ActionScript 3.0 :: Add New MC To The Main Timeline From Inside The Current Movie Clip In Any Event?
Jan 6, 2009
I created an empty MC on the main timeline:
var ribbonMC:MovieClip = new MovieClip();
addChild(ribbonMC);
On the main timeline I have another MC which loads a DataGrid mcomponent.I have a ListEvent.ITEM_CLICK attached the DataGrid.When a row is clicked, I want to replace the ribbonMC clip I created with a different MC.However, no matter what I do I cannot seem to
properly remove the clip and add it to the main timeline in its place.I have tried getChildByName() in order to grab the clip:
var rmc:DisplayObject = getChildByName("ribbonMC"); (I've
tried type MovieClip here too)
But all I seem to get is a null object, so it cannot be unloaded. Even if I did grab it, I cannot seem to figure out how to add my new MC to the main timeline from inside the current movie clip in any event. Since _root is no longer used in AS3.
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Dec 6, 2009
I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.
I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:
building_btn1.addEventListener(MouseEvent.CLICK, alien);
building_btn2.addEventListener(MouseEvent.CLICK, helicopter);
function helicopter(e:MouseEvent):void {[code]......
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Mar 10, 2010
I have a movie clip on the main stage- inside that movie clip is a button- I want that button to contol a function on the main timeline-
example: Button Script
closeAll_btn.addEventListener(MouseEvent.MOUSE_DOWN, goCloseAll);
function goCloseAll(e:MouseEvent):void {
****don't know what to put here to activate "closeAllOpenMovieClips" function on main stage****
}
example: Main Stage Timeline Script
function closeAllOpenMovieClips():void { trek_mc.gotoAndStop(1); lost_arts_mc.gotoAndStop(1); rain_mc.gotoAndStop(1); vintage_mc.gotoAndStop(1);}
***don't know if I need more script on Main Stage Timeline that just "function" ***
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Aug 12, 2009
I have a ten-frame Flash doc. Seven of these frames have movie clips. What I want to do is be able to have a user navigate to another frame in the main timeline by clicking a button at the end of each movieclip.
I'm using this code:
on(release){
gotoAndPlay("Scene 1",6);
}
[Code]....
And I"m not getting errors but it's not working when I launch the movie.
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Apr 29, 2010
how to jump to a certain frame number / frame label inside a movie clip on the main time line (ROOT) from ANOTHER movie clip elsewhere. Any ideas?
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May 4, 2010
I am attempting to have the main timeline move from a stopped position over a movie clip to frame 1, where my start menu is.The code I'm using does move the timeline but in doing so it somehow breaks the 4 buttons I have in frame 1.
My code in the movie clip:
stop()
function replayMovie(event:MouseEvent):void
[code].....
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Feb 23, 2010
For the life of me I can't figure out how to trace out the current label in my movie's main timeline. This is in AS3. I have a button on stage that spans the timeline of the movie. It detects keypresses. I want to trace the current frame label that the play head is on.
[Code].....
I get "_level0" for this...and undefined for the rest. What am I doing wrong here?
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Jun 10, 2009
why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
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Feb 23, 2011
I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.
[Code]...
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Feb 2, 2010
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
[Code]...
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Oct 9, 2009
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
function ExploreClick (evt:MouseEvent):void {
gotoAndStop(2);
}
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
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Mar 16, 2012
On the main timeline I have a movie clip called clock_mc and playBtn playBtn is placed in the center of clock_mc When you press playBtn clock_mc starts playing
playBtn.addEventListener(MouseEvent.CLICK, playClock);
function playClock(event:MouseEvent):void
{
if (event.target == playBtn)
[Code].....
I've tryed to placed the replayBtn on the stage on the main timeline and I've set it up to replayBtn.visible = false; And then I add replayBtn.visible = true; to last AS frame of clock_mc but it wont work Even when I put the button physically to the last frame of clock_mc it will not work either.
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Nov 24, 2005
I am targeting a a movie clip. The problem is that all the syntax I have found for targetting clips looks like this: _root.sample_mc.sample2.mc. etc. The problem is, my target clip is in an swf that I've loaded into a container clip from my main timeline. So, essentially, I have a home.swf that loads menu.swf into a container called 'location'. In menu.swf, I have an MC called center, which contains the MC I am targetting called 'target'.
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Oct 16, 2010
I've created six movie clips of cursive text effect using masking for the animation. Each clip is approximately 160 frames long. I need to play these sequentially, one after the other, when the page loads. structure multiple clips to play after each other?
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Nov 23, 2009
is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?
i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.
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Mar 16, 2007
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
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Dec 22, 2009
I am simply trying to tell my main timeline to go to the next frame when a movie clip reaches the end of its timeline (using AS3). Here is what I have which does not work.
Code:
MovieClip(root).gotoAndPlay(nextFrame);
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Jul 16, 2010
I've got mc and at the and I would like to go to the main timeline and do something else. How would I could do it?
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Apr 26, 2011
I have a move clip with several buttons inside; their rollover seems fine.i am trying to get the buttons in the clip to address/go to the main movie timeline. Button names within the clip: c_btn, d_btn, etc. These are the symbols names; they have not been given unique instance names within the clip. The clip name is nav_all and its instance on the timeline is navall.mc.
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Apr 26, 2009
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
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Jan 29, 2003
I have a movie in the main timeline that has 3 movies inside with 3 buttons to play them.I Want to force the user to click in the 3 movies before they jump to a diferent frame in the main timeline.
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Aug 29, 2005
I've created a movie clip symbol with it's own animation on its timeline. I've placed this symbol onto the first frame of the main timeline but when I test it, it doesn't play. There's no stop actions or anything on either timelines so I'm not sure why this is happening. I thought that the animation in a movie clip symbol will automatically play (i.e. if you test in a browser) once it's on the main timeline - is this right? Or am I doing something wrong. Maybe I need to tell it to play?
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Nov 5, 2010
How would one on a specific frame inside a movie clip cause the main timeline to go to a certain frame label?
I know how to use gotoandstop(), but i can't seem to find a working, correct syntax variable that accesses the main timeline and not the movie clip's timeline.
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Jan 4, 2012
I'm in the process of designing this site as a portfolio for my art and am in the process of creating and laying out the galleries. My idea was to create movie clip animated buttons that would react to the roll over stuff. I got that part to work the way I wanted it. But now, I can't seem to figure out how to put a "Gotoandplay" type of code on the buttons so that the timeline would jump to the appropriate frame and play. (I put an "on(release) gotoandplay" on it the way I would put it on a button but it never responds. I have a couple of buttons that work fine with a "geturl". so I thought a "gotoandplay" would work fine. If this can be figured out in a way that I can easily use it for all buttons with just the frame number needing alteration, that would be best. After you click the splashpage door jpg, there will be a piece of paper on the floor. That is a button which should trigger the animation that starts at frame 114. When clicked, the page lifts up and spread open to two pages. But it never reacts
[URL]
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Jan 23, 2012
my main timeline i have an intro, then a main menu. from that main menu it goes to a movie clip, i want to create a 'back to main menu' button inside the movieclip that will return to a certain frame in the main timeline.
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Apr 5, 2010
I have 7 buttons on the main stage that go to different parts of the main timeline, all of which have the same movie clip with 7 different frames. Right now it always goes to the first frame of the movie clip, but I need the second button to go to the second frame, and so on. I was originally trying to have the button itself find a frame label inside the movie clip, but now I realize I probably need to attach something to the key frames of the main timeline that tells it to go to a specific part of the movie clip. The problem is I can't figure out how to address the movie clip from the main timeline. The book I started learning from had a short section on declaring movie clips, and I cobbled together this bit of code and put in on a key frame in the main timeline.
Code: Select allvar viewwork:MovieClip = root.viewwork
viewwork.gotoAndStop(2);
I'm pretty sure that's completely wrong, as it gives me the error: 1119: Access of possibly undefined property viewwork through a reference with static type flash.display:DisplayObject.
So how do I properly reference a movie clip from the main timeline? Also, I'm using an external .as file for most of my actions, but I'm sticking this directly on the frame because I haven't even thought about trying to figure out how to target a specific frame from an external file. Is that going to cause problems?
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Apr 2, 2004
I have the main timeline of stop just as a movie clip begins to play. When that clip is done, what is the command i put into the last frame of the timeline of the movie clip to make the main movie timeline get going again?
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Nov 28, 2005
how to set the depth of a movie clip that is on my main timeline?
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May 20, 2003
I have a movie clip that generates random numbers until the numbers I specify come up. The movie clip takes a random amount of time to cycle through. It only plays once.
Basically, I want the main timeline of the movie to pause until the movie clip finishes, then continue on (to a new scene, or current scene if this is easier).
I got the main timeline to stop and wait for the MC to play, however, when I add the _root.play() to the end of the MC script, it plays the main timeline right away, over the main timeline, rather than waiting for itself to finish.
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Apr 2, 2004
I have the main timeline of stop just as a movie clip begins to play. When that clip is done, what is the command i put into the last frame of the timeline of the movie clip to make the main movie timeline get going again?
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