IDE :: Timeline Inside These Movie Clips And The Timeline On The Main Scene Have To Correspond To Work
Jun 10, 2009why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
View 1 Replieswhy the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
View 1 RepliesI've created six movie clips of cursive text effect using masking for the animation. Each clip is approximately 160 frames long. I need to play these sequentially, one after the other, when the page loads. structure multiple clips to play after each other?
View 3 RepliesI have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.
I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:
building_btn1.addEventListener(MouseEvent.CLICK, alien);
building_btn2.addEventListener(MouseEvent.CLICK, helicopter);
function helicopter(e:MouseEvent):void {[code]......
Inside of movieclip on keyframe i want a script that tells to swap depths between 2 mc's that are on main timeline. When i use setChildIndex inside of mc flash hits me with Error #2025.
View 9 RepliesI'm making a movie w/ no interactivity and I want to put a series of movie clips on the main time line, each to play after the previous movie clip is done. The only way I can make it work is to put the movie clips in keyframes and then allow all all the frames for the movie to play. My movie is way too long and I know there has to be a better way! I'm trying to figure out the action to assign to the keyframe that will play the movie clip within that one frame and when it's done, go on to the next movie clip.
View 1 RepliesIs it possible to have an instance of a movie clip symbol which has its own timeline "play" when you scrub the main timeline?You can do this with graphic symbols, but so far I've had no luck doing this with movie clips.See, I have a movie clip -- several actually -- with their own timelines which I want to place in the main timeline.When I scrub the main timeline I'd like to see them scrub as well, instead of simply seeing the first frame of the movie clip.I basically have to work blind like this.
What I'm trying to do is basically have several "slides" which are animated and then have a stop();. They'll sit there for a second and then the entire animation, or slide (movie clip) will move off the stage. I can't do this now. When I scrub the main timeline I can't tell what's happening in the movie clip. I can't tell when I can slide it off the stage.I tried to get around this by using graphic symbols with their own timeline, but adding a stop(); doesn't work in them.
I'm trying to create a flash banner with several nested movie clips within it. I want each movie to run one after the other (not at the same time) but the top layer just keeps dominating (but not even working) even though I've added it's movie further down the main timeline. Before dragging on the second movie I inserted a keyframe.[code]...
View 3 Repliesboards and even newer to ActionScripting and FlashWhat I would like to do is play random movie clips on my main timeline. I've tried using the below code, but it does not work:
Code:
var movieList:Array = new Array(mc1, mc2);
var i:int = Math.round(Math.random() * movieList.length);
[code]....
I've created two movie clips in Flash CS3, and I am now trying to understand how to get them to play in sequence on the main timeline.
I am noticing that when I change the Action Script in one movie clip, the Action Script in the other movie clip changes as well.
Excuse the probably simple question but I'm just starting off with Flash.I have imported a few video trailers directly into flash and saved them as movie clips. I want to be able to insert these movie clips onto the main timeline and play them one after the other, repeating once they have all played. On the main timeline I have set a layer for each clip and a keyframe where the clip is inserted for each layer. When I go to play the flash file, it is showing the first frame from each movie file and then moving to the first frame of the next movie file. What do I need to do to make flash play the entire movie file in that specific frame before moving to the next frame where the next movie file is and playing all that movie?
View 7 RepliesWhat I would like to do is play random movie clips on my main timeline. I've tried using the below code, but it does not work:
[Code]...
I've got them on a layer named "BG" and each movie clip is in a key frame. The ActionScript is on a seperate layer named "AS".
Ive been having problems getting buttons within a movie clip to control the main timeline and switch scenes. Ive tried everything from _root.gotoAndPlay to with(_parent) and such.
View 1 RepliesI'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
View 1 RepliesSo I have been trying to figure out a way to control multiple clips using the same "on press" & "on release" statements located on 1st frame of main timeline. A variable is being set to a value that correlates to the name of each movie clip as an interaction occurs.Ex: user clicks from a selection of buttons & depending on the button clicked it sets clipNum = "1" through "21".What I want is to have something like the following code that will give the user the ability to click and drag the clip with code on the main timeline similar to the following:
_root["drag_" + clipNum].onPress = function () {
startDrag (_root["drag_" + clipNum]);
};
[code].....
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
[Code]...
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
function ExploreClick (evt:MouseEvent):void {
gotoAndStop(2);
}
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
I created an empty MC on the main timeline:
var ribbonMC:MovieClip = new MovieClip();
addChild(ribbonMC);
On the main timeline I have another MC which loads a DataGrid mcomponent.I have a ListEvent.ITEM_CLICK attached the DataGrid.When a row is clicked, I want to replace the ribbonMC clip I created with a different MC.However, no matter what I do I cannot seem to
properly remove the clip and add it to the main timeline in its place.I have tried getChildByName() in order to grab the clip:
var rmc:DisplayObject = getChildByName("ribbonMC"); (I've
tried type MovieClip here too)
But all I seem to get is a null object, so it cannot be unloaded. Even if I did grab it, I cannot seem to figure out how to add my new MC to the main timeline from inside the current movie clip in any event. Since _root is no longer used in AS3.
I have a movie clip on the main stage- inside that movie clip is a button- I want that button to contol a function on the main timeline-
example: Button Script
closeAll_btn.addEventListener(MouseEvent.MOUSE_DOWN, goCloseAll);
function goCloseAll(e:MouseEvent):void {
****don't know what to put here to activate "closeAllOpenMovieClips" function on main stage****
}
example: Main Stage Timeline Script
function closeAllOpenMovieClips():void { trek_mc.gotoAndStop(1); lost_arts_mc.gotoAndStop(1); rain_mc.gotoAndStop(1); vintage_mc.gotoAndStop(1);}
***don't know if I need more script on Main Stage Timeline that just "function" ***
I have a ten-frame Flash doc. Seven of these frames have movie clips. What I want to do is be able to have a user navigate to another frame in the main timeline by clicking a button at the end of each movieclip.
I'm using this code:
on(release){
gotoAndPlay("Scene 1",6);
}
[Code]....
And I"m not getting errors but it's not working when I launch the movie.
I have a movie in the main timeline that has 3 movies inside with 3 buttons to play them.I Want to force the user to click in the 3 movies before they jump to a diferent frame in the main timeline.
View 1 Replieshow to jump to a certain frame number / frame label inside a movie clip on the main time line (ROOT) from ANOTHER movie clip elsewhere. Any ideas?
View 1 RepliesI place the code in the timeline but I dont know where to place them to make the movie clips work?
* do i have to place them on the time line?
* Do the have to be named a certain Way ?
* Do they have to have some code ?
I am attempting to have the main timeline move from a stopped position over a movie clip to frame 1, where my start menu is.The code I'm using does move the timeline but in doing so it somehow breaks the 4 buttons I have in frame 1.
My code in the movie clip:
stop()
function replayMovie(event:MouseEvent):void
[code].....
No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.
Main scene - (1) centro (banner which houses menu btn)
(2) foto_mc
- Main_boy_mc (<---works if menu btn houses in here)
[code].....
From the main time line after clicking one button named "btn_mc" I go to a different scene named "About us" now if i want to come back to the main time by clicking another button named "Back to Main Menu" how can I write the code.
To enter into the "About us" scene I wrote this code to the button "btn_mc" which is in the main time line is something like this.
Code:
btn_mc.onRelease = function (){
gotoAndPlay ("About us",1);
}
I have a movie clip on the main timeline called "map," w/ tons of nested clips. On an actions layer on the Main Timeline I have the following:
map.nestedClip.onRollOver = function() {
this._alpha = 50;
};
the rollover event fires, but the alpha reduction does not. I replaced the alpha = 50, with a trace statement, and was successful, plus I get the hand when I roll over the movie clip, so I know that the event is registering. However, when I place the same code directly on the instance, it works fine. I thought the only difference between placing code on the timeline and directly on an instance was a matter of convention, and that timeline code is generally a better practice.
I'm working on a campaign website and I need to catch the deadline by tomorrow! I'm stuck. I hope somebody here could help me. Here's how I want to do it:Everything will happen in the main timeline / main Stage.
1. I have F4V clips that I want to load into the FLV Playback, placed in the main timeline (stage), every time the corresponding buttons are clicked. The buttons with questions and their actions are each placed in their corresponding MC. (is it possible? And is it possible to load different flv clips in one FLV Playback?)
2. The user is asked a question, they will have to answer yes or no before they can continue. So if they answer yes, "yes.f4v" will play, no then "no.f4v" will play. Then the corresponding clip will play and the next question will have to appear ONLY after the clip is done playing. How do you check if an f4v is finished playing? Does it matter whether you use FLV or F4V? (I have this one worked, see the code below)
I have made 2 setups:
- Setup 1 is I place an FLV Playback Component in the main timeline and I am planning to load all F4Vs in it when a corresponding button is clicked.
- Setup 2 is I create swf's of all the F4Vs and load the swf in the main timeline on certain frame into a blank MC.
I`m a AS2 user, having a few problems getting adjusted to AS 3. What I want to do: In my stage I have 3 movieclips:
- Intro (frame 1)
- Main (2)
- End (3)
In the movieclip Intro i show some pictures etc, when it comes to the end, i want to go to the 2nd frame on the MAIN timeline. This used to be _root.gotoAndPlay("main"); using the hierarchy allways starting from _root or _level0. or _parent... I have tried searching but am not sure how to lookup this problem. I would be really happy if someone could post me a link how to address movieclips through other movieclips or starting from the root in AS3 and for the right code to use the function gotoAndPlay to go 1 frame further in the main timeline.
I have a frame label on the main timeline called "History" I have a movieclip on the stage. Inside that movie clip I have a button.
I want to refer back to History from the button within the clip. Tried everything.
I have a movieclip inside the OVER on a button, right now I have an animation that causes the button's brightness increases from 0 to 10 over 24 frames and then come stops because of a stop (). I now intend to add an animation after stop () which gets the button's brightness goes back to 0 again when you no longer hold the mouse over the button. I would therefore like to make some kind of mouseOut event that allows Movieclip go to the next frame. I have tried to insert a target path but it seems that it can't reach the movie clip inside the button.
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