ActionScript 2.0 :: Loading Movie Randomly Registration Is Out?
Apr 16, 2003
i can now load my movies randomly.however new problemo. they load half way down the page, so i only see the left corner edge. This seems like a registration problem?
I am currently trying to load a movie clip in the main SWF. Got that done.Then call and replace the first movie clip with another, got that done too.This is for a menu i am making, I am not too great in action script. I am working in AS2.Problem is after I call the second external movie clip into the main SWF, it all stops working.Is there a way I set this up that no matter what it keeps loading and unloading the external movie clips? This is what I have so far.[code]This starts with the "king_menu.swf" already loaded, i have it unload it and load "dqueen_menu.swf" to the call point named "load_king".I am guessing I need to have a universal call point for all my external movies to load and work in a random chain.
how to get movie clips to play randomly? Here's what I want to do:
I have four movie clips already created and I want to make it so that when someone visits the page and accesses it for the first time, one of the four is randomly selected and plays (I also want to be able to tell it what frame of the movie clip to go to)!
I need to make something that mimicks The Dancer over at[URL]I've created all the movie clips but I don't know where to start with the loading and unloading of the dancing bits The buttons at the bottom scroll through movie clips with different movement. So the "arms" button would load arms01, then when it's clicked again, it would load arms02, clicked again it would load arms03, and then repeat when it reached the end.
Basically, I have movie1, movie2, movie3, movie4 in the library, with linkages.
These are just 5 frame clips, with a single dummy_mc moving statically over the 4 frames.
I need these to be picked randomly and placed (each has its own set of co-ordinates where it should appear) on the stage at a random set interval (ie, every 2-3 seconds).
There are also 7 items (item1, item2, etc) in the library.
So once one of the 4 movies has been placed on the stage, I need one of these 7 items to randomly attach itself to the dummy_mc within that movie (and, I guess, generate instance names etc)
in my dynamic gallery my empty movie clips that load the images have their registration point at the top left of frame.this means that even if i have images of different sizes, I have to make them all the same size and then with white borders if necessary so that they all display in the same place. it would be better if they were centred inside the emoty movie clip and the movie clips registration point was at the centre.. is this possible ?
I've received an .fla file with a design and am trying to play with it using ActionScript. I've got a symbol of a star on stage (movie clip) that I want to animate with AS. The movie clip's registration point is set to bottom right corner.
I have a form with 5 mandatory fields and 2 of which are combo boxes.My problem is I can't get the required fields to work, the form works perfectly fine and goes to the form success frame and sends out all the information in the fields (even if they are left blank)I am on AS2.0. The registration form is a movie clip itself with the send button on the same level and not inside the movie clip.
"theCat_registration" & "theTSize_registration" are the combo boxes. This is the AS in my send button
Code: on (release) { if (theName_registration == "" || theContact_registration == "" ||[code]....
I have a fairly complex movie clip with a bunch of animations in it, and it seems that the registration point for it is at some random location in the middle of it all.
Is there a way to set the registration point of a movie clip programmatically in actionscript? I want to be able to use createEmptyMovieClip(...) and then set the registration point to the center of the clip in order to do a symmetrical rotation.
URL...that has videos in the work section (click work, then the tv icon or the radio icon at the bottom of the page) that will randomly not load.THe weird thing is that the files have never moved, and yet, the same computer on the same ISP using the same browser that could view the videos 2 days prior, suddenly cannot.I'm also having an issue where the flash won't even load on startup randomly.This had happened one time in the past, and I took the page from a test area of the site and put it live, and it solved the problem. So my last ditch plan z is to make a mirror to link to in case the videos aren't loading for a user.
My site loads a .swf into a blank movie clip when the site loads.target.loadMovie("coachGameDay.swf");
When a viewer loads the site again, I want a different .swf to load. Or if I hit the refresh button on the browser, I want different .swf to load. Giving it the appearance of .swfs loading randomly.
I want to make a navigation bar that loads image buttons randomly. Ex: (you can see the non-random version at the bottom of the page onI have 5 slots. I want to randomly load an external swf into an empty button in each of the slots. I do not want the same button to load in more than one slot. I'm thinking I need to use arrays? (which I don't know too much about.) Can anyone point me to a useful tutorial?
I am trying, with this code, to first, shuffle the order of the images in the array so their loading sequence is never the same when the page is reloaded.Then, im trying to have the shuffled array open one at a time, image by image, at a set interval.
Code: Array.prototype.shuffle = function() { for (i=0; i<this.length; i++) {
I want to create an array of loaded xml for the following:
ActionScript Code: var xmlQuestions:XML = new XML(); System.useCodepage = true;
[Code].....
What I want to achieve is so I can load 5 different xmls and place them into an array. All 5 random xmls will be placed in an array then I wish to trace them
I have a FLA site built in AS2 that once you get to the home page it plays one song and only one song. If I want to set up so that when the user clicks back to the home page from anywhere else in the site it plays a different random song (there are 8 total).
So in other words when you initially land on the home page it will play Song 1 every time. But when you click back to the home page from anywhere else on the site, it randomly plays the 1 of the 8.
I have it so that Song 1 plays every time initially but I don't know how to set it up in AS2 to have it randomly play songs when you click back to the home page from deeper in the site.
problem with loading images randomly and putting them in the right _x and _y coordinates.I have a swf file with in the first frame a button with this code :
I am trying to create a movie clip that loops and on each loop it loads a random little .jpg banner from a directory. The banners are named 0.jpg, 1.jpg and so on, a script on the first frame of the loop saying
"Bannernumber" is a variable from an external text file specifying how many random numbers to cycle through (how many banners). This works just fine and loads up a new banner after each loop cycle. The problem lies in trying to make each banner go to its own url, I have another external text document with variables "click0=url, click1=url etc"
Where I want the number in each variable to equal the random number variable in flash, then use an on(release){getURL(urlvariable)}
Function to have it retrieve the url that is somehow in the url variable. Basically, how would I make the urlvariable be equal to the "click0" variable to get the url of the click0 variable into the getURL function? While having the number in the "click0" variable be equal to the random num variable? If I'm going about the random banner thing completely wrong.
I'm running through the tutorial on this photo gallery, but I would like to modify the code some. Instead of loading the first picture in the XML array, I'd like to have it randomly load one of the pictures. Below is the code that loads the first movie:
Code: function firstImage() { if (loaded == filesize) { picture._alpha = 0; picture.loadMovie(image[0], 1);}}
I don't know much, but I'm thinking there should be some variant of "math.random" around the "loadMovie(image[0],1);"....
I have a list of countries that are in an xml document. I was wondering if here was a way to randomly load ten of these and place them on the stage in random places. I want to get the effect of this intro: [URL]. (not the one with the black background)
I have designed a homepage that has 4 boxes on the right hand side that are of different size. I would like to have a movie loader that loads .jpgs randomly from a specified folder into each box. At the same time I don't want any repeats in any of the 4 boxes. Also is it possible to resize the images according to the box size without having to resize them outside of flash? I can have all the images in the external folder the same size, but then if I can just shrink them with whichever image falls into the box the random script assigns.
I have a problem with loading images randomly and putting them in the right _x and _y coordinates. I have a swf file with in the first frame a button with this code :
on (release) { filename = ["image-01.jpg", "image-02.jpg", "image-03.jpg"]; path = "images/"; i = filename.length;
[Code]....
the image gets loaded and placed correctly when played from the harddisk. the problem starts when i upload the swf to the internet, then the image won't be centered but the left upper point of the image is placed at x=640 and y=230
So when you load a picture into a movie clip, it loads into the Top-Left hand corner.I really want it to load into the Top-Right hand corner. Is there a way?I am loading it via AS - not placing it manually, as I have a variety of images which are of different dimensions....
I'm trying to figure out how to have a movie clip randomly replaced every time the page is refreshed. I have 4 clips that I want to have appear in the overall movie, but swapped in and out randomly. Also, I want these clips to play once, then stop, but continue to show the last frame of the clip for the remainder of the time that the main movie is playing. I must be placing the stop() in the wrong place or something. I tried placing one inside the original movie clip before I published it, it works on it's own, but not when I place it in the timeline of the other movie. No matter where I put that stop command, it doesn't seem to work.