IDE :: Loading And Playing Internal Movie Clips Randomly?
Sep 18, 2003
how to get movie clips to play randomly? Here's what I want to do:
I have four movie clips already created and I want to make it so that when someone visits the page and accesses it for the first time, one of the four is randomly selected and plays (I also want to be able to tell it what frame of the movie clip to go to)!
I am currently trying to load a movie clip in the main SWF. Got that done.Then call and replace the first movie clip with another, got that done too.This is for a menu i am making, I am not too great in action script. I am working in AS2.Problem is after I call the second external movie clip into the main SWF, it all stops working.Is there a way I set this up that no matter what it keeps loading and unloading the external movie clips? This is what I have so far.[code]This starts with the "king_menu.swf" already loaded, i have it unload it and load "dqueen_menu.swf" to the call point named "load_king".I am guessing I need to have a universal call point for all my external movies to load and work in a random chain.
I need to make something that mimicks The Dancer over at[URL]I've created all the movie clips but I don't know where to start with the loading and unloading of the dancing bits The buttons at the bottom scroll through movie clips with different movement. So the "arms" button would load arms01, then when it's clicked again, it would load arms02, clicked again it would load arms03, and then repeat when it reached the end.
I'm creating a Flash interactive thing which is basically a couple minute animated intro and then a menu of products to choose from. You click on one of 12 products and get a little animation about how it works. So my question is where to put these 12 product animations? I was originally thinking to just put them in the main timeline and just jump to them with labels but I'm thinking that the timeline is going to get too hairy, it's already got a lot. Now I'm wondering what the best approach should be. Should I produce 12 external SWF movies to be loaded when clicked on, or should I just make each product animation an internal movie symbol and just add an instance from the library to my main timeline? Or is there any other approach that might be better for some reason?
how to do a random internal movie clips NOT calling external mcs with loadmovie?Let's say I have two internal mc's with instance name : my_mc1, my_mc2 and I want them to load randomly in starting in frame 2 here what I did so far:
var tab_mc = [this.my_mc1, this.my_mc2]; function randomMC(tab_mc) { var i=tab_mc.length; var r = (Math.floor(Math.random()*i);
I'm trying to figure out how to have a movie clip randomly replaced every time the page is refreshed. I have 4 clips that I want to have appear in the overall movie, but swapped in and out randomly. Also, I want these clips to play once, then stop, but continue to show the last frame of the clip for the remainder of the time that the main movie is playing. I must be placing the stop() in the wrong place or something. I tried placing one inside the original movie clip before I published it, it works on it's own, but not when I place it in the timeline of the other movie. No matter where I put that stop command, it doesn't seem to work.
I am designing a website and have for locations I would like to load a random image from the same folder. Goals we'd like to accomplish with this:
1. We want images to load randomly from same folder 2. We don't want any duplicate images on the page at any one time 3. We have different size movie clips they are loading into.
Is there a way to accomplish this? What script do I use to resize the .jpg to fit whatever movieclip it's loading into and how to I tell it not to load an image that is already loaded in another movieclip?
I'm trying to make a short clip = a website introduction - where feathers fall from above the stage eventually covering it completely. I've created movie clip with the animation (motion via motion tweens) - and what I'd like is for multiple instances of the Movie Clip to appear above the stage, then the Movie Clip to play, hence feathers falling randomly.I'd also like to put a time delay on the appearing of each new instance (ideally random) so that when the movie clip plays the falling feathers aren't perfectly synchronised (which they would be were all the instances to appear at the same time).I've tried playing with the scripts suggested in this thread with limited success: showthread.php3?t=259911(Also, I'd ideally like to change the tint on each movie clip (to a limited set of colours) instance to vary the colour of the feathers, but that's maybe a complication too far for the moment!
I'm trying to write a piece of code that creates a number of movie clips, gives each a random bitmap from an external source and then stores the movieclips into an array.Here's my code:
Code: var array:Array = new Array(); for (var i:uint = 0; i < 10; i++)
I have an mp3 playing. What I would like is to have a movieclip that is located in the library appear, complete it's animation then get removed. The movie clip must complete this proccess 4 times, randomly during the length of the song but never at the same time and not in the last 5 seconds of the song. BTW I can't do this manually by just firing it off a random amount of times because this code will be used with lots of different mp3's, so I need to use the dynamic data I get by retrieving the song length.
I have the code working to retrieve the length of the song, and I have a variable that stores the length minus 5 seconds from the end, so I bascially have the length of time I wish to work with. My problem is making the movie clips appear 4 times randomly throughout that length of time. The code is below (what I have so far), the movieclip is stored in the library as circle_mc.
The timer I'm using at the beginning of the code (to retrieve the length of the song) is set to run after 2 seconds this is because there is a delay in the music starting and if it did it instantly the number retrieved obviously would be 0, so I delay it by 2 secs till I know the song is playing. At the moment I'm just trying to get it to fire twice, at the moment it fires once or not at all
i am creating 10 Circle movie clips dynamically and giving each of them a width and height random from 1 to 50, I am creating these CELLS to react to eachother in an environment that I create, well anyway everything is going good but this, SPEED
i would like the smallest cells to have a speed of .05 and from then on the larger the cell the smaller the speed, Every ... property i guess you could say... of the cell is proportional to it's width.
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
I have a problem with some AS3 code and i don't understand why.. my code looks like this:stop();
[Code]....
But there shouldn't be a problem with this, cause the movieclips are the same as the others and has an instance name of gt5 and gt6 just like the other movie clips, and the code is obviously the same?
I have a movie clip on my timeline and it has maybe 60 frames in it. There's enough space for it to play and loop, and when I press ctrl enter to preview it, it plays as expected. However, as I scrub through my animation, the only things that play are the motion tweens I made. The movie clip just stays stuck on the first frame. I was curious so I exported it as is right now and it goes through the frames correctly there too. However, this is fustrating because I want to see the movie clip cycle through it's frames when I scrub through my timeline!
Basically when I click the Photo and Graphic sections, none of my MOUSE_DOWN states are working on the MovieClips within... the only one that works is Motion. And for the life of me, I can't seem to spot what's wrong. I've looked over the code a thousand times and seem to hit the same loss of words all over again.
*EDIT* Oh and apparently everything loads fine after you initially click "MOTION" but if you don't click Motion and go Straight to one of the other two sections, it's like a certain movie clip hasn't been initiated or something. Meaning... The buttons within the sections will all work if you Click the Motion Section First. (But only once you've clicked on the Motion Section.)
i can now load my movies randomly.however new problemo. they load half way down the page, so i only see the left corner edge. This seems like a registration problem?
I have a button which when pressed I need it to play a frame on the main timeline which contains a movie clip. I also want the same button to play another frame with another movie clip after the previous frame has finished playing. I have attached a sample file of what I am looking to d
I've created six movie clips of cursive text effect using masking for the animation. Each clip is approximately 160 frames long. I need to play these sequentially, one after the other, when the page loads. structure multiple clips to play after each other?
I just recently tried getting the hand of understanding AS3 from AS3. I am finding it a bit of a struggle to try and understand using random.math.I am trying to use random.math to make each movieclip play randomly and then stop. I tried looking for online tutorials but I only seem to get information of creating a random math number which I don't want.I am not sure I am meant to use a timer or to use random.math function. The idea is to have say 4 movieclips start an animation randomly so when the user looks at the screen, a different movieclip will play.For my button I have put this code for them (photo_mc is my button):
I have 3 movie clips mainclip(_root),one_mc(inside _root),two_mc(inside one_mc). and i want to play the animation in reverse direction so that it has to play two_mc in reverse direction first then one_mc ,and _root all in reverse.
On my main timeline, I have a "Background" graphic object with some control buttons, on the main timeline there may (or may not) be a few other movie clips playing at any given point.
I want the pause button (in the Background object) to figure out what all movie clips are playing from the _root down, and stop them all. I am currently doing this by putting in the code: mc1.stop(); mc2.stop(); mc3.stop(); etc...
boards and even newer to ActionScripting and FlashWhat I would like to do is play random movie clips on my main timeline. I've tried using the below code, but it does not work:
Code: var movieList:Array = new Array(mc1, mc2); var i:int = Math.round(Math.random() * movieList.length);
Excuse the probably simple question but I'm just starting off with Flash.I have imported a few video trailers directly into flash and saved them as movie clips. I want to be able to insert these movie clips onto the main timeline and play them one after the other, repeating once they have all played. On the main timeline I have set a layer for each clip and a keyframe where the clip is inserted for each layer. When I go to play the flash file, it is showing the first frame from each movie file and then moving to the first frame of the next movie file. What do I need to do to make flash play the entire movie file in that specific frame before moving to the next frame where the next movie file is and playing all that movie?
I'm trying to play different animations using buttons using the below code but I keep getting an error. Totally new to flash but I'm sure it's something really simple
function goHome(event:MouseEvent):void { home_animation.play(); } home_btn.addEventListener(MouseEvent.CLICK, goHome); function goIntro(event:MouseEvent):void { intro_animation.play(); }
I have a main movie called home.fla. In this movie I only have one frame and I have place 5 different movie clips (not SWF) on this frame at different positions but on the same layer. These five movie clips are named mc_main1, c_main2.Each of these movie clips contains 5 frames, with a button on each frame. Each of these buttons also has a movie clip inside them (mc_sub1 mc_sub5). You can only go from frame 1 to frame 2 of each clip (main1, main2 etc.) my clicking on the button on frame1.The user can go to any of the main movie clips in whichever sequence they want. For example, they can choose to go to clip main3 and click on it twice (this will take the user till frame 3 of main3 and play the movie clip that is inside frame3) and then they can decide to click on main1 once and then main4 three times until they have visited all the parts of (all the 25 mc_sub) all the movie clips (main1 main5).
Once the user has visited all the 25 mc_sub i.e. once they have finished going thru all the 5 main movie clips completely, I want to display an animation (mc_animation) on the frame1 or any other frame of the home.fla movie.Is there away to determine if the user has finished watching all the 25 mc_sub i.e. if the user has gone thru each and every frame of each of the mc_main movieclips.I think the problem is that since the user can select any of the mc_main clips in any sequence, I am finding it difficult to determine when they have finished going through everything. If it was all in a sequence then I know I could have calculated if the current frame is equal to total frames and then I would have displayed the animation if the above was true; but that is not the case here.