ActionScript 3.0 :: Controlling Main Timeline In A Movie Clip?

Nov 5, 2010

How would one on a specific frame inside a movie clip cause the main timeline to go to a certain frame label?

I know how to use gotoandstop(), but i can't seem to find a working, correct syntax variable that accesses the main timeline and not the movie clip's timeline.

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Movie Clip Button Controlling Main Timeline?

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I'm in the process of designing this site as a portfolio for my art and am in the process of creating and laying out the galleries. My idea was to create movie clip animated buttons that would react to the roll over stuff. I got that part to work the way I wanted it. But now, I can't seem to figure out how to put a "Gotoandplay" type of code on the buttons so that the timeline would jump to the appropriate frame and play. (I put an "on(release) gotoandplay" on it the way I would put it on a button but it never responds. I have a couple of buttons that work fine with a "geturl". so I thought a "gotoandplay" would work fine. If this can be figured out in a way that I can easily use it for all buttons with just the frame number needing alteration, that would be best. After you click the splashpage door jpg, there will be a piece of paper on the floor. That is a button which should trigger the animation that starts at frame 114. When clicked, the page lifts up and spread open to two pages. But it never reacts

[URL]

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Professional :: Button Inside A Movie Clip Controlling Main Timeline?

Mar 10, 2010

I have a movie clip on the main stage- inside that movie clip is a button- I want that button to contol a function on the main timeline-

example: Button Script

closeAll_btn.addEventListener(MouseEvent.MOUSE_DOWN, goCloseAll);
 
function goCloseAll(e:MouseEvent):void {
****don't know what to put here to activate "closeAllOpenMovieClips" function on main stage****
}
 
example: Main Stage Timeline Script
 
function closeAllOpenMovieClips():void {  trek_mc.gotoAndStop(1); lost_arts_mc.gotoAndStop(1);  rain_mc.gotoAndStop(1);  vintage_mc.gotoAndStop(1);}

***don't know if I need more script on Main Stage Timeline that just "function" ***

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ActionScript 2.0 :: Buttons In Movie Clips Controlling Main Timeline?

Aug 5, 2004

Ive been having problems getting buttons within a movie clip to control the main timeline and switch scenes. Ive tried everything from _root.gotoAndPlay to with(_parent) and such.

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ActionScript 2.0 :: Controlling Multiple Movie Clips With 1 Set Of Code On The Main Timeline?

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So I have been trying to figure out a way to control multiple clips using the same "on press" & "on release" statements located on 1st frame of main timeline. A variable is being set to a value that correlates to the name of each movie clip as an interaction occurs.Ex: user clicks from a selection of buttons & depending on the button clicked it sets clipNum = "1" through "21".What I want is to have something like the following code that will give the user the ability to click and drag the clip with code on the main timeline similar to the following:

_root["drag_" + clipNum].onPress = function () {
startDrag (_root["drag_" + clipNum]);
};

[code].....

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ActionScript 3.0 :: Movie Clip On Main Timeline Receiving Input From Nested Movie Clip

Feb 23, 2011

I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.

[Code]...

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ActionScript 3.0 :: Loading Main Timeline Variable From Movie Clip Timeline?

Feb 2, 2010

I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.

[Code]...

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ActionScript 3.0 :: Controlling Movie Clip Timeline From Within Another

Feb 19, 2009

On my main timeline I have two movie clips sitting side by side in frame1. They are called content_mc and content_mc2. Those are their respective names in the library and as instances. Now, I have a button in content_mc in which I am looking for the following behavior. When I click it, I want the timeline inside
content_mc2 to jump to frame2. MovieClip(parent).gotoAndStop(2); This code would be just dandy if I wanted to go to frame 2 of the main timeline, but I cannot find, for the life of me, how to go up one level (parent) and then specify down a new level (content_mc2). In other words, where do I put "content_mc2" in this syntax?

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ActionScript 3.0 :: Movie Clip Timeline To Main Timeline Coding?

Oct 9, 2009

I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.

Here is what I'm trying but it is not working:

btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
function ExploreClick (evt:MouseEvent):void {
gotoAndStop(2);
}

this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.

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ActionScript 2.0 :: Controlling Main Movie From Movie Clip

Jun 16, 2005

I have instances in my movie layed out as such

_root contains
[sliderX] which contains
[holder]

Where X is a number from 1-500 inside [holder] is a button that when pressed should load an image into new browser (does this fine) then move the main movie to it's next scene. this is when it fails. I have tried

[Code]...

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ActionScript 3.0 :: Controlling Root Timeline From Movie Clip?

Nov 18, 2008

I'm trying to control the root timeline from a movie clip. On the last frame of the movie clip, I have:

MovieClip(root).gotoAndPlay (10);

which successfully brings me back to frame 10 on the main timeline. However, from here, none of the ActionScript that is on Frame 1 seems to work... the rollovers aren't working, except on those embedded in a separate movie clip.

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ActionScript 3.0 :: Button In Timeline Controlling Movie Clip?

Feb 25, 2010

But how should I adapt such to control a movieclip called mcGlider from a button on the main timeline.

btn1.addEventListener(MouseEvent.CLICK, btn1Click);
function btn1Click(evt:MouseEvent):void {
var url:String = "http://www.awebsite.com/awebpage.html";

[Code]....

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ActionScript 3.0 :: Button Controlling Timeline Of Movie Clip

Nov 13, 2010

What I am trying to achieve is have one movie clip containing a button control the timeline of another movie clip.I know how to get a button to control the timeline of it's current movie clip, however, getting a button to control the timeline of a seperate clip seems to evade me.

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ActionScript 3.0 :: Button Controlling Timeline Of Movie Clip?

Nov 13, 2010

What I am trying to achieve is have one movie clip containing a button control the timeline of another movie clip. I know how to get a button to control the timeline of it's current movie clip, however, getting a button to control the timeline of a seperate clip seems to evade me.

Re: Question: AS3 Button controling timeline of movie clip.

here is the coding I am using too:

but_shows.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
function onMouseDown(event:MouseEvent):void{
_root.mainContainer.gotoAndStop(2);
}


it says that I have an error:

Symbol 'ribbon_menu', Layer 'actions', Frame 1, Line 20 1120: Access of undefined property _root.

but_shows is located in a movie clip called Ribbon_menu that is trying to go to and play x fram in a movieclip called mainContainer.

Both Ribbon_menu and mainContainer are located on the root timeline.

I wonder since the button scripting is located in Ribbon_menu and not the main timeline is the _root command confusing itself with the root of the stage, or the stage of the ribbon_menu movieclip!

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I am targeting a a movie clip. The problem is that all the syntax I have found for targetting clips looks like this: _root.sample_mc.sample2.mc. etc. The problem is, my target clip is in an swf that I've loaded into a container clip from my main timeline. So, essentially, I have a home.swf that loads menu.swf into a container called 'location'. In menu.swf, I have an MC called center, which contains the MC I am targetting called 'target'.

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I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.

I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:

building_btn1.addEventListener(MouseEvent.CLICK, alien);
building_btn2.addEventListener(MouseEvent.CLICK, helicopter);
function helicopter(e:MouseEvent):void {[code]......

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Movie Clip Control Main Timeline?

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I am simply trying to tell my main timeline to go to the next frame when a movie clip reaches the end of its timeline (using AS3). Here is what I have which does not work.

Code:
MovieClip(root).gotoAndPlay(nextFrame);

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Jul 16, 2010

I've got mc and at the and I would like to go to the main timeline and do something else. How would I could do it?

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I have a move clip with several buttons inside; their rollover seems fine.i am trying to get the buttons in the clip to address/go to the main movie timeline. Button names within the clip: c_btn, d_btn, etc. These are the symbols names; they have not been given unique instance names within the clip. The clip name is nav_all and its instance on the timeline is navall.mc.

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I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.

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Movie Clip Symbol Won't Play On Main Timeline

Aug 29, 2005

I've created a movie clip symbol with it's own animation on its timeline. I've placed this symbol onto the first frame of the main timeline but when I test it, it doesn't play. There's no stop actions or anything on either timelines so I'm not sure why this is happening. I thought that the animation in a movie clip symbol will automatically play (i.e. if you test in a browser) once it's on the main timeline - is this right? Or am I doing something wrong. Maybe I need to tell it to play?

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Professional :: Returning To Main Timeline From Movie Clip?

Jan 23, 2012

my main timeline i have an intro, then a main menu. from that main menu it goes to a movie clip, i want to create a 'back to main menu' button inside the movieclip that will return to a certain frame in the main timeline.

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Actionscript 3.0 :: Target A Movie Clip From The Main Timeline?

Apr 5, 2010

I have 7 buttons on the main stage that go to different parts of the main timeline, all of which have the same movie clip with 7 different frames. Right now it always goes to the first frame of the movie clip, but I need the second button to go to the second frame, and so on. I was originally trying to have the button itself find a frame label inside the movie clip, but now I realize I probably need to attach something to the key frames of the main timeline that tells it to go to a specific part of the movie clip. The problem is I can't figure out how to address the movie clip from the main timeline. The book I started learning from had a short section on declaring movie clips, and I cobbled together this bit of code and put in on a key frame in the main timeline.

Code: Select allvar viewwork:MovieClip = root.viewwork

viewwork.gotoAndStop(2);

I'm pretty sure that's completely wrong, as it gives me the error: 1119: Access of possibly undefined property viewwork through a reference with static type flash.display:DisplayObject.

So how do I properly reference a movie clip from the main timeline? Also, I'm using an external .as file for most of my actions, but I'm sticking this directly on the frame because I haven't even thought about trying to figure out how to target a specific frame from an external file. Is that going to cause problems?

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ActionScript 2.0 :: Movie Clip Continues Main Timeline When Done

Apr 2, 2004

I have the main timeline of stop just as a movie clip begins to play. When that clip is done, what is the command i put into the last frame of the timeline of the movie clip to make the main movie timeline get going again?

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how to set the depth of a movie clip that is on my main timeline?

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May 20, 2003

I have a movie clip that generates random numbers until the numbers I specify come up. The movie clip takes a random amount of time to cycle through. It only plays once.

Basically, I want the main timeline of the movie to pause until the movie clip finishes, then continue on (to a new scene, or current scene if this is easier).

I got the main timeline to stop and wait for the MC to play, however, when I add the _root.play() to the end of the MC script, it plays the main timeline right away, over the main timeline, rather than waiting for itself to finish.

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ActionScript 2.0 :: Movie Clip Continues Main Timeline When Done?

Apr 2, 2004

I have the main timeline of stop just as a movie clip begins to play. When that clip is done, what is the command i put into the last frame of the timeline of the movie clip to make the main movie timeline get going again?

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ActionScript 3.0 :: Communicating To The Main Timeline From Within A Movie Clip Symbol?

Mar 8, 2008

What I have is a situation where I need to play some frames on the main timeline, say to frame 5. I place a movie clip symbol in frame 5 which I want to play (all is working fine so far).Once the Movie clip is finished playing, I want the main timeline to start again.In AS2, I would simply put

_root.play();

Now in AS3, I think it should read

root.play();

but I get an error which reads:call to a possibly undefined method play through a reference with static type flash.displayisplayObject

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ActionScript 3.0 :: Load Movie Clip And Control From Main Timeline?

Jun 30, 2010

Trying to load a movie clip into another movie clip and control the loaded clip timeline from main stage.

Code:

var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest = new URLRequest("Transcription-RNAChain.swf");

[code]....

The movie appears to load, as it appears on the stage, but it throws the following error in the debugger on frame 1:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

Additionally, I'm getting neither the result of function loadingError or function finishedLoadingFunction.

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Professional :: Convert A Movie Clip Back To The Main Timeline?

Feb 23, 2011

The entire .fla animation consists of nothing but two really long movie clips. Which are placed on frames 1 and 2 of the main timeline. Now for reasons that are too deep for me to go into explaination about my boss is telling me that I have to have everything main timeline -no movie clips. I've tried copypasting all of the frames but they all paste wayyy to large on the main timeline and they wind up in different places on the stage.

How can I move all of the frames from my two movie clips onto the main timeline without everything breaking? Better yet - is there any way to just convert a movie clip into an .fla?

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