ActionScript 3.0 :: Play Movie Clips Embedded Inside A Movie Clip On The Main Timeline?
Dec 6, 2009
I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.
I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:
building_btn1.addEventListener(MouseEvent.CLICK, alien);
building_btn2.addEventListener(MouseEvent.CLICK, helicopter);
function helicopter(e:MouseEvent):void {[code]......
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
i'm trying to play several movie clips, one after the other from one main movie clip.i've got 8 movie clips, "m1.swf", "m2.swf", etc. "m8.swf", and one main movie clip, "play.swf".i've tried using loadMovie, but it only plays the last movie clip. this is what i've got. in the main movie clip, i've put a play button, and the actionscript i have in the button is:
I've created six movie clips of cursive text effect using masking for the animation. Each clip is approximately 160 frames long. I need to play these sequentially, one after the other, when the page loads. structure multiple clips to play after each other?
Is it possible to have an instance of a movie clip symbol which has its own timeline "play" when you scrub the main timeline?You can do this with graphic symbols, but so far I've had no luck doing this with movie clips.See, I have a movie clip -- several actually -- with their own timelines which I want to place in the main timeline.When I scrub the main timeline I'd like to see them scrub as well, instead of simply seeing the first frame of the movie clip.I basically have to work blind like this.
What I'm trying to do is basically have several "slides" which are animated and then have a stop();. They'll sit there for a second and then the entire animation, or slide (movie clip) will move off the stage. I can't do this now. When I scrub the main timeline I can't tell what's happening in the movie clip. I can't tell when I can slide it off the stage.I tried to get around this by using graphic symbols with their own timeline, but adding a stop(); doesn't work in them.
I have a movie clip that is a navigation window and I am trying to have some tooltip hover over the buttons inside the navigation window.
If I create a button on the main stage it hovers and works fine but if I create the same clip inside the embedded navigation window the tooltip does not show up. I do not have any error messages but it is not there that I can see.
I've created a movie clip symbol with it's own animation on its timeline. I've placed this symbol onto the first frame of the main timeline but when I test it, it doesn't play. There's no stop actions or anything on either timelines so I'm not sure why this is happening. I thought that the animation in a movie clip symbol will automatically play (i.e. if you test in a browser) once it's on the main timeline - is this right? Or am I doing something wrong. Maybe I need to tell it to play?
I have a movie in the main timeline that has 3 movies inside with 3 buttons to play them.I Want to force the user to click in the 3 movies before they jump to a diferent frame in the main timeline.
var ribbonMC:MovieClip = new MovieClip(); addChild(ribbonMC);
On the main timeline I have another MC which loads a DataGrid mcomponent.I have a ListEvent.ITEM_CLICK attached the DataGrid.When a row is clicked, I want to replace the ribbonMC clip I created with a different MC.However, no matter what I do I cannot seem to properly remove the clip and add it to the main timeline in its place.I have tried getChildByName() in order to grab the clip:
var rmc:DisplayObject = getChildByName("ribbonMC"); (I've tried type MovieClip here too)
But all I seem to get is a null object, so it cannot be unloaded. Even if I did grab it, I cannot seem to figure out how to add my new MC to the main timeline from inside the current movie clip in any event. Since _root is no longer used in AS3.
I have a ten-frame Flash doc. Seven of these frames have movie clips. What I want to do is be able to have a user navigate to another frame in the main timeline by clicking a button at the end of each movieclip.
I'm using this code:
on(release){ gotoAndPlay("Scene 1",6); }
[Code]....
And I"m not getting errors but it's not working when I launch the movie.
The movie clip is an actionscript movie which calls images from an external XML file and shows them as a slideshow. What i need to do is after the last image plays, stop the movie and move the main timeline to the next scene of the main movie. Everything logical in my brain is not working, and it may be that I have been staring at this project for too long but for the life of me i can't make this work.
I am trying to tell flash from within a movieclip to start playing a specific frame within the main timeline only after it has finished playing the movieclip backwards. I can get the movieclip to play backwards fine but it's getting the main timeline to start from frame 1 which doesn't work. I have the following code on the first frame of the movieclip (which is called video) but it doesn't seem to do anything.[code]
I have a movie clip that loads and when it is done playing it has a close button that unloads the movie clip... I want to add code to this button that moves the play head to frame 20 of my main timline using actionScript 3.0
I am attempting to have the main timeline move from a stopped position over a movie clip to frame 1, where my start menu is.The code I'm using does move the timeline but in doing so it somehow breaks the 4 buttons I have in frame 1.
My code in the movie clip: stop() function replayMovie(event:MouseEvent):void
I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.
the rollover event fires, but the alpha reduction does not. I replaced the alpha = 50, with a trace statement, and was successful, plus I get the hand when I roll over the movie clip, so I know that the event is registering. However, when I place the same code directly on the instance, it works fine. I thought the only difference between placing code on the timeline and directly on an instance was a matter of convention, and that timeline code is generally a better practice.
I have a flash file which contains two movie clips, one is on frame 1 which contains a button which will navigate you to the other movie clip which is on frame 10 with a frame label that i would like to target.
I'm trying to use the scroll pane component for the first time, and I've spent most of the day getting nowhere. Based on my experience with other components and with loading content into movie clips, I expected that I would point my scroll pane to its content and be off and running, but that hasn't happened.
I have a label I am referencing form a movie clip inside the movie clip which contains the "label_2." Here is the code I used: MovieClip(parent.parent).gotoAndPlay("return_2"); Now I need to reference a instance name of a movie clip in side the same scene.
I was wondering about the flexability of loading movies into a movie clip. Currently, I am well able to load one movie into a movie "loader" clip, but thought maybe there is a way to load additional movie clips into that same "loader" clip, as i am starting to accumulate several different graphics that i need to have be inside movie clips so that i can make them change colors on the same frame when needed.
i shot from the hip and tried this code, but didnt have any luck:
I have a menu bar that has 2 Drop down menus. Each drop down is a separate movie clip, with 3 buttons inside that are separate movie clips. I have a class set to the buttons that are movie clips for a roll over effect. But when I mouse over it does not work. Also on the main time line I tried to add a like to a web page but it did not work. But I only have this problem with the movie clips that are inside the drop down movie clips.
Why is this? How do I add roll over actions and external links to movie clips that are inside of another movie clip? I really need some help this is a problem I have been having for about a month or more. I am still a AS3 newb and this is my first time using classes. The other classes I have work with everything else, Im just having trouble with the movie clips that are inside movie clips.
4- Inside another Movie Clip named "Limits" place "Pads" and "Wall". Pads' instance name should be "Pads" and Wall's instance named "Border". We put the Wall and Pads inside the same Movie Clip, to use it to know when the ball collided. And we couldn't put everything together because the ball behaves different if hits the Wall instead of the Pads.
How do I create this movie clip and put the other movie clips "inside it"? Also, if anyone can find out, where do I put this movie clip? Do i put it at the same spot as the wall?
i made a game with all the levels put into a movieclip named "game". Every level is put into a different frame and i want to make a pause and play button.I found this code but dont know how to use it:
on (release) { for (var i in mc) { typeof (mc[i]) == "movieclip" ? mc[i].stop() : trace("mm");
Is there a way to do stop/pause all the movie clips inside a Big movie clip? I wanna control the movie clips as well with a slider. Yes i can control the Big movie clip yet i couldn't control those movie clips lie inside that Big movie clip.