Play Movie Clips Randomly?

Sep 27, 2010

I placed 6 movie clips exactly where I want them on the first frame of my movie and I want them to play randomly.

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ActionScript 3.0 :: Make Movie Clips Appear Randomly Above Stage And Play?

Jan 12, 2012

I'm trying to make a short clip = a website introduction - where feathers fall from above the stage eventually covering it completely. I've created movie clip with the animation (motion via motion tweens) - and what I'd like is for multiple instances of the Movie Clip to appear above the stage, then the Movie Clip to play, hence feathers falling randomly.I'd also like to put a time delay on the appearing of each new instance (ideally random) so that when the movie clip plays the falling feathers aren't perfectly synchronised (which they would be were all the instances to appear at the same time).I've tried playing with the scripts suggested in this thread with limited success: showthread.php3?t=259911(Also, I'd ideally like to change the tint on each movie clip (to a limited set of colours) instance to vary the colour of the feathers, but that's maybe a complication too far for the moment!

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Randomly Swapping Movie Clips

Feb 2, 2010

I'm trying to figure out how to have a movie clip randomly replaced every time the page is refreshed. I have 4 clips that I want to have appear in the overall movie, but swapped in and out randomly. Also, I want these clips to play once, then stop, but continue to show the last frame of the clip for the remainder of the time that the main movie is playing. I must be placing the stop() in the wrong place or something. I tried placing one inside the original movie clip before I published it, it works on it's own, but not when I place it in the timeline of the other movie. No matter where I put that stop command, it doesn't seem to work.

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ActionScript 3.0 :: Randomly Displaying Movie Clips?

Jan 11, 2012

how to randomly display movie clips on my website . After doing some research I've found the following scripts that's supposed to do that:

filename = ["circular.swf", "vibration.swf", "random_movement.swf"];
path = "http://www.kirupa.com/developer/actionscript/animation/";
i = filename.length;

[Code].....

I have just two questions regarding the script above;

1) What is movieTarget, is it a built in variable or is it a user defined variable?

2) Can the script above play movie clips that are on different layers and if not how can I do that?

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ActionScript 2.0 :: Randomly Falling Movie Clips Without Overlap?

Dec 22, 2010

I have made a game which I attach some movie clips on stage and want them falling down randomly without overlap each otherMy code it's like this:

Actionscript Code:
for (var i=1;i<=5;i++){_root.attachMovie("piramid_mc","piramid"+i+"_mc",_root.getNextHighestDepth(),

[code]....

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Professional :: Loading External Movie Clips Randomly

Mar 2, 2010

I am currently trying to load a movie clip in the main SWF. Got that done.Then call and replace the first movie clip with another, got that done too.This is for a menu i am making, I am not too great in action script. I am working in AS2.Problem is after I call the second external movie clip into the main SWF, it all stops working.Is there a way I set this up that no matter what it keeps loading and unloading the external movie clips? This is what I have so far.[code]This starts with the "king_menu.swf" already loaded, i have it unload it and load "dqueen_menu.swf" to the call point named "load_king".I am guessing I need to have a universal call point for all my external movies to load and work in a random chain.

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ActionScript 3.0 :: Randomly Choosing From A List Of Movie Clips?

Feb 28, 2011

I've taken a few Flash classes, but this is the first I've really been exposed to hard coding things into the stage area.
 
I'm working on a game, and I need to have the game randomly choose one of four movie clips to add to the stage after a given event. (ex: Mouse click)
 
The four movie clips are BoostUp, BoostDown, BoostLeft, and BoostRight.

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Randomly Dynamically Load Images Into 4 Movie Clips

Jul 29, 2009

I am designing a website and have for locations I would like to load a random image from the same folder. Goals we'd like to accomplish with this:

1. We want images to load randomly from same folder
2. We don't want any duplicate images on the page at any one time
3. We have different size movie clips they are loading into.

Is there a way to accomplish this? What script do I use to resize the .jpg to fit whatever movieclip it's loading into and how to I tell it not to load an image that is already loaded in another movieclip?

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IDE :: Loading And Playing Internal Movie Clips Randomly?

Sep 18, 2003

how to get movie clips to play randomly? Here's what I want to do:

I have four movie clips already created and I want to make it so that when someone visits the page and accesses it for the first time, one of the four is randomly selected and plays (I also want to be able to tell it what frame of the movie clip to go to)!

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ActionScript 2.0 :: MX 2004 - Randomly Loading Movie Clips?

Jul 19, 2004

I need to make something that mimicks The Dancer over at[URL]I've created all the movie clips but I don't know where to start with the loading and unloading of the dancing bits The buttons at the bottom scroll through movie clips with different movement. So the "arms" button would load arms01, then when it's clicked again, it would load arms02, clicked again it would load arms03, and then repeat when it reached the end.

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ActionScript 3.0 :: Storing Movie Clips Generated Randomly From External Bitmaps?

Jun 3, 2009

I'm trying to write a piece of code that creates a number of movie clips, gives each a random bitmap from an external source and then stores the movieclips into an array.Here's my code:

Code:
var array:Array = new Array();
for (var i:uint = 0; i < 10; i++)

[code].....

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ActionScript 3.0 :: Timer - Making The Movie Clips Appear 4 Times Randomly Throughout That Length Of Time

Jan 23, 2010

I have an mp3 playing. What I would like is to have a movieclip that is located in the library appear, complete it's animation then get removed. The movie clip must complete this proccess 4 times, randomly during the length of the song but never at the same time and not in the last 5 seconds of the song. BTW I can't do this manually by just firing it off a random amount of times because this code will be used with lots of different mp3's, so I need to use the dynamic data I get by retrieving the song length.

I have the code working to retrieve the length of the song, and I have a variable that stores the length minus 5 seconds from the end, so I bascially have the length of time I wish to work with. My problem is making the movie clips appear 4 times randomly throughout that length of time. The code is below (what I have so far), the movieclip is stored in the library as circle_mc.

The timer I'm using at the beginning of the code (to retrieve the length of the song) is set to run after 2 seconds this is because there is a delay in the music starting and if it did it instantly the number retrieved obviously would be 0, so I delay it by 2 secs till I know the song is playing. At the moment I'm just trying to get it to fire twice, at the moment it fires once or not at all

[Code]....

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ActionScript 2.0 :: How To Play Movie Randomly

Jul 7, 2007

I have three movies named " mov_0, mov_1, mov_2"I inserted them in one fla.I want to play them randomly..

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ActionScript 2.0 :: Creating 10 Circle Movie Clips Dynamically And Giving Each Of Them A Width And Height Randomly?

Mar 8, 2005

i am creating 10 Circle movie clips dynamically and giving each of them a width and height random from 1 to 50, I am creating these CELLS to react to eachother in an environment that I create, well anyway everything is going good but this, SPEED

i would like the smallest cells to have a speed of .05 and from then on the larger the cell the smaller the speed, Every ... property i guess you could say... of the cell is proportional to it's width.

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ActionScript 2.0 :: CS3 Randomly Play A Movie Clip?

Apr 28, 2010

I am trying to have a random movie clip play as soon as my site loads, and when that one is done, I would like it to randomly choose another.I have 6 movie clips, I figure I will have to have the random script on frame 1 of my time line, and then I can just modify it to select another one on the last frame of each movie clip. However, I don't even know how to begin scripting this to happen. I have looked through these forums, and it seems like there are a lot of posts about this, but very few answers. Does anyone know how to go about doing this?I am using AS2.

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ActionScript 2.0 :: Play A Movie Clip Randomly?

Oct 30, 2003

How Do I Play A Movie Clip Randomly. What is the code for it Its For [URL] One of the tutorials Is to Create random Numbers But you dont acctually see the random numbers How Would i Put a Input box Or something FOr THe Random Numbers To Appear In.

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Professional :: Play Animation (movie Clip) Randomly As3

Aug 12, 2010

what as3 code i should be using to make this happen.

I want the animation (shooting star) to play at random times.

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ActionScript 2.0 :: Continuous Play Of Several Movie Clips From One Main Movie Clip?

Jun 20, 2006

i'm trying to play several movie clips, one after the other from one main movie clip.i've got 8 movie clips, "m1.swf", "m2.swf", etc. "m8.swf", and one main movie clip, "play.swf".i've tried using loadMovie, but it only plays the last movie clip. this is what i've got. in the main movie clip, i've put a play button, and the actionscript i have in the button is:

on(release)
{
this.loadMovie("m1.swf",play);
//this.unloadMovie("m1.swf");[code]....

is this wrong? how can i get this to work correctly.

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ActionScript 3.0 :: Play Movie Clips Embedded Inside A Movie Clip On The Main Timeline?

Dec 6, 2009

I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.

I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:

building_btn1.addEventListener(MouseEvent.CLICK, alien);
building_btn2.addEventListener(MouseEvent.CLICK, helicopter);
function helicopter(e:MouseEvent):void {[code]......

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ActionScript 3.0 :: Flash - Play Movie Clip With The Button Click Without Playing All The Movie Clips On The Main Timeline

Apr 26, 2009

I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.

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ActionScript 2.0 :: Play Movie Clips One By One?

Nov 15, 2007

I need to play a movie clip 1 with animation after it has been stopped it has to play movie clips 2 automatically with animation

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ActionScript 3.0 :: Movie Clips That Play One After The Other?

Dec 8, 2010

Basically, my main time line has a few layers and just a few frames. On each frame there is a different movie clip. Buttons are on a seperate layer on the main timeline, each button initiating a gotoAndStop for each frame, linked via frame labels which are on yet another layer.

Now, here's my problem. I'm happy with each movie clip looping endlessly, all except for the second last one.

What I want to do is, make it so that when this said Movie clip finishes playing it automatically (i.e no mouse events) gotoAndStops on the proceeding movieclip.

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ActionScript 3.0 :: How To Play Movie Clips Successively

Aug 11, 2010

I want to have 5 movie clips play one after they other. So in frame 1 of the main timeline I have movie clip 1 and a stop action. I'm imagining there is an action I can put in the final frame of mc 1 (and all of the rest) so that it will then go to the next frame of the main timeline where it will start the timeline up again and stop and play the next mc.

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ActionScript 3.0 :: Play Movie Clips Sequentially

Sep 30, 2010

I am building a flash header for my website. I want to have two parts. The first part is about a 10 second intro. The second part though will be a looping slideshow (It's photography site). Basically two different movie clips.Can someone give me a little help getting started? I think I can use AS (3.0) to loop the second movie but I need a way to recognize the end of a movie.

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ActionScript 1/2 :: Play 2 Movie Clips In Sequence?

Jun 27, 2009

I am looking for a script that can let me do this:If I click a button - 1 movie clip will play X number of frames, and then after it completes, a 2nd movie clip will play X number of frames.It is important that I can do this in one script in the buttonOtherwise the easy way to do it would be add a command at the end of the 1st movie clip. Which I don't want to do because I am trying to create a conditional event thingy.

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ActionScript 3.0 :: Play Movie Clips Successively?

Aug 10, 2010

I have 8 movie clips on my stage. Each contains a motion guided tween. I want the tween to play through, and then the next movie clip to start playing until it has cycled through all 8. Then it starts over at the first movie clip again.I have achieved this using mouse events.. but I need it to play with no input from the player/audience at all.
 
I tried having a boolean variable on the main stage, and inside each movie clip change the value of the boolean once it reached the end of the motion guide, but that threw errors at me. It also threw errors at me when i tried to play a function from the main stage inside a movie clip. Is there no way to have a movie clip change something or call something from the main stage?
 
I would use event listeners for tween motion finishes, but because I need my symbols to move in an arc, i need to use a motion guide and not a simple tween. Unless there is a way to play motion guides via actionscript?
 
CODE
 
Main Stage/Timeline
import flash.events.MouseEvent; clicky.addEventListener(MouseEvent.MOUSE_DOWN, clickygo); var tweenArray = new Array (tween1, tween2, tween3, tween4, tween5, tween6, tween7, tween8); var i:int = 0; function clickygo(e:MouseEvent):void {      if (i < tweenArray.length) { tweenArray[i].gotoAndPlay(2);           i++;      } else {           i = 0;           tweenArray[i].gotoAndPlay(2);           i++;

[code]....

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ActionScript 3.0 :: Nested Movie Clips Still Won't Play

Jan 21, 2011

I have a movie clip, lets call this Container. This contains another 4 movie clips, BubbleRed, BubbleGreen, BubblePurple and BubbleGold. Each of these 4 movie clips have an animated time line. When a Container is rolled over it is added to an array. I have a function which does things to the Containers on the array. However I have been trying to get the movie clips in the container to play.

[Code]....

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ActionScript 2.0 :: Play Movie Clips Independently?

Jan 17, 2009

I have two movie clips embedded on my timeline each with a button that on release plays the clip. I want them to play independently so that when i click on the first video it just plays that video and not both. The same for the second video for it to just play the second video.

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ActionScript 2.0 :: Play 2 Movie Clips In Sequence?

Jun 27, 2009

If I click a button - 1 movie clip will play X number of frames, and then after it completes, a 2nd movie clip will play X number of frames.

It is important that I can do this in one script in the button.

Otherwise the easy way to do it would be add a command at the end of the 1st movie clip. Which I don't want to do because I am trying to create a conditional event things.

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ActionScript 3.0 :: How To Play Movie Clips In 1 Frame

Feb 1, 2010

I've set a list of movies symbols playing at different time line individually and put them all together in 1 frame on the main timeline. However, i'm thinking of playing those symbols 1 at a time without changing the main timeline. Each of those symbols has the stop(); on them. However, it doesn't seem to work as i thought it would be. Is there anyway i could create a button, and while clicking on the button itself, it plays the 1st symbol and stop before playing the next symbol ? Sorry, i haven't put up any codes yet. A newbie here doing his final major project.

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