4 clips that I want to have appear in the overall movie, but swapped in and out randomly. Also, I want these clips to play once, then stop, but continue to show the last frame of the clip for the remainder of the time that the main movie is playing. I must be placing the stop() in the wrong place or something. I tried placing one inside the original movie clip before I published it, it works on it's own, but not when I place it in the timeline of the other movie. No matter where I put that stop command, it doesn't seem to work.
I am currently trying to load a movie clip in the main SWF. Got that done.Then call and replace the first movie clip with another, got that done too.This is for a menu i am making, I am not too great in action script. I am working in AS2.Problem is after I call the second external movie clip into the main SWF, it all stops working.Is there a way I set this up that no matter what it keeps loading and unloading the external movie clips? This is what I have so far.[code]This starts with the "king_menu.swf" already loaded, i have it unload it and load "dqueen_menu.swf" to the call point named "load_king".I am guessing I need to have a universal call point for all my external movies to load and work in a random chain.
I am designing a website and have for locations I would like to load a random image from the same folder. Goals we'd like to accomplish with this:
1. We want images to load randomly from same folder 2. We don't want any duplicate images on the page at any one time 3. We have different size movie clips they are loading into.
Is there a way to accomplish this? What script do I use to resize the .jpg to fit whatever movieclip it's loading into and how to I tell it not to load an image that is already loaded in another movieclip?
how to get movie clips to play randomly? Here's what I want to do:
I have four movie clips already created and I want to make it so that when someone visits the page and accesses it for the first time, one of the four is randomly selected and plays (I also want to be able to tell it what frame of the movie clip to go to)!
I need to make something that mimicks The Dancer over at[URL]I've created all the movie clips but I don't know where to start with the loading and unloading of the dancing bits The buttons at the bottom scroll through movie clips with different movement. So the "arms" button would load arms01, then when it's clicked again, it would load arms02, clicked again it would load arms03, and then repeat when it reached the end.
I'm trying to make a short clip = a website introduction - where feathers fall from above the stage eventually covering it completely. I've created movie clip with the animation (motion via motion tweens) - and what I'd like is for multiple instances of the Movie Clip to appear above the stage, then the Movie Clip to play, hence feathers falling randomly.I'd also like to put a time delay on the appearing of each new instance (ideally random) so that when the movie clip plays the falling feathers aren't perfectly synchronised (which they would be were all the instances to appear at the same time).I've tried playing with the scripts suggested in this thread with limited success: showthread.php3?t=259911(Also, I'd ideally like to change the tint on each movie clip (to a limited set of colours) instance to vary the colour of the feathers, but that's maybe a complication too far for the moment!
I'm trying to write a piece of code that creates a number of movie clips, gives each a random bitmap from an external source and then stores the movieclips into an array.Here's my code:
Code: var array:Array = new Array(); for (var i:uint = 0; i < 10; i++)
I have a simple question, let's say I have a PHP script to return a number for values separated by commas(,). (E.g 2,5,6,1,3) What I wanted to do is to create a Flash file that accepts the PHP values above as individual values and display different Movie Clips based on the values (in this case it'll be Movie Clip 2, Movie Clip 5, Movie Clip 6, etc.)
I have an mp3 playing. What I would like is to have a movieclip that is located in the library appear, complete it's animation then get removed. The movie clip must complete this proccess 4 times, randomly during the length of the song but never at the same time and not in the last 5 seconds of the song. BTW I can't do this manually by just firing it off a random amount of times because this code will be used with lots of different mp3's, so I need to use the dynamic data I get by retrieving the song length.
I have the code working to retrieve the length of the song, and I have a variable that stores the length minus 5 seconds from the end, so I bascially have the length of time I wish to work with. My problem is making the movie clips appear 4 times randomly throughout that length of time. The code is below (what I have so far), the movieclip is stored in the library as circle_mc.
The timer I'm using at the beginning of the code (to retrieve the length of the song) is set to run after 2 seconds this is because there is a delay in the music starting and if it did it instantly the number retrieved obviously would be 0, so I delay it by 2 secs till I know the song is playing. At the moment I'm just trying to get it to fire twice, at the moment it fires once or not at all
I'm having issues displaying movie clips in the correct order. I'm pulling in data from an xml file, in this case images and then create movie clips to hold them. I'm getting the right order from the actual Array when looping through the xml file but when I create the clips the order gets all screwed up. how to order the clips exactly the way they are in the array?
#########loop that creates the clip######## for(var b = 0; b<story_arr.length; b++){ if(story_arr[b].nodeName != "title"){
I'm attempting to create a movie where 100 different facts are faded in and out sequentially. The text will need to be updated monthly so I figured I'd use the dynamic text feature along with an XML file to streamline the updating process. I've worked through Kirupa's Displaying XML Data in Flash tutorial (which was very well presented) and was able to get it to work while understanding the theory of how it worked. However I can't seem to get it to function when applied to my particular application.
After 4 hours of troubleshooting, I think I've isolated the problem to the actionscript component: I think (and I could be wrong) that something needs to reference the nested movieClip that contains the dynamic text layer. It works fine if everything happens on the first frame of the _root timeline. But any elements that I try to bury within a movie clip fail to display. I'm using the code from the tutorial as follows:
i am creating 10 Circle movie clips dynamically and giving each of them a width and height random from 1 to 50, I am creating these CELLS to react to eachother in an environment that I create, well anyway everything is going good but this, SPEED
i would like the smallest cells to have a speed of .05 and from then on the larger the cell the smaller the speed, Every ... property i guess you could say... of the cell is proportional to it's width.
I have a text box layer on top of the talk bubble. At first it is blank, then I click on Hello Kitty and a random phrase pops up in the text box from the array I created. However, when I click her again she will not say another random phrase. I don't know what I'm doing wrong. Here is the code.
var myPhrases:Array = new Array(); // HELLO KITTY PHRASES FOR TALK BUBBLE myPhrases[0]="My name is Hello Kitty!"; myPhrases[1]="How are you today?";
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){ _root.gotoAndStop(1); }
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code: //Don't worry I have an OnEnterFrame function here; //attachedObj= the character; figure= the MC name of the character; attachedObj = attachMovie("figure", "figure"+1, 1);
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
I am tring to create a simple mine game..so I created a couple movie clips one of which is to be assigned a value of "0" and the other is to be assigned a value of "1" randomly. That is if the one on the left has "0" the other should have "1" and that if I click the one having "0" value ,let it explode or do something..The problem is that I am not sure how to use "onClipEvent(enterFrame)" and on(press).. I named my MCs as "mcleft1" and "mcright
How would one go about masking movie clips that are nested within other movie clips?
I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.
1. I would like to be able to delete one by one the new movie clips
2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.
Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.
What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):
I have a problem stopping multiple clips. I have created a presentation using flash and I have many movie clips which have sub movie clips inside of them. Ok lets look at one movie clip in detail. Inside one _root movie there are multiple sub movies; each with a different movieclip labels (each movie clip is named with unique labels ie. north, south, east, west, and What I need to do is be able to STOP all these sub movie clips with one stop, and in turn PLAY these same movie clip with a second action.
The only way I know how to stop all these sub movie clips is to target each and every one individually.
What I'm trying to do is have my Flash piece have custom elements set by an XML file. I'm using ColorTransform. I have a piece that's loaded as a separate movie clip, and I can't figure out how to get to the piece and apply the ColorTransform.
Here's one example of what I'm doing for a different element on the same mc.
[code]...
So, in this example, I'm setting header_mc to a color specified in the xml. In the case I'm having trouble with, I want to set a color to a movie clip on the timeline and not the main movie
I am setting up a flash game with seven toggle on/off buttons that all do the same thing.I know how to assign them all to be able to do the same function in the main timeline. What I can't figure out is how to get them all to also do the same function within each of their respective movie clips.
I've been trying to reproduce an animation effect I've seen on the Armani website, but I'm stuck trying to duplicate an empty movie clip with image loaded into it. The duplicates exist and I can move them, but they are invisible. Since the duplicates reside on depths above the intitial clip I'm confused about why they are invisible. The duplicates are scripted to follow behind the initial clip - each offset by 30 pixels (though I don't have that working perfectly).