ActionScript 2.0 :: Play A Movie Clip In Reverse?

Dec 2, 2004

Does any know how to play a movie clip in reverse. I have tried the copy frames and reversing them but that does not want to work for my animation. I am just looking for a simple script that when someone mouses over the invisiible button the playhead moves forward and when they mouse off the playheads moves backward from the frame its on.

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[Code]....

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how they make this reverse play animation...

the one that [URL] did on their previous site design...

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ActionScript 2.0 :: Movie Clip In Reverse

Dec 2, 2004

Does any know how to play a movie clip in reverse. I have tried the copy frames and reversing them but that does not want to work for my animation. I am just looking for a simple script that when someone mouses over the invisiible button the playhead moves forward and when they mouse off the playheads moves backward from the frame its on.

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I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?

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I would like play head of a movie clip to return to a certain frame of that clip so a MC inside it would loop. I now have: stop(); as the action.

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I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.

I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:

building_btn1.addEventListener(MouseEvent.CLICK, alien);
building_btn2.addEventListener(MouseEvent.CLICK, helicopter);
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