ActionScript 3.0 :: Loading Main Timeline Variable From Movie Clip Timeline?

Feb 2, 2010

I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.

[Code]...

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I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.

Here is what I'm trying but it is not working:

btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
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this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.

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I have 7 buttons on the main stage that go to different parts of the main timeline, all of which have the same movie clip with 7 different frames. Right now it always goes to the first frame of the movie clip, but I need the second button to go to the second frame, and so on. I was originally trying to have the button itself find a frame label inside the movie clip, but now I realize I probably need to attach something to the key frames of the main timeline that tells it to go to a specific part of the movie clip. The problem is I can't figure out how to address the movie clip from the main timeline. The book I started learning from had a short section on declaring movie clips, and I cobbled together this bit of code and put in on a key frame in the main timeline.

Code: Select allvar viewwork:MovieClip = root.viewwork

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I have the main timeline of stop just as a movie clip begins to play. When that clip is done, what is the command i put into the last frame of the timeline of the movie clip to make the main movie timeline get going again?

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how to set the depth of a movie clip that is on my main timeline?

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I have a movie clip that generates random numbers until the numbers I specify come up. The movie clip takes a random amount of time to cycle through. It only plays once.

Basically, I want the main timeline of the movie to pause until the movie clip finishes, then continue on (to a new scene, or current scene if this is easier).

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I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.

I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:

building_btn1.addEventListener(MouseEvent.CLICK, alien);
building_btn2.addEventListener(MouseEvent.CLICK, helicopter);
function helicopter(e:MouseEvent):void {[code]......

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ActionScript 3.0 :: Communicating To The Main Timeline From Within A Movie Clip Symbol?

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What I have is a situation where I need to play some frames on the main timeline, say to frame 5. I place a movie clip symbol in frame 5 which I want to play (all is working fine so far).Once the Movie clip is finished playing, I want the main timeline to start again.In AS2, I would simply put

_root.play();

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root.play();

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ActionScript 3.0 :: Load Movie Clip And Control From Main Timeline?

Jun 30, 2010

Trying to load a movie clip into another movie clip and control the loaded clip timeline from main stage.

Code:

var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest = new URLRequest("Transcription-RNAChain.swf");

[code]....

The movie appears to load, as it appears on the stage, but it throws the following error in the debugger on frame 1:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

Additionally, I'm getting neither the result of function loadingError or function finishedLoadingFunction.

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Professional :: Convert A Movie Clip Back To The Main Timeline?

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The entire .fla animation consists of nothing but two really long movie clips. Which are placed on frames 1 and 2 of the main timeline. Now for reasons that are too deep for me to go into explaination about my boss is telling me that I have to have everything main timeline -no movie clips. I've tried copypasting all of the frames but they all paste wayyy to large on the main timeline and they wind up in different places on the stage.

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ActionScript 3.0 :: Get The Buttons In The Clip To Address / Go To The Main Movie Timeline

Apr 26, 2011

I have a move clip with several buttons inside; their rollover seems fine. i am trying to get the buttons in the clip to address / go to the main movie timeline. Button names within the clip: c_btn, d_btn, etc. These are the symbols names; they have not been given unique instance names within the clip. The clip name is nav_all and its instance on the timeline is navall.mc I am using Flash CS3, AS3.

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ActionScript 3.0 :: Can't Make Movie Clip Visible On Main Timeline

Sep 11, 2009

I'm using AS3 on timeline. I can't make a movie clip on main timeline visible.

On timeline I have a frame label (parte7) where I have three movie clip buttons (level_1, level_2, level_3). Only level_1 is visible.

On parte8 I have a movie clip (play_1), which inside has a button (newLevel). When user completes play_1, button newLevel takes the user back to parte7 to continue with level_2, which should be visible and level_1 should be invisible.

PROBLEM When button newLevel is clicked it goes back to part7, but level_2 button isn't visible.

Here is my code

PARTE 7
stop();
level_2.visible=false;
level_3.visible=false;

[Code].....

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ActionScript 3.0 :: Get The Buttons In The Clip To Address / Go To The Main Movie Timeline?

Apr 26, 2011

I have a move clip with several buttons inside; their rollover seems fine. i am trying to get the buttons in the clip to address / go to the main movie timeline. Button names within the clip: c_btn, d_btn, etc. These are the symbols names; they have not been given unique instance names within the clip. The clip name is nav_all and its instance on the timeline is navall.mc

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May 14, 2009

I've made a very normal animated pop-up menu for my flash website, i now want the items that show up to refer to the main timeline, i'm kinda puzzeled on this one, because i dont want to store all my content inside the movieclip (that was my first solution)

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May 15, 2003

I need to play different movie clip at a given frame, let's say 100, in the main timeline. For example,

if(_root.x==1) play movieClip1;
else if(_root.x == 2) play movieClip2;
else if(_root.x == 3) play movieClip3;

How can I do it?

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I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.

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ActionScript 3.0 :: Add New MC To The Main Timeline From Inside The Current Movie Clip In Any Event?

Jan 6, 2009

I created an empty MC on the main timeline:

var ribbonMC:MovieClip = new MovieClip();
addChild(ribbonMC);

On the main timeline I have another MC which loads a DataGrid mcomponent.I have a ListEvent.ITEM_CLICK attached the DataGrid.When a row is clicked, I want to replace the ribbonMC clip I created with a different MC.However, no matter what I do I cannot seem to
properly remove the clip and add it to the main timeline in its place.I have tried getChildByName() in order to grab the clip:

var rmc:DisplayObject = getChildByName("ribbonMC"); (I've
tried type MovieClip here too)

But all I seem to get is a null object, so it cannot be unloaded. Even if I did grab it, I cannot seem to figure out how to add my new MC to the main timeline from inside the current movie clip in any event. Since _root is no longer used in AS3.

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