ActionScript 2.0 :: CS3 Randomly Play A Movie Clip?
Apr 28, 2010
I am trying to have a random movie clip play as soon as my site loads, and when that one is done, I would like it to randomly choose another.I have 6 movie clips, I figure I will have to have the random script on frame 1 of my time line, and then I can just modify it to select another one on the last frame of each movie clip. However, I don't even know how to begin scripting this to happen. I have looked through these forums, and it seems like there are a lot of posts about this, but very few answers. Does anyone know how to go about doing this?I am using AS2.
How Do I Play A Movie Clip Randomly. What is the code for it Its For [URL] One of the tutorials Is to Create random Numbers But you dont acctually see the random numbers How Would i Put a Input box Or something FOr THe Random Numbers To Appear In.
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
I'm trying to make a short clip = a website introduction - where feathers fall from above the stage eventually covering it completely. I've created movie clip with the animation (motion via motion tweens) - and what I'd like is for multiple instances of the Movie Clip to appear above the stage, then the Movie Clip to play, hence feathers falling randomly.I'd also like to put a time delay on the appearing of each new instance (ideally random) so that when the movie clip plays the falling feathers aren't perfectly synchronised (which they would be were all the instances to appear at the same time).I've tried playing with the scripts suggested in this thread with limited success: showthread.php3?t=259911(Also, I'd ideally like to change the tint on each movie clip (to a limited set of colours) instance to vary the colour of the feathers, but that's maybe a complication too far for the moment!
I am trying to make what I thought would be a very simple random picture display. I have five movie clips named myClip1, myClip2, etc. All are on the first frame of the timeline. Each has this as a movie clip action:
Code:
onClipEvent(load){ _alpha = 0; }
The frame also has an action like this:
Code:
nClipMax = 5; // nClipMax being the number of movie clips this["myClip" + Math.ceil(Math.random()*nClipMax)]._alpha = 100;
When I test this the background (an image) displays but nothing else, the movie clips stay transparent. I have tried several variations without any luck.I am mainly an asp and net developer that uses flash periodically so be gentle.
I have this movie clip that's a solid color with 60% transparency. I have 24 copies of this, all with instance names of light_mc1, light_mc2 and so on. What I'm trying to do is have them transition their colors not only randomly and constantly, but in unison. The transition has to be smooth, it can't just instantly show red in one frame, then green in the next. I have to be able to see it smoothly change to green, or whichever color is randomly selected.
my aim is to get the movie clip (bar shapes) to move up and down randomly over time. this is the actionscript ive done so far. by the way im using flash 8 so i beleive that its actionscript 2.
I have a Movie Clip which consists of a text-box with some text in it.I am trying to tween this movie clip so it either moves randomly throughout the animation or have the movie clip bounce off the edges similar to a standard screen saver you might see. While slowly changing it's text through many different font families Is it possible to have a movie clip tween randomly through an animation and is it possible to change the text to many different families in a slow transition.
I want to implement having a movie clip randomly change color.How can I make my movie clip randomly switch colors with a push of a button??By the way I'm using flash MX and I am still intermediate when it comes to coding.
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
I have a flash banner that includes a movie clip of the logo being animated. I want the logo animation to only run at the beginning of the main "movie". Currently I have to find the length of the entire movie (for ex. 500 frames) then put a key frame in at the 500th frame of the logo movie clip. I know there has to be a correct way to do this...Do I add a frame name at the end of the main timeline and somehow in AS in the logo movie clip say "when you reach X goToAndPlay(1);"?
i'm trying to play several movie clips, one after the other from one main movie clip.i've got 8 movie clips, "m1.swf", "m2.swf", etc. "m8.swf", and one main movie clip, "play.swf".i've tried using loadMovie, but it only plays the last movie clip. this is what i've got. in the main movie clip, i've put a play button, and the actionscript i have in the button is:
I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.
I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:
building_btn1.addEventListener(MouseEvent.CLICK, alien); building_btn2.addEventListener(MouseEvent.CLICK, helicopter); function helicopter(e:MouseEvent):void {[code]......
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
i have created a preloader and am wanting it to only play through twice and then stop so i can have it getURL to and load the rest of my site but it just repeats constantly.
i have a collection of movie clips (mc0, mc1, mc2...etc etc), and when motion is detected on a webcam, one of these clips is shown on the stage.however, for some reason only mc0, mc1 and mc2 are being displayed,and i cannot get mc3, mc4 or any others to be chosen.
Code: import flash.filters.* // Assumes a Video object named "myVideoObject" is on the Stage
I want to play a short movie clip at the begining of this flash game. I'm not sure what is the best way to go about doing this. I was thinking to create the clip on its own seperate layers and then just move my action script keyframe that contains all the code for the game after all the frames needed for the clip to play. Or do i need to make it a seperate .fla and just import it, i'm not sure how to do it.
Truly basic question I know but I can't seem to find an answer elsewhere and you don't even want to know how long I've spent on this. I'm trying to create a button that plays a movie clip and stops when it's moused over. I've attached a file (.fla) that illustrates my problem. I'm working in CS4 Flash (not sure if that's the same as MX04?
Here's a simple one I'm sure but I can't get it to work or find a solution online. I have a movie with 2 movie clips on the stage, the first clip is triggered to play on a button click (which works fine) but I want the 2nd clip to start playing when the first ends. I've tried putting MovieClip2.gotoAndPlay(1) script on the last frame of MovieClip1 but I get "1120: Access of undefined property".
I am using Flash CS4 and i have made some short movie clips. I want one of them to play on frame 24 once and then the next on frame 48 ect. How would i do this?