Getting A Movie Clip To Play In Reverse?
Sep 13, 2009I have this script to play a movie clip. What do I write to get it play in reverse?
function fadeUp(event:MouseEvent):void { buttonFadeOver_mc.play()
I have this script to play a movie clip. What do I write to get it play in reverse?
function fadeUp(event:MouseEvent):void { buttonFadeOver_mc.play()
I've created a slide presentation when you click the next button the playhead advances to the next frame plays a movie clip and stops (the stop() is at the end of the movie clip script). When you click the previous button I would like the playhead to move to the previous frame, play the movie clip in reverse and stop at the beginning of the clip.
View 25 RepliesI have a movie clip which I want to play part of it in reverse when I click the button.
For example before I click the button, the movie clip will play from frame 150 to 155 then stop. Then when the button is clicked, the movie clip should play from frame 155 to 150.
Is there a way to do it using ActionScript 3?
I have movie clip buttons, that on rollover playthrough from frame 2 to 15, then rollout play the animation through til the end to return to the 1st frame. Is it possible to have the movieclip on rollout play through in reverse to the frame 1 and reverse the animation?
Because sometimes you may get to frame 8 or so, and it keeps playing even know you have already rolled out of the movieclip. Is there any code for this or an .fla file someone could give me.
Does any know how to play a movie clip in reverse. I have tried the copy frames and reversing them but that does not want to work for my animation. I am just looking for a simple script that when someone mouses over the invisiible button the playhead moves forward and when they mouse off the playheads moves backward from the frame its on.
What code is their to play a single frame containing movie clips once and then play the next frame and stop
View 26 Repliesi want it to be stopped when tjhe page opens then when you mouse over the clip plays to frame 10 and STOPS while the mouse is over it then when the mouse is no longer over it i want the movie clip to play in reverse and stop
View 2 Replieswhat im trying to do here is have a button's (named btn) over and out states make a movie clip play forward or reverse. and my fla is named MCC. im fairly new so the more detailed explaination of the code the better. this is my code so far in the MC
[Code]....
how they make this reverse play animation...
the one that [URL] did on their previous site design...
Does any know how to play a movie clip in reverse. I have tried the copy frames and reversing them but that does not want to work for my animation. I am just looking for a simple script that when someone mouses over the invisiible button the playhead moves forward and when they mouse off the playheads moves backward from the frame its on.
View 2 RepliesPretty new to Flash, and im looking for a tutorial on how to make buttons that reverse movie clip using rollOver/rollOut...
Been struggling to find a tutorial/code thats more recent than Flash 5. Im working in CS3 on the Mac and the tutorials ive found thus far havent worked...
Also if anyone knows of any good Transistions tutorials for CS3 that would be great too.
I have a MC inside a button and I put in in the "Over" state how to make the MC play in reverse on mouseOut? Or is there a better or easier way of doing this?
View 1 RepliesActionscript 3 ---- Looking to have a movie clip and 2 buttons. Click the right button to make the movie clip go to the right, left button to make it go left (play backwards in the timeline) Currently the movie clip is set up as a 90 frame animation that moves across the stage on a motion tween. The right button just makes the movie clip play, so I'm looking to make my left button play that timeline in reverse. I've found lots of examples for AS2 online, but none for AS3......
View 4 RepliesI have a movie clip of a plant growing. When you rollover a button called sampleText_btn, the movie clip starts playing, and when you roll out of it, the movie clip reverse/un-grows the plant. The problem is, the rollover/rolloff feature only works the first time you rollover. I believe the problem is that the rolloff function reversing the movie clip does not get disabled and it continues to counteract the rollover function of playing the clip forward.[code]...
View 9 RepliesWhen you click on a button it loads the movie clip that is on the main timeline. What I want to be able to do is when you click on another button the movie clip that you are on reverses and the new movie clip loads up.
View 4 Replieswhat I'm trying to do is have a mc play continuously either forward or backward depending on whether you roll over the "forward" or "reverse" buttons..I've almost got it there, except I can't figure out how to get the reverse to loop after it gets back to the beginning of the animation.
[Code]...
I'm very new to flash and even though i'm capable of using the search function and finding posts which look relevant i don't really understand them, most notably i am only familiar with controlling a movie clip with buttons within the movie clip symbol and i get confused by actionscript that seems to do otherwise.
Within a frame on my main stage i have a movie clip symbol of around 125 frames. To control this movie clip symbol i have 4 button symbols within the movie clip symbol. The actionscript code that runs throughout this movie looks like this[code]...
This leads to free frame by frame navigation using the buttons forward_btn and backward_btn and if you'd like to move to set points in the animation you can use the fastforward_btn which plays the movie clip forwards until it hits a stop command on one of my chosen frames.
What i'd like to do is have a button that plays the frames backwards until it hits these frames. Is there a combination of while loops and prevFrame() i can use or anything straight forward?
I'm trying to make the switch from AS2 to AS3 (with some difficulty I should add). I used to make a movie clip, create a roll over animation and apply this code to it"
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse)) {
this.nextFrame();
[Code]....
How would i acheive this code with AS3, I haven't been able to find anything on the forums or googling that has actually worked.
I would like to loop a movie clip forward and reverse by selecting a forward or reverse button. I found the following actions script 3 code on Adobe however the code which plays the mc in reverse is not triggered by a button.[code]...
View 3 RepliesI have the following code which is applied to the movieclip
on(rollOver){
_root.over = true;
_root.off = false;
[code]......
I am working on a project and need to advance a movie clip with a reverse and advance button. I prefer to have the clip keep moving in a direction while a button is held down.
View 4 RepliesI have a button that when clicked starts a movie clip(a box enlarges from very tiny to large).That works fine. How do I make the same button reverse the movie clip when clicked again?
View 13 RepliesThis is a very simple thing I want to do: show informational popups when an area of the screen is rolled over. I was able to get this working in action script 3 with MouseEventListener and the visible =true/false property but can't seem to get it working correctly in AS2.
View 2 Repliesi am new to this site and also to AS i am trying to create a an expand and collapse functionality in which i want a movie clip to shrink and disappear when i click on a button and reappear when i click it again the solution that i came up with was i animated the movie clip shrinking and disappearing and now i think playing the timeline in reverse will solve the other half and i also added the stop script at the 1st and last frame of the movie clip.
i tried a lot and a number tried and tested the no of scripting techniques posted on other threads
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
[Code]...
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
View 7 RepliesI would like play head of a movie clip to return to a certain frame of that clip so a MC inside it would loop. I now have: stop(); as the action.
View 2 RepliesI have a flash banner that includes a movie clip of the logo being animated. I want the logo animation to only run at the beginning of the main "movie". Currently I have to find the length of the entire movie (for ex. 500 frames) then put a key frame in at the 500th frame of the logo movie clip. I know there has to be a correct way to do this...Do I add a frame name at the end of the main timeline and somehow in AS in the logo movie clip say "when you reach X goToAndPlay(1);"?
View 1 Repliesi'm trying to play several movie clips, one after the other from one main movie clip.i've got 8 movie clips, "m1.swf", "m2.swf", etc. "m8.swf", and one main movie clip, "play.swf".i've tried using loadMovie, but it only plays the last movie clip. this is what i've got. in the main movie clip, i've put a play button, and the actionscript i have in the button is:
on(release)
{
this.loadMovie("m1.swf",play);
//this.unloadMovie("m1.swf");[code]....
is this wrong? how can i get this to work correctly.
I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.
I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:
building_btn1.addEventListener(MouseEvent.CLICK, alien);
building_btn2.addEventListener(MouseEvent.CLICK, helicopter);
function helicopter(e:MouseEvent):void {[code]......